This creature appears to be a segmented worm or caterpillar with stumpy, almost nonexistent legs. Four tentacles sprout below its mouth. The creature’s body is covered in an oily film that leaves a slime path behind it as it moves.
Larval Slime Crawler CR 1
Str 12, Dex 14, Con 12, Int 1, Wis 12, Cha 6
Base Atk +0; CMB +1 (+5 grapple); CMD 13 (can’t be tripped)
Feats Skill Focus (Perception)
Skills Climb +9, Escape Artist +8, Perception +8; Racial Modifiers +6 Escape Artist
A slime crawler exudes a thin, oily film from the glands beneath its mouth that leaves a slug-like trail behind it as its moves and provides the creature with a +6 racial bonus to Escape Artist checks. A creature stepping in a space covered with this slime must succeed on a DC 11 Reflex save or slip and fall prone. The slime remains in the area for 1d2 hours before losing its potency. The save DC is Constitution-based.
Environment any land and underground
Organization solitary, cluster (2-5), swarm (5-10), or nest (10-20)
Larval slime crawlers usually mature into this form within two to three weeks of hatching, at which time they feed on any living organisms encountered. More slug-like at this larval stage, the legs appear as small buds or stumps. These legs allow the slime crawler to climb walls and other surfaces, albeit slower than a mature slime crawler. Four tentacles sprout below its throat, eventually losing their grappling ability and growing into the pseudopod-like tentacles of the mature slime crawler.
A typical larval slime crawler is about 6 feet long and weighs about 300 pounds.
A larval slime crawler attacks with its tentacles, attempting to grab an opponent and squeeze it. Slime crawlers have a nasty bite, but prefer to use their tentacles in battle.
Larval Slime Crawler from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Casey Christofferson, Scott Greene, and Greg A. Vaughan.