Pygmy Watcher

Tiny aberration, lawful neutral

Armor Class 15 (natural armor)
Hit Points 5 (2d4)
Speed 0 ft., fly 30 ft. (hover)

3 (-4) 14 (+2) 10 (+0) 13 (+1) 14 (+2) 11 (+0)

Skills Perception +2
Condition Immunities prone
Senses darkvision 120 ft., passive Perception 16
Languages understands Deep Speech but can’t speak
Challenge ? (50 XP)


  • Limited Telepathy. The pygmy watcher can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.


  • Eye Rays. The pygmy watcher shoots one of the following magical eye rays at random, choosing a creature it can see within 60 feet:
    • Fear Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or become frightened until the end of its next turn, and must take the Dash action to move away from the pygmy watcher by the safest available route on its next turn.
    • Sleep Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or fall asleep and remain unconscious until the end of its next turn. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
    • Blinding Ray. The targeted creature must succeed on a DC 12 Constitution saving throw or become blinded until the end of its next turn.
  • Disintegration Ray. If the target is a creature, it must succeed on a DC 12 Dexterity saving throw or take 13 (3d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.


The genesis of the pygmy watcher has long perplexed scholars and adventures alike. Some claim they are the stunted spawn of genuine Watchers, either birthed through some yet unknown faculty or grown from a severed eye stalk. The pygmy watcher consists of little more than four eye stalks surrounding one disproportionately large central eye.

Microaggression. Although not as powerful or intelligent as large Watchers, pygmy watchers do tend to see themselves as the absolute leader of their broods, assuming companions will feel lucky to serve and care for them. While pygmy watchers view themselves as invaluable and others expendable, they will fiercely defend their perceived servants from danger as a matter of pride.

Evil Eye. A watcher’s power rests in its eyes. Each eye manifests a different spell, firing it forth in a prismatic ray. Like true Watchers, the pygmy watcher’s bulbous central eye warps magic that passes too close.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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