Salt Worm CR 4
This freakish creature is covered in overlapping triangular plates. It coils briefly before slithering forward, its strange triple-maw gnashing all the while.
Before Combat Salt worms naturally hide themselves in rocky terrain in wait for prey to wander nearby.
During Combat Salt worms bite into targets and attach, draining them of their vigor while battering away with tail slaps.
Morale Highly territorial, salt worms fight to the death.
Str 16, Dex 13, Con 14, Int 3, Wis 14, Cha 5
Base Atk +4; CMB +7 (+15 grapple); CMD 18 (26 vs. grapple, can’t be tripped)
Feats Multi-attack, Power Attack, Toughness
Skills Climb +10, Perception +10, Stealth +7 (+15 in rocky terrain); Racial Modifiers +8 Stealth in rocky terrain
Languages Aklo (cannot speak)
SQ regenerating maw
Regenerating Maw (Ex)
A saltworm regenerates its maw in 1d4 rounds. While the wound regenerates, it makes bite attacks with a –2 penalty but loses its attach special ability.
Sensitive Tail (Ex)
A salt worm may attack with its tail while attached to a victim.
Environment any (underground)
Organization solitary or cluster (2–5)
Many blame the zwerc for the appearance of salt worms, claiming that the creatures burst forth from salt mines not long after the discovery of the first Amber Roads. These are unverified claims, however, and miners everywhere are trained to look for the signs of these troublesome aberrations.
A salt worm is 10 feet long and weighs 500 pounds or more, depending on how long its been since its last meal.
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson