Sand Glutton

The bulbous body of this burrowing sand creature is a rubbery black and blue mass from which four writhing tentacles emerge. A large toothless maw pulses and contorts at its center.

Sand Glutton CR 6

XP 2,400
N Large aberration (earth)
Init +4; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +12


AC 19, touch 9, flat-footed 19 (+10 natural, -1 size)
hp 68 (8d8+32)
Fort +6, Ref +2, Will +7
Defensive Abilities all-around vision, amorphous, subterranean cover, DR 5/piercing; Immune acid; Weaknesses vulnerable to earth-affecting spells


Speed 20 ft., burrow 20 ft., sand glide
Melee 4 tentacles +10 (1d3+5 plus grab and pull)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d3+5), grappling tentacles, pull (tentacle, 5 feet) swallow whole


Str 20, Dex 11, Con 19, Int 2, Wis 13, Cha 6
Base Atk +6; CMB +12; CMD 22 (can’t be tripped)
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Lunge
Skills Perception +12, Stealth +7; Racial Modifiers +4 Perception, +4 Stealth
SQ compression, no breath


Grappling Tentacles (Ex)

A sand glutton attacks aboveground targets with its four tentacles, pulling grappled targets beneath the soil if it succeeds on a pull combat maneuver. The sand glutton doesn’t gain the grappled condition unless all four tentacles are grappling separate victims. Targets pulled beneath the soil begin to suffocate and must first break the grapple before digging itself out of the ground (which requires a full round action). The sand glutton’s tentacles are vulnerable to attacks and lose the subterranean cover ability while attacking aboveground. The tentacles have an AC of 16 (touch 10) and 10 hp. Damage to a tentacle does not affect the sand glutton’s total hit points. A tentacle that suffers damage of 10 or more hp releases any grappled target and the tentacle requires 2d4 days to heal or regrow. Tentacles grappling targets above the surface do not gain DR provided by subterranean cover.

Subterranean Cover (Ex)

The earth within which a sand glutton moves provides added protection from area effects. As with improved evasion, when saving vs. spells which allow Reflex saves, the creature takes no damage on a successful saving throw and half damage even if it fails. While beneath the ground, it also gains DR 5/piercing. These benefits are negated if the soil the sand glutton inhabits has been changed to a muddy consistency by magical or natural means. Likewise, burrowing creatures ignore this ability.

Swallow Whole (Ex)

When a grappled target dies or loses consciousness, a sand glutton immediately retracts its remaining tentacles and uses them to draw the motionless body into its toothless maw to swallowing it whole. This requires a full round action, and the glutton withdraws from combat thereafter to digest its victim. If the target is still alive, it sustains 15 hp of acid damage per round (no save) and continues to suffocate. A corpse is totally liquefied in 1d3 days.

Other items worn or possessed by the target also sustain 15 hp of acid damage per round until destroyed (no save).

Vulnerable to Earth-Affecting Spells (Ex)

Certain earth-based spells may have special effects on a sand glutton while it occupies the soil.

  • Earthquake: The sand glutton sustains 8d6 points of bludgeoning damage and is stunned for 1d4 rounds.
  • Expeditious excavation: The sand glutton is effectively exposed on the surface of the ground and re-entering the soil requires a full round action.
  • Move earth: When cast on an area containing a burrowing sand glutton, the creature is thrown back 30 feet, stunning it for 1d4 rounds unless it succeeds on a DC 15 Fortitude save.
  • Shifting sand: Acts as a slow spell on the sand glutton.
  • Soften earth and stone: The sand glutton loses the benefits of its subterranean cover so long as it remains in the affected soil.
  • Stone shape: The creature must make a DC 15 Reflex save or be stunned for 1d4 rounds.
  • Thunderstomp: Stuns a sand glutton for 1 round, no save.
  • Transmute mud to rock: The creature is effectively trapped in the stone unless it succeeds on a DC 18 Reflex save.


Sand gluttons are opportunistic hunters which wait for prey to move within range of their grasping tentacles. They pull unsuspecting prey into their maws and then drag them underground to suffocate, where sand gluttons can feed on the body for days.

Section 15: Copyright Notice

Legendary Planet Adventure Path © 2019, Legendary Games; Authors: Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham.

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