Skullcruncher CR 9

XP 6,400
NE Small aberration
Init +5 Senses darkvision 120 ft., all-around vision; Perception +22


AC 20, touch 17, flat-footed 14 (+5 Dexterity +1 dodge, +3 natural, +1 size)
hp 91 (14d8+28)
Fort +6, Ref +9, Will +12


Speed flight 80 ft. (good)
Melee two +16 vorpal bite (4d6+2 slashing, 19-20/x2)
Ranged four +16 profane rays (2d4 negative energy plus energy drain)
Special Attacks energy drain (one level, Fort DC 19)
Spell-Like Abilities (CL 14th concentration +17)

3x/day–black tendrils
1x/daycloudkill (Fort DC 18)


Str 15, Dex 21, Con 14, Int 4, Wis 17, Cha 12
Base Atk +10; CMB +11; CMD 26 (cannot be tripped)
Feats Critical Focus, Dodge, Flyby Attack, Hover, Improved Critical (bite), Mobility, Weapon Finesse
Skills Fly +24, Perception +22


Vorpal Bite (Su)

A skullcruncher’s bite attack has the vorpal magical weapon property and gruesomely severs the victim’s head on a confirmed critical hit. If the skullcruncher chooses it can mangle the head beyond recognition as part of the action of severing the head, slicing it into tiny fragments of bone.


Environment any
Organization usually solitary, sometimes paired
Treasure incidental

Skullcrunchers are vile occult predators, barely intelligent enough to kill for exclusively sport and pleasure.

Skullcrunchers have few metabolic needs, and only need to actually ‘eat’ every few decades – virtually every kill the horrid creature makes is for the sheer pleasure of murder or a desire to take an interesting trophy.

Skullcrunchers are floating, boneless sacks of tar-black skin surmounted by a tangle of hateful, bloody red eyes crowning a larger, staring eye. Their jaws are curtain-like protrusions carpeted by row upon row of sharp, hooked teeth. Their maw is designed to rip off a grown man’s head in a single screeching bite. If a skullcruncher wishes, it can grind the head into bone shards within seconds, excreting the remnants in a bloody sludge of pulped brain matter and pulverized bone. A horrid quirk of the skullcruncher’s digestion always leaves the victim’s eyes completely unharmed, no matter how mutilated the rest of the head.

Skullcrunchers do not destroy every skull they encounter.

Some they deflesh as expertly as any taxidermist, using their saw-studded lips with eerie precision. The monster’s tongue polishes and cleans the skull, allowing the skullcruncher to vomit its new trophy somewhere in its rude lair. Virtually every aspect of a skullcruncher’s existence is tied to foul excretion in some way. Its spell-like abilities take the form of occult vomit heaved up by the skullcruncher.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field

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