Mythic Moon-Beast

Mythic Moon-Beast CR 14/MR 5

XP 25,600
CE Large aberration (mythic, mythos)
Init +27/+7, dual initiative; Senses blindsight 90 ft.; Perception +21


AC 30, touch 13, flat-footed 26 (+3 Dex, +1 dodge, +17 natural, –1 size)
hp 173 (14d8+110)
Fort +9, Ref +9, Will +15
Defensive Abilities amorphous, DR 10/epic and piercing or slashing; Immune cold, gaze attacks, illusions, poison; Resist electricity 30; SR 24


Speed 50 ft., climb 20 ft., air walk
Melee 2 claws +16 (1d6+7), 4 tentacles +18 (1d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks dream possession, dream stalking, mythic power (5/day, surge +1d8), mythic spell-like abilities, rend (2 tentacles, 1d6+10 plus Wisdom drain), tentacular titan, the twisting
Spell-Like Abilities (CL 13th; concentration +19)


Str 24, Dex 17, Con 20, Int 19, Wis 18, Cha 27
Base Atk +10; CMB +18; CMD 32 (36 vs. trip)
Feats Combat Casting, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Lunge B (tentacles only), Mobility, Weapon Focus MF (tentacles)
Skills Climb +15, Diplomacy +15, Intimidate +25, Knowledge (arcana) +11, Knowledge (planes) +18, Perception +21, Sense Motive +18, Spellcraft +21, Stealth +24, Use Magic Device +22; Racial Modifiers +8 Stealth
Languages Aklo (can’t speak); telepathy 300 ft.
SQ compression, no breath


Dream Possession (Su)

As a standard action, a mythic moon-beast may possess a sleeping target or a target with a Wisdom score of 0, as magic jar (DC 25 Will negates). The target may resist but takes a –5 penalty on their Will save to avoid possession. If it successfully possesses a target, it may expending one use of its mythic power as a free action to plane shift its body to the Dimension of Dreams while its spirit remains on the current plane possessing its host body. If the possession is ended, the mythic moon-beast’s soul returns to the Dimension of Dreams to reunite with its body. Protection from evil and similar effects block this form of possession; however, if the protection from evil (or equivalent effect) is not a mythic effect, the mythic moonbeast may expend one use of its mythic power as a swift action to break through the protection. Make a caster level check, using the caster level of the protection effect, against the mythic moonbeast’s spell resistance. If the check fails to overcome its spell resistance, the protective effect is dispelled and it can attempt to possess the target

Dream Stalking (Su)

A mythic moon-beast can prowl the Dimension of Dreams in search of the secrets that living, dreaming creatures hide from the world. Once per day as a standard action, a mythic moon-beast that is within the Dimension of Dreams can investigate a living creature that requires sleep and that actively dreams, as if using a vision spell (caster level CL 13th). This ability cannot be used on objects or places. By expending one use of its mythic power, the moonbeast can observe the target as if using greater scrying. By expending 2 uses of mythic power, it can use detect thoughts while scrying the target

Tentacular Titan (Ex)

A mythic moon-beast’s tentacles are considered primary natural weapons and it gains Lunge as a bonus feat. In addition, using its Lunge feat increases the reach of its tentacles by 10 feet rather than 5 feet

The Twisting (Su)

A mythic moon-beast can create a minion out of a helpless creature of the humanoid type that is physically within the Dimension of Dreams. This requires a full round action and 1 use of the moon-beast’s mythic power. The creature must make a DC 25 Will save, failure means the creature falls into a coma, remaining unconscious for 1d4 days.

During this time, it can be awakened and the effects of the twisting undone by break enchantment or remove curse (DC 25 caster level check). Once the twisting is complete, the target is transformed into a denizen of Leng under the command of the moon-beast that created it. Once transformed, the twisting is irreversible save for use of a miracle or wish. A moon-beast may have multiple enslaved denizens, so long as their total Hit Dice total no more than twice its own Hit Dice; any denizens it creates that would exceed this limit become free-willed creatures. A moon-beast may free an enslaved denizen in order to enslave a new one, but once freed, a denizen cannot be enslaved again. The save DC is Charisma-based.

Wisdom Drain (Su)

A creature that takes rend damage from a moon-beast must succeed at a DC 22 Will save or take 1d4 points of Wisdom drain. A moon-beast heals 5 points of damage for each point of Wisdom it drains in this manner. If it drains a victim to 0 Wisdom, the moon-beast gains the effects of a heal spell. The save DC is Constitution-based.


Environment any land
Organization solitary, pair, or triumvirate (3)
Treasure double

Moon-beasts have no voice or eyes, yet they “see” more than most and can project their thoughts into the very minds of those they wish to communicate with. These monstrosities hail not from any physical moon, but rather from the shared satellite of all slumbering minds in the Dimension of Dream beyond the wall of sleep. Here, the moon-beasts raise stone cities on the oily shores of night-black seas found upon the dark side of the dreaming moon, from which they launch long, dark galleys crewed by not-quite-human slaves that sail through the void of space down to the seas of the Dimension of Dream to seek new slaves and stranger, more sinister wares.

A moon-beast is 9 feet long and weighs 800 pounds.

Moon-beasts are slavers, first and foremost. They use their magic to curb rebellion or to quickly gain minions, but much prefer using physical and mental regimens of torment and reconditioning to break the spirit of their captives. They often work with the denizens of Leng, a metaphysically nearby dimension of nightmare and madness, although as often as not these planar neighbors serve the moon-beasts merely as slaves.

Worshipers of ageless entities from beyond the stars, moon-beasts are often compelled to travel to the Material Plane for strange and frightening causes, not the least of which is gathering suitable sacrifices for their mysterious and demanding lords.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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