Naga, Acid

Acid Naga CR 11

The thin, lolling, forked tongue of this human-faced serpent drips with poison as it slithers forward with an uncanny grace.

XP 12,800
LE Large aberration
Init +6; Senses darkvision 60 ft.; Perception +21


AC 26, touch 19, flat-footed 22 (-1 size, +6 Dex, +7 natural, +3 Wis, +1 monk)
hp 130 (13d8+65)
Fort +11, Ref +14, Will +13; +2 vs. enchantments
Defensive Abilities evasion; Immune acid, poison


Speed 40 ft., swim 60 ft.
Melee bite +13 (2d6+5 plus poison), tail slap +8 (1d8+2) or flurry of blows +11/+11/+6 (2d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks ki strike, poison, spells, stunning fist 4/day (DC 15)
Sorcerer Spells Known (CL 7th; concentration +11)

3rd (5/day)protection from energy, suggestion (DC 17)
2nd (7/day)eagle’s splendor, ghoul touch (DC 16), mirror image
1st (7/day)expeditious retreat, magic missile, ray of enfeeblement (DC 15), shield, true strike
0thdetect magic, flare (DC 14), light, mage hand, read magic, resistance, touch of fatigue (DC 14)


Before Combat An acid naga casts protection from energy on itself (usually protecting against fire) and if it has time, mirror image then shield.

During Combat An acid naga attacks with its bite and tail slap to poison a foe before pummeling them to death with flurry of blows. Enemies too difficult to hit are targeted with magic missile.

Morale An acid naga fights until reduced to 50 hp or less, at which point it retreats and goes into hiding (re-engaging for a fight to the death after its enemies drop their guard).


Str 20, Dex 23, Con 20, Int 11, Wis 17, Cha 19
Base Atk +9; CMB +15; CMD 36
Feats Combat Casting, Combat Reflexes, DodgeB, Eschew MaterialsB, Improved Disarm, Improved Initiative, Improved Unarmed StrikeB, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Stunning Fist B
Skills Bluff +8, Knowledge (local) +4, Knowledge (religion) +7, Perception +21, Spellcraft +11, Stealth +20, Swim +17
Languages Aklo, Common, Undercommon
SQ amphibious, fast movement, ki pool (5), slow fall (20 ft.), still mind


Poison (Ex)

Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 2 saves.

Monk Abilities

An acid naga has all the abilities, benefits, and bonuses of being a 4th level monk.


An acid naga casts spells as a 7th level sorcerer.


Environment underground
Organization solitary, pair, or sortie (5-8)
Treasure double

Acid nagas roam the underworld in search of prey, favoring the taste of innately magical creatures and spellcasters. When banded together these creatures can prepare cunning ambushes sizable enough to assault entire caravans, chasing down the survivors for leagues, gradually wearing them down with lightning assaults to exacerbate its poison.

An acid naga is 18 ft. long (“standing” at about 9 ft.) and weighs 550 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

scroll to top