Ysaqqua

Ysaqqua CR 2

XP 600
CE Tiny aberration (aquatic, chaotic, evil, mythos)
Init +1; Senses darkvision 60 ft., detect law, low-light vision, scent; Perception +9

DEFENSE

AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
hp 19 (3d8+6); regeneration 2 (fire, lawful weapons and spells)
Fort +3; Ref +2; Will +6
Defensive Abilities poisonous skin; DR 5/lawful; Immune aging, disease, mind-affecting effects, poison, sleep, starvation; Resist acid 10, cold 10

OFFENSE

Speed 15 ft., burrow 5 ft., climb 15 ft., swim 20 ft.
Melee bite +5 (1d4–3 plus poison), 4 tentacles +3 (1d3–3 plus poison and grab), tongue +5 touch (poison)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tongue and tentacles)
Special Attacks poison (DC 13), tongue
Spell-Like Abilities (CL 6th):

STATISTICS

Str 5, Dex 13, Con 15, Int 14, Wis 16, Cha 13
Base Atk +2; CMB +1 (+5 grapple); CMD 8 (12 vs. trip)
Feats Multiattack, Weapon Finesse
Skills Acrobatics +7 (+11 jumping), Climb +13, Escape Artist +5, Intimidate +7, Perception +9, Spellcraft +8, Stealth +19, Swim +13; Racial Modifiers +4 Acrobatics (+8 when jumping), +4 Stealth
Languages Aklo, Aquan, Common; telepathy 100 ft.
SQ no breath

SPECIAL ABILITIES

Poison (Ex)

Bite, skin, tentacle, or tongue—contact or injury; save Fort DC 13; frequency 1/round for 2 rounds; primary effect 1d3 Wisdom damage plus dazed for 1 round; secondary effect unconscious for 2d4 minutes plus special (see below); cure 2 consecutive saves. The save DC is Constitution-based.

Poisonous Skin (Ex)

Any creature that touches an ysaqqua, such as with an unarmed strike or natural weapon, is exposed to its poison.

Tongue (Ex)

An ysaqqua’s tongue is a primary Attack with a 5-foot reach. An ysaqqua’s tongue deals no damage on a hit but delivers its poison.

ABOUT

Environment any
Organization solitary
Treasure standard

This large toad’s sickly gray skin seeps a milky ichor. Bloodshot eyes bulge horribly from a flattened face and its oversized mouth is crammed with jagged black fangs. Four tentacles curl from its warty flanks and drag listlessly on the ground, and its short forelegs end in tiny human-like hands.

The ysaqqua (iss-AHK-wah) is a revolting fusion of toad, squid, and human: a large anura with prehensile forepaws, a flattened face reminiscent of a horrible old man’s, and flaccid tentacles emerging from its sides. Its wide humanoid mouth has blackened fangs and its skin weeps a milky poison.

The venom of an ysaqqua not only erodes its victim’s sanity but is also an oneirogen that induces lucid dreaming.

A creature that falls unconscious through the secondary effect of ysaqquan venom ‘awakens’ in a lucid body within the Dimension of Dream for an initial 2d4 minutes. When that duration has elapsed, the creature must succeed at a Will save at the same DC as the venom in order to wake; failure means that the creature remains unconscious and within the Dimension of Dream for a further 2d4 hours.

Ysaqqua do not age, eat, sleep, or breathe and are effectively immortal, dying only through violence. They associate with common frogs and toads and can even breed with them, producing anything from large, aggressive poisonous batrachian specimens (often with vestigial humanlike features or other sickening deformities) to ysaqqan toads (see below).

A chaotic evil spellcaster can gain an ysaqqua as a familiar at 7th level by taking the Improved Familiar feat. An ysaqqua familiar gains commune once per week as a spell-like ability, which it can use on its master’s behalf. The master usually allows the familiar to envenom him at least once per week to be guided into strange realms in the Dreamlands from which, eventually, the master may never awaken.

Ysaqqua are 1 foot long and weigh about 6 pounds.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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