Mythic Naga, Spirit

Mythic Spirit Naga CR 11/ MR 4

XP 12,800
CE Large aberration (mythic, shapechanger)
Init +5; Senses darkvision 60 ft.; Perception +22


AC 27, touch 14, flat-footed 22 (+5 Dex, +13 natural, –1 size)
hp 127 (10d8+82)
Fort +8, Ref +10, Will +10
DR 5/epic


Speed 40 ft., swim 20 ft.
Melee bite +10 (2d6+6 plus poison) or (hybrid form) +1 dagger +11/+6 (1d6+5) and bite +5 (2d6+3 plus poison)
Space 10 ft.; Reach 5 ft. (10 ft. in hybrid form)
Special Attacks charming gaze (DC 24), mythic magic, mythic power (4/day, surge +1d8), venomancy
Spells Known (CL 7th; concentration +20)


Str 18, Dex 20, Con 21, Int 12, Wis 17, Cha 21
Base Atk +7; CMB +12; CMD 27 (can’t be tripped)
Feats Ability Focus (charming gaze), Combat Casting, Eschew Materials, Lightning Reflexes, Skill Focus (Perception), Stealthy
Skills Bluff +15, Escape Artist +13, Intimidate +11, Knowledge (arcana) +14, Perception +22, Spellcraft +11, Stealth +15 (+23 in swamps), Swim +12; Racial Modifiers +8 Stealth in marsh terrain
Languages Abyssal, Common
SQ bog stalker, change shape (human, hybrid, and spirit naga; polymorph), quag witch


Bog Stalker (Ex)

While in marsh terrain, a mythic spirit naga gains a +8 bonus on Stealth checks and can make Stealth checks even while being observed. This bonus is halved if the naga is moving and this ability is negated if the naga moves at more than half speed. It can expend one use of its mythic power as a free action to use this ability (gaining the full +8 bonus on Stealth checks) for 1 minute regardless of its movement.

Change Shape (Su)

All mythic nagas have the ability to assume three forms—their naga form, a humanoid form, and a hybrid form (the torso, head and arms of a humanoid atop a snake body). Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and naga form. A mythic naga can shift to any of its three forms as a move action. A slain mythic naga reverts to its naga form.

Charming Gase (Su)

As charm person, 30 feet, Will DC 22 negates. The save DC is Charisma-based.

Quag Witch (Su)

Any spell a mythic spirit naga casts from within a marsh gains the benefits of the Piercing Spell metamagic feat without requiring a full-round action to cast.

Poison (Ex)

Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 1 save.


A spirit naga casts spells as a 7th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a spirit naga..

Venomancy (Su)

Whenever a mythic spirit naga casts a spell that deals damage, it may expend one use of mythic power to lace that spell with its poison. All creatures damaged by that spell are exposed to the mythic spirit naga’s poison.


Environment temperate marshes
Organization solitary or nest (2–4)
Treasure standard (+1 dagger, other gear)

Yellowed, venom-dripping fangs fill the human-like mouth of this sinister serpentine monstrosity.

Morbid-minded and wretched to look upon, spirit nagas are the corrupted witches of the naga race, hateful outcasts long shunned for their dark powers and loathsome ways. A typical spirit naga is slender, with the black and red scales of a venomous serpent, though their faces are even more monstrous than those of their spirit naga cousins. Most measure 14 feet long but weigh less than 300 pounds.

Most spirit nagas believe themselves to be the inheritors of some mysterious dark favor, seeing their innate magical talents as evidence of such.

Most commune with vague powers of death and devastation, working profane rites and seeking grotesque auguries from cultic forces. To aid them, spirit nagas often use their enchanting gaze, changing victims into fawning fanatics and would-be sacrifices.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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