Skin Stitcher

This gaunt skeletal humanoid has heavily scarred flesh randomly stitched together. Its eyes are sunken and burn with hatred.

Skin Stitcher CR 5

XP 1,600
CE Medium aberration
Init +2; Senses darkvision 60 ft., skin scent; Perception +11


AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 45 (7d8+14)
Fort +4, Ref +4, Will +6


Speed 30 ft.
Melee spiked chain +9 (2d4+4/x3) or 2 claws +8 (1d4+3)
Special Attacks augmented critical, rage


Str 16, Dex 14, Con 14, Int 11, Wis 12, Cha 6
Base Atk +5; CMB +8; CMD 20
Feats Blind-Fight, Combat Reflexes, Power Attack, Weapon Focus (spiked chain)
Skills Climb +13, Intimidate +8, Perception +11, Stealth +12
Gear spiked chain


Augmented Critical (Ex)

If the skin stitcher scores a critical hit with a chain rake, it deals triple normal damage to an opponent.

Rage (Ex)

A skin stitcher that takes damage in combat has a 50% chance of flying into a berserk rage the following round, attacking its foe until either it or its opponent is dead. It gains +4 Strength and -4 AC while raging. The skin stitcher cannot end its rage voluntarily. Note that the skin stitcher does not drop its chains while raging.

Skin Scent (Ex)

The skin stitcher can detect any living creature that possesses natural skin to a distance of one-half mile. This includes all creature types, in most cases, except plants, elementals, oozes, constructs, vermin, and many undead (undead with flesh, such as zombies, can be detected by a skin stitcher, but skeletons cannot).


Environment any land and underground
Organization solitary or gang (2-4)
Treasure standard

A skin stitcher is a malevolent and violent creature that kills for food, pleasure, and the skin of humanoids (which it keeps and collects). While it is known to eat just about anything it kills, it only keeps the skin and flesh of humanoid creatures. Other creatures are devoured, flesh and all.

Skin stitchers collect the flesh and skin of any humanoid creature slain. From this, they weave intricate clothes and coverings that they wear over their entire body. At a distance, the skin stitcher can pass for a normal humanoid when wearing one of these “skin suits” (Perception check DC 20 to reveal its true identity). Up close, the skin stitcher’s disguise becomes much less effective, making it appear as a humanoid with a heavily scarred and stitched together body.

The skin stitcher stands about 6 feet tall and (in its true form) appears as a skinless humanoid. Its natural body appears to be bone wrapped tightly with corded muscle and covered with a dark red-purplish slime. Its eye sockets are deep and contain large bulbous eyes with blue irises. The skin stitcher’s long, lanky arms end in claws as do its thick, muscled legs. It carries two large chains covered with many sharpened barbs.

Though their hands are clawed, skin stitchers prefer to attack using large chains covered with razor-sharp barbs. These not only aid in killing a foe, but also help strip the flesh from a victim. Skin stitchers often attack from ambush, attempting to gain the upper hand over their prey as quickly as possible. Slain opponents are skinned and then eaten or carried to the skin stitcher’s lair and devoured later.

Section 15: Copyright Notice

Skin Stitcher from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

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