Bat Swarm

Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.

Bat Swarm CR 2

XP 600
N Diminutive animal (swarm)

Init
+2; Senses blindsense 20 ft., low-light vision; Perception +15

DEFENSE

AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp
13 (3d8)
Fort
+3, Ref +7, Will +3
Defensive Abilities
swarm traits; Immune weapon damage

OFFENSE

Speed 5 ft., fly 40 ft. (good)
Melee
swarm (1d6)
Space
10 ft.; Reach 0 ft.
Special Attacks
distraction (DC 11), wounding

STATISTICS

Str 3, Dex 15, Con 11, Int 2, Wis 14, Cha 4
Base Atk
+2; CMB —; CMD
Feats
Lightning Reflexes, Skill Focus (Perception)
Skills
Fly +12, Perception +15; Racial Modifiers +4 Perception when using blindsense
SQ
swarm traits

SPECIAL ABILITIES

Wounding (Ex)

Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

Ecology

Environment any temperate or tropical
Organization
solitary, pair, flight (3–6 swarms), or colony (11–20 swarms)
Treasure
none

Bat swarms dwell in large caves, ruins, or even city sewers—anywhere they can find darkness to hide in during the day and a supply of food to feast upon at night. They are only encountered outside in a group at dawn or dusk, or when they have been startled and forced to flee their lairs.
scroll to top