Szaboan CR 10
Two large furrows of water roll towards you but quickly rise to reveal a pair of enormous vertical eyes. In an instant a massive creature surges out of the water, its bulk blotting out the sky as it opens wide, sucking in air with hurricane force into its gaping maw and row upon row of man-sized teeth.
AC 20, touch 1, flat-footed 20 (–2 Dex, +30 natural, –8 size)
hp 142 (15d8+75)
Fort +10, Ref +3, Will +11; DR 5/—; Immune mind-affecting effects, pressure; Resist cold 10, fire 10; SR 20
Weaknesses vulnerability to electricity
Speed 50 ft., swim 60 ft.
Melee bite +13 (4d6+10), two claws +8 (2d8+5 plus grab) or two claws +13 (2d8+5) and gaping maw
Space 30 ft.; Reach 30 ft.
Special Attacks fast swallow, gaping maw, swallow whole (2d8+5 bludgeoning damage, AC 25, 14 hp)
Before Combat Szaboans lurk below the water line or on shallow ocean floors waiting for passing prey.
During Combat A szaboan instinctively attacks with its gaping maw as often as possible, running down enemies that flee.
Morale Szaboans fight to the death unless damaged significantly by electricity (30 hp or more in one strike).
Str 30, Dex 6, Con 20, Int 2, Wis 15, Cha 11
Base Atk +11; CMB +29 (+31 bull rush); CMD 37 (39 vs. bull rush, 45 vs. trip)
Feats Awesome Blow, Improved Bull Rush, Improved Initiative, Power Attack, Run, Skill Focus (Perception), Skill Focus (Stealth), Snatch
Skills Perception +16, Stealth –5 (+15 while submerged in water), Swim +18; Racial Modifiers +20 Stealth while submerged in water
Gaping Maw (Ex)
Every other round a szaboan can breathe in vast amounts of air (or water) as a standard action that provokes attacks of opportunity, causing a rushing wind to pick up and carry objects and creatures in a 30 ft. cone in front it, drawing them all into the szaboan’s gaping maw.
Creatures and rooted objects of Huge size or smaller make a DC 22 Reflex save or take 4d6+5 slashing damage as they are swallowed whole by the szaboan. A szaboan cannot make any bite attacks on a round in which they use gaping maw. The save DC for this ability is Constitution-based.
Environment coastal, water
Organization solitary, pair, or aquatic armageddon (4-8)
Coastal towns and settlements universally fear szaboans, fleeing from the tremendous creatures at the first sight of their bulbous eyes rising from the water. Many ocean-faring vessels carry mages that specialize in driving away the colossal monsters, and some maddened sailors take to the waves during storms specifically to avoid them.
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson