Mythic Fachen


This half-bodied monstrosity with an overly wide mouth and stringy hair hops about on a single leg, balancing in defiance of its awkward physical form. A single arm—centered on the creature’s torso and formed of tightly corded muscle—and single eye round out the being’s features.

Mythic Fachen CR 6/MR 2

XP 2,400
NE Medium aberration (mythic)
Init +1; Senses darkvision 60 ft.; Perception +9
Aura fearMA (30 ft., DC 15)


AC 20, touch 14, flat-footed 16 (+1 Dex, +3 dodge, +6 natural)
hp 61 (7d8+30)
Fort +4, Ref +3, Will +8
DR 5/epic


Speed 30 ft.
Melee battleaxe +11 (1d8+6/x3), bite +6 (1d6+3)
Special Attacks blood rageMA, mythic power (2/day, surge +1d6)


Str 22, Dex 13, Con 15, Int 6, Wis 12, Cha 15
Base Atk +5; CMB +11; CMD 25 (29 vs. trip)
Feats Acrobatic, Cleave, Iron Will, Power Attackmf
Skills Acrobatics +13, Perception +9, Stealth +6
Languages Common
SQ incredible balanceMA


Blood Rage (Ex)

When a mythic fachen initially enters blood rage it unleashes a torrent of frightening invectives. The fachen can attempt to demoralize all creatures within 60 feet of the fachen that can hear it. It makes a single Intimidate check (with a +8 racial bonus) against all applicable creatures.

A mythic fachen can expend one use of mythic power as a free action at the beginning of its turn to make another Intimidate check to demoralize its foes.

Fear (Su)

Each creature within a 30-foot radius that sees a fachen must succeed at a DC 15 Will save or be paralyzed by fear for 1d4 rounds. A creature that successfully saves is not subject to the same fachen’s fear aura for 24 hours. This is a paralysis effect and a mind-affecting fear effect. The save DC is Charisma-based.

A mythic fachen that kills an opponent may expend one use of mythic power as a free action to force all creatures within 30 feet to succeed at the Will save again, even if the creature already made its initial save.

Incredible Balance (Ex)

Despite its strange anatomy, a fachen is adept at keeping itself upright and out of danger. A fachen gains a +3 dodge bonus to AC and a +4 racial bonus to its CMD against trip combat maneuvers.

If a creature fails to trip a mythic fachen, the creature incurs an attack of opportunity from the mythic fachen. This applies even if the creature has the Improved Trip feat or any other ability that prevents attacks of opportunity for making trip attempts.


Environment temperate hills or plains
Organization solitary
Treasure none

The fearsome fachen’s terrifying visage stops the hearts of all but the most intrepid. Reports disagree on just what it is about the fachen that turns one’s blood to ice—the single leg and foot that somehow don’t affect the being’s balance or speed, the seemingly too-strong arm jutting out from the center of the creature’s torso, or the lone bulbous eye leering maliciously at its would- be prey. Though the fachen’s grotesque approximation of a humanoid form could be enough to scare a traveler witless on its own, no single part of the abomination’s appearance induces fear like that of its mouth, which spans the creature’s face and is filled with a full row of long, sharp teeth. A typical fachen stands just short of 6 feet tall, and despite appearing to be half a person, weighs around 150 pounds because of its muscle mass. While it is not a very large creature, its fearsome composition increases its perceived presence.

Section 15: Copyright Notice

Faerie Bestiary (PF1) © 2023, Legendary Games; Authors Jason Nelson, Mike D. Welham, Matt Goodall, Victoria Jaczko, Alistair J. Rigg, Greg A. Vaughan, Tom Phillips

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