Trench Newt

This inky figure appears to be a giant newt with a crustaceous shell and lobster-like tail. It lurches forward on six strong, stubby legs, as the mess of tentacles jutting from its forelimbs creep toward you.
Trench Newt CR 5

XP 1,600
CE Large aberration ( aquatic)
Init +3; Senses darkvision 60 ft.; Perception +12


AC 17, touch 9, flat-footed 17 (–1 Dex, +8 natural)
hp 53 (7d8+21)
Fort +5, Ref +3, Will +7
Defensive Abilities form of shadows, thicket of tentacles; Resist acid 5, cold 5
Weaknesses light confusion


Speed 30 ft., swim 60 ft.
Melee bite +9 (1d8+5), 2 tentacles +7 (1d6+2 plus grab)
Special Attacks breath weapon (30-foot cone, 4d6 acid damage, Reflex DC 16 for half, usable every 1d4 rounds), rake (2 tentacles +7, 1d6+2)
Spell-Like Abilities (CL 7th)
3/day—acid arrow, darkness


Str 20, Dex 9, Con 16, Int 13, Wis 14, Cha 15
Base Atk +5; CMB +11 (+15 grapple); CMD 20
Feats Improved Initiative, Lightning Reflexes, Multiattack
Knowledge (any one) +11, Perception +12, Stealth +12, Survival +12, Swim +23; Racial Modifiers +4 Stealth
Aquan, Undercommon


Form of Shadows (Su)

The trench newt’s dark form is difficult to pick out except in the brightest light. In areas of normal light, attacks targeting the trench newt suffer a 20% miss chance. This increases to a 50% miss chance in areas of dim light (instead of the normal 20% miss chance).

Light Confusion (Ex)

Bright light overwhelms the trench newt’s senses, causing it to twitch irritably at best or lash out at the nearest creature at worst. While in an area of bright light the trench newt is confused.

Thicket of Tentacles (Ex)

The trench newt has numerous feeler tentacles that it extends into nearby squares, impeding the movement of its foes. Enemies of the trench newt treat its threatened area as difficult terrain.


Environment any aquatic
Organization solitary, pair, or clutch (3–6)
Treasure standard

Trench newts are hideous creatures warped by centuries of life at the bottom of the ocean’s deepest trenches (hence their name). While, thankfully, they usually stay far from land, occasionally overzealous fishermen will unwittingly deplete a trench newt’s hunting ground and cause it to reach further out for prey, sometime even venturing into ports. Some remoter port towns actually welcome this, trading humanoid sacrifices to a trench newt for the use of its corrupt connection to the gods, its commune spell-like ability, to gain divine wisdom. No one is sure why trench newts are able to communicate with the gods, though some say they made a pact with an archaic god of secrets and then had the god killed.

This monster was originally published on Rocks Fall, Everyone Dies (originally located at but link is dead as of 03/12 .)
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