Nilith CR 10

XP 9,600
NE Medium aberration
Init +5; Senses darkvision 60 ft., Perception +19


AC 24, touch 16, flat-footed 18 (+5 Dex, +1 dodge, +4 natural, +4 shield)
hp 127 (15d8+60)
Fort +9, Ref +10, Will +12
DR 10/magic; Immune magic missile; SR 21


Speed 30 ft., climb 40 ft.
Melee bite +16 (1d12+3), 2 claws +16 (1d10+3/19-20 plus grab)
Psychic Magic CL 10th, concentration +15 (+19 casting defensively)

20 PE—analyze aura (2 PE), blink (3 PE), confusion (4 PE, DC 19), crushing despair (3 PE, DC 18), feeblemind (5 PE, DC 20), mind probe (3 PE, DC 18), mind thrust III (3 PE, DC 18), oneiric horror (2 PE, DC 17)

Special Attacks constrict mind
Spell-like Abilities CL 10th, concentration +15 (+19 casting defensively)

At willdetect thoughts (DC 17), invisibility, mage hand, persistent image (DC 20)
1/daydream, improved invisibility, nightmare (DC 20)


Str 17, Dex 20, Con 18, Int 16, Wis 17, Cha 21
Base Atk +11; CMB +16 (+20 grapple); CMD 30
Feats Agile Maneuvers, Bleeding Critical, Combat Casting, Critical Focus, Dodge, Improved Critical (claw), Stealthy, Weapon Finesse
Skills Acrobatics +21, Climb +15, Escape Artist +25, Intimidate +21, Knowledge (arcana) +19, Perception +19, Spellcraft +19, Stealth +25, Survival +19
Languages Aklo, Common, telepathy 30 ft.


Environment any forests
Organization solitary
Treasure double standard


Constrict Mind (Su)

A nilith that grabs a creature may use one of its mind-influencing psychic spells against that creature as a swift action without needing to make a concentration check. If the spell affects multiple targets (such as crushing despair), it only targets the grabbed creature when used in this fashion.


This grey horror is a long limbed quadruped, with each of its limbs ending in immense, curving claws. The outlines of its bones can be seen beneath its leathery gray hide. Its eyes are red and filled with hate, and its mouth is twisted into a fanged grin.

A nilith is a strange sloth-like horror that feeds on the flesh and despair of sapient victims. They are rumored to be the feeding organs of even greater horrors lurking in Leng. Researchers trying to determine the exact nature of the connection, or to learn more about the nilith’s progenitors, have an uncanny tendency to turn up dead or insane. Because of this connection to the world of dreaming, niliths use dreams and nightmares as weapons. According to folklore, dreaming of a nilith is a sign that you will be eaten by one of these monsters, be it shortly or in the distant future.

Niliths revel in the suffering of others, and target goodly victims above all others. They read the minds of creatures in order to tailor their visions to specific traumas and fears. Once foes are distracted and distraught, the nilith strikes. They then latch onto a single foe and expose them to direct mental assault, feasting on their flesh once they are dead. Niliths spend the vast majority of their lives invisible, and reports of screaming prophets torn apart by unseen monsters are likely descriptions of nilith attacks.

Niliths are almost always solitary—if two niliths cross paths, they attempt to kill the other in a prolonged psychic duel. They can live for hundreds, perhaps thousands, of years.

Section 15: Copyright Notice
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