Otyugh, Mutant

This three-legged freak is mostly mouth. Four tentacles, three tipped with barbs and one with eyes, extend from its sides.

Mutant Otyugh (3-tentacled Mutant) CR 4

XP 1,200
N Large aberration
Init +0; Senses darkvision 60 ft., scent; Perception +10


AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 39 (6d8+12)
Fort +3, Ref +2, Will +6
Immune disease


Speed 20 ft.
Melee bite +7 (1d8+4 plus disease), 3 tentacles +3 (1d6+2 plus grab)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks constrict (tentacle, 1d6+2)


Str 18, Dex 10, Con 13, Int 5, Wis 13, Cha 6
Base Atk +4; CMB +9 (+13 grapple); CMD 19 (21 vs. trip)
Feats Skill Focus (Perception), Toughness, Weapon Focus (tentacle)
Skills Perception +10, Stealth +2 (+10 in lair); Racial Modifiers +8 Stealth in lair
Languages Common


Disease (Ex)

Filth fever: Bite—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.


Base Creature

Other Forms


Environment any underground
Organization solitary, pair, or cluster (3–4)
Treasure standard

An otyugh might be born with an extra tentacle (adding one tentacle attack), another leg (increasing speed by 10 feet), or webbed feet and gills (granting a swim speed of 30 and the amphibious subtype).

Section 15: Copyright Notice – Pathfinder Chronicles: Dungeon Denizens Revisited

Pathfinder Chronicles: Dungeon Denizens Revisited. Copyright 2009, Paizo Publishing, LLC; Authors: Clinton Boomer, Jason Bulmahn, Joshua J. Frost, Nicolas Logue, Robert McCreary, Jason Nelson, Richard Pett, Sean K Reynolds, James L. Sutter, and Greg A. Vaughan.
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