Necrophage Brute, Mutated Ogre

Necrophage Brute, Mutated Ogre (Augmented Ogre) CR 6

XP 2,400
NE Large aberration
Init -1; Senses darkvision 60 ft. Perception +0

DEFENSE

AC 25, touch 8, flat-footed 25 (+4 armor, -1 Dex, -1 size, +13 natural)
hp 67 (7d8+35)
Fort +7, Ref +1, Will +5
Defensive Abilities DR 5/-, from the void
Immune cold, disease, mind-affecting effects, poison
Weaknesses limb weakness

OFFENSE

Speed 30 ft., (40 ft. base), Climb 10 ft.
Melee 2 slams +13 (2d6+8)
Special Attacks siege strikes (see above)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 27, Dex 8, Con 21, Int -, Wis 10, CHA

Base Attack +5; CMB +10; CMD 26 (30 vs. trip)
Feats Weapon Focus (slam)

ECOLOGY

Environment Any, dark tapestry
Organization solitary, pair or with necrophage carrier
Treasure none

SPECIAL ABILITIES

Limb Weakness (Ex)

If the necrophage is subject to a critical hit, it loses a limb, the limb lost can be randomly determined or chosen by the GM. If it loses a leg, it could cause the creature to become prone or if an attacking limb is severed, it loses a natural attack.

An attacker can also make a targeted attack against a limb of the necrophage. This targeted attack takes a -4 penalty.

If the necrophage is hit by a critical or a targeted attack, it bypasses their DR.

From the Void (Ex)

The necrophage is inured to the blackness of the void. Any necrophage creature does not need to eat, sleep, drink or breathe. Additionally, they are not subject to environmental hazards of being in the void with the exception of a lack of gravity.

ABOUT

The necrophage is not undead, the necrophage is not a disease. The necrophage is a living organism that infests corpses, reconstitutes the organic material into new forms that it uses to kill more host creatures to continue to grow and expand. The forms the necrophage-infested bodies take are visceral, twisted horrors of their former selves. It can also form small discreet creatures out of the biological material it has subsumed. The necrophage is controlled and originally created by a insidious, psychic artifact found deep in the void. No one yet has been able to discern where the artifact came from, why it was created, or by whom. Some say, especially the fanatic cults that have grown up around its influence, that it created itself as a manifestation of the universe’s need to ascend to a higher, singular being. In either case, its goals and actions involve adding more biological material under its control and creating more unused biological material for it to take.

The artifact itself can infest the minds of living creatures nearby and slowly corrupt their minds and bodies, eventually turning them into a new necrophage creature. The artifact has little control over the exact form the necrophage takes, but it is usually efficient at its particular job.

The artifact is intelligent, it schemes, it corrupts, and it finds the most effective way to safely get more material.

Section 15: Copyright Notice

Contact Other Plane: Dead Void, © 2022, Orphaned Bookworm Productions; Author: Connor Bates.

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