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Vestraadi

Vestraadi CR 1/2

Countless fronds and wavering tendrils spread off of this creature, covering its arms and legs up to its three-toed feet and double-jointed six-fingered hands. Most bizarre of all is the thing’s strange head, curving upward in uneven spikes.

XP 200
Vestraadi warrior 1
CN Medium aberration (aquatic, vestraadi)
Init +1; Senses blindsight 40 ft., scent; Perception +5

DEFENSE

AC 15, touch 12, flat-footed 13 (+3 armor, +1 Dex, +1 dodge)
hp 5 (1d10)
Fort +1, Ref +1, Will +1; Resist cold 5
Weaknesses sensory dependent

OFFENSE

Speed 20 ft., swim 30 ft.
Melee longspear +0 (1d8–1, Crit x3)
Ranged underwater heavy crossbow +2 (1d10, Crit 19–20/x2, Range 120 ft.)
Spell-Like Abilities (CL 1st; concentration +2)

At willdetect poison

TACTICS

Before Combat Vestraadi prepare themselves in staggered ranks or behind cover (preferably using Stealth to hide, though in the water they are far bolder and remain in the open).

During Combat Vestraadi fire and drop out of sight to reload, avoiding melee combat.

Morale Vestraadi flee after taking any amount of damage.

STATISTICS

Str 10, Dex 13, Con 10, Int 9, Wis 13, Cha 6
Base Atk +1; CMB +2; CMD 13
Feats Blind-FightB, Dodge
Skills Perception +5, Stealth +5
Languages Straad
SQ amphibious, stalker

SPECIAL ABILITIES

Blind (Ex)

Vestraadi are invulnerable to all sight-based effects and attacks, including gaze attacks (including silent image, displacement, mirror image and all other sight-based illusion spells).

Improved Watersense (Ex)

Vestraadi are covered in peripheral organs that allow them to ‘see’ with tactile sensation and scent; while in contact with a body of water, they gain blindsight 40 feet against creatures that are touching the same body of water. Outside of water, their vision is reduced to blindsight out to a range of 5 feet or the reach of their weapon, whichever is greater.]

Sensory Dependent (Ex)

While vestraadi are immune to all sight-based effects, this makes them far more likely to fall prey to auditory illusions and effects. They suffer a –2 penalty to saves against all auditory-based illusions and effects, including saves to resist spells or attacks that deal sonic damage.

Sonar (Ex)

Vestraadi have a unique means of perceiving the world around them—but for ease of use, the optional rule to increase the vestraadi’s blindsight is being used in this monster’s statistics instead.

ECOLOGY

Environment underground (Underworld)
Organization solitary, pair, scouts (4–16), war party (20–50)
Treasure standard (longspear, studded leather armor, underwater heavy crossbow [15 bolts])

Vestraadi are nearly 6 ft. tall and weigh about 160 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson