Void-stirge

Void-Stirge CR 4

XP 1,200
CE Medium aberration (mythos)
Init +7; Senses darkvision 60 ft., see in darkness; Perception +11

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 42 (5d8+20)
Fort +5; Ref +4; Will +7
Immune cold, confusion and insanity effects, critical hits, hunger, sneak attacks, thirst

OFFENSE

Speed 30 ft., fly 50 ft. (good)
Melee 2 claws +7 (1d4+3), bite +6 (1d6+3 plus grab)
Special Attacks blood drain (1d2 Constitution), bloodlust

STATISTICS

Str 17, Dex 16, Con 18, Int 10, Wis 17, Cha 15
Base Atk +3; CMB +6 (+10 grapple); CMD 19
Feats Flyby Attack, Improved Initiative, Weapon Focus (claw)
Skills Fly +15, Perception +11, Stealth +11, Survival +11
Languages Aklo
SQ low metabolism, no breath, starflight, Yellow Sign affinity

SPECIAL ABILITIES

Bloodlust (Ex)

When a void-stirge successful bites a living creature, it is swiftly driven to a frenzied bloodlust. For 1 minute after it bites a target, it gains a +2 morale bonus on attack and damage rolls against that target. A void-stirge has no limit as to how many simultaneous bloodlust targets it can have at any one time, but it generally focuses on the same target once its bloodlust is engaged. It also gains these bonuses on attack and damage rolls against creatures taking bleed damage from any source

Low Metabolism (Ex)

While a void-stirge craves blood if it has not fed within the last 24 hours, it does not suffer any negative effects from starvation, and it can, in theory, survive forever without drinking or feeding.

It is immune to effects that induce magical starvation or thirst, yet it still seeks to drink blood whenever it can to sate its desire. Its strange metabolism and body also render it immune to critical hits, sneak attacks, and other forms of precision damage.

Starflight (Su)

A void-stirge can survive in the void of outer space, and it flies through space at incredible speeds. Although exact travel times vary, a trip within a single solar system normally takes it 3d20 months, while trip beyond normally takes it 3d20 years (or more, at the GM’s discretion)—provided the void-stirge knows the way to its destination.

Yellow Sign Affinity (Ex)

A void-stirge is immune to the effects of the Yellow Sign, and by concentrating, it can locate the nearest active Yellow Sign as per discern location (CL 20th). When an active Yellow Sign is visible, a void-stirge gains fast healing 2 and a +4 enhancement bonus to its Dexterity. An active Yellow Sign is either one that was created by Hastur or by the Yellow Sign spell. Inactive Yellow Signs, such as the unholy symbols carried by cultists of Hastur, do not bolster a void-stirge, but these creatures generally treat those who openly wear such symbols as allies. A character who displays a Yellow Sign in this manner gains a +5 circumstance bonus on all Bluff, Diplomacy and Intimidate checks against a void-stirge.

This hideous winged creature is decayed and molting, yet its fangs and claws are raggedly sharp and its eyes gleam with hateful bloodlust.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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