This unsettling creature has the head of a fanged, green-eyed horse and a body that is little more than a writhing tentacle.

Sagari CR 1/2

XP 200
NE Tiny aberration
Init +2; Senses darkvision 60 ft.; Perception +4


AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 7 (1d8+3)
Fort +3, Ref +4, Will +2


Speed 10 ft., fly 30 ft. (perfect)
Melee bite +1 (1d4-1), tentacle +1 (1d4-1)
Space 2-1/2 ft.; Reach 2-1/2 ft.
Special Attacks baleful whinny, lashing strike


Str 8, Dex 15, Con 17, Int 6, Wis 11, Cha 14
Base Atk +0; CMB +0; CMD 9 (can’t be tripped)
Feats Lightning Reflexes
Skills Fly +10, Perception +4, Stealth +14
Languages Aklo
SQ flight


Baleful Whinny (Su)

As a standard action, a sagari can emit a monstrous whinny. Any creature within 60 feet must succeed at a DC 12 Will save or become sickened for 1d4 rounds by the hideous sound. This is a sonic, mind-affecting effect. Whether or not the save is successful, the affected creature is immune to the same sagari’s baleful whinny for 24 hours. The save DC is Charisma-based.

Flight (Su)

A sagari’s flight is supernatural in nature.

Lashing Strike (Ex)

Although a sagari is Tiny, it does not provoke attacks of opportunity when it makes melee attacks. In addition, its tentacle attack is a primary attack. Sagaris haunt forest trails, hanging upside-down from tree branches by the grotesque tentacles that make up their necks. Unexpectedly intelligent, these cruel aberrations swoop down from their perches to attack unsuspecting travelers wandering through the forests. Their piercing whinny causes sickness within those who hear it, the sound waves reverberating within the victims’ chests and causing them to feel unwell. Groups of sagaris are particularly dangerous, filling the air with their terrifying neighs and diving upon utterly helpless, nauseated victims in a rush.


Environment any forests
Organization solitary, pair, herd (3-8), or harras (9-16)
Treasure none

The tentacle of a sagari is not strong enough to grab or strangle enemies, but serves the creature well as an additional attack to augment its bite. Sagaris are strictly carnivorous, and while they resort to feeding on carrion if necessary, they greatly prefer fresh meat. When a sagari makes its way into a settlement either to wreak havoc or by accident, it can be found hanging from the rafters of a barn or some other structure with a tall ceiling. Stabled livestock are ideal prey for sagaris, who can swiftly kill and devour the flesh of a trapped animal in minutes. A sagari will not attack a creature that it suspects is much stronger, though it will sometimes assault groups of creatures, hoping to sicken enough of its foes to distract them while it attacks the weakest individual.

Sagaris are thought to have originally come from the vast caverns beneath the world’s surface. While sagaris can speak, they rarely do so with those they deem prey, seeing little point in communicating with food. Despite their relative intelligence, sagaris rarely form societies of any nature, at most traveling in roving packs in search oflarger prey to take down as a group.

A sagari is 3 feet long from mouth to tentacle and weighs 30 pounds.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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