Mythic Faceless Stalker

Mythic Faceless Stalker CR 5/MR 2

XP 1,600
CE Medium aberration (mythic, mythos, shapechanger)
Init +7; Senses darkvision 60 ft.; Perception+2


AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 58 (5d8+36)
Fort +5, Ref +4, Will +6
DR 5/epic and piercing or slashing


Speed 30 ft.
Melee masterwork longsword +9 (1d8+5/19–20) and slam +3 (1d6+2 plus blood drain and grab)
Special Attacks blood leaching, maddening duplication (DC 15), mythic power (2/day, surge +1d6), sneak Attack +2d6
Spell-Like Abilities (CL 5th; concentration +8)


Str 20, Dex 17, Con 18, Int 13, Wis 15, Cha 16
Base Atk +3; CMB +8 (+12 grapple); CMD 21
Feats Combat Reflexes, Deceitful, Improved Initiative
Skills Bluff +10, Disguise +14 (+24 when using change shape), Escape Artist +19, Sleight of Hand +8, Stealth +11; Racial Modifiers +4 Disguise (+14 when using change shape), +8 Escape Artist
Languages Aquan, Common; tongues
SQ blood frenzy, change shape (medium humanoid; alter self), compression, faceless


Blood Frenzy (Su)

When a mythic faceless stalker successfully drains blood from a living creature, it becomes invigorated. It gains a +2 alchemical bonus to Strength and is hasted; these effects last one round per point of Constitution damage or drain the mythic faceless stalker deals. If a blood-frenzied mythic faceless stalker continues to drain blood, the duration of the invigoration increases one round for each additional point of Constitution damage or drain.

Blood Leaching (Su)

A mythic faceless stalker can drain blood when any part of its rubbery body even briefly comes in contact with a victim. When a mythic faceless stalker makes a successful slam Attack, it also deals 1 point of Constitution damage to its victim. When a mythic faceless stalker deals damage with its slam Attack against a cowering, dazed, grappled, helpless, pinned, or stunned opponent, it drains deals 1d4 points of Constitution damage from its victim.

Additionally, once per day, a mythic faceless stalker can expend one use of mythic power when it drains blood to instead deal 1d4 points of Constitution drain while healing itself of 2d8 points of damage as it gorges itself on its victim’s blood. Any healing over the mythic faceless stalker’s maximum hit points is wasted.

Change Shape (Su)

A mythic faceless stalker can assume the form of a Medium humanoid at will but requires 10 uninterrupted minutes to alter its body. Performing this transformation is somewhat painful, but the mythic faceless stalker can maintain its new form indefinitely once it has achieved it. It can change back to its true form as a swift action and gains a +2 morale bonus on Attack rolls, damage rolls, skill checks, and saving throws for 1 round after it does so. Mythic faceless stalkers retain their own innate abilities when they assume their new form and do not gain any of those belonging to the creature they mimic.

A mythic faceless stalker gains a +10 bonus on Disguise checks when they are used in conjunction with this ability.

Faceless (Su)

In its natural form, a mythic faceless stalker has no discernible facial features. It gains a +4 bonus on saving throws made to resist attacks or effects that target the senses. This includes gaze attacks, odor-based attacks, sonic attacks and similar attacks. This bonus does not apply to illusions.

Maddening Duplication (Su)

As a standard action, a mythic faceless stalker can expend one use of mythic power to focus its will on a Small or Medium humanoid within 30 feet and rearrange its rubbery facial features to perfectly mimic the humanoid’s face, rippling and pulsing between the duplicate face and the stalker’s own tumescent visage. If the target has line of sight to the mythic faceless stalker, its sense of self is shaken by the maddening duplication, dealing 1d4 points of Charisma damage and dazing the target for 1 round. If the target is a spellcaster, she also acquires the disassociation spellblight. A DC 15 Will save negates Charisma damage and the spellblight and causes the target to become confused for 1 round rather than dazed. A mythic faceless stalker may expend one use of its mythic power when using this ability to force the target to save twice, using the lower roll, and on a failed save the target is dazed for 1 round even on a successful saving throw and confused for 1d6 rounds on a failed save (1 round on a successful save), with the confusion occurring after the dazed effect ends. This is a mind-affecting insanity effect and the save is Charisma-based.


Environment any swamps or underground
Organization solitary or gang (1 mythic faceless stalker and 2–12 non–mythic faceless stalkers)
Treasure standard (masterwork longsword, other treasure)

This hairless, leathery biped has a face dominated by grotesque and unsettling whorls and slits instead of actual features.

These hairless, leathery bipeds with faces dominated by unsettling whorls and slits rather than actual features were created by aboleth fleshwarpers ages ago as living weapons.

Scorned by their former masters when the scheme for which they were designed unraveled, the faceless stalkers fled into swamps, marshes, or any other dark, wet places they could find—the closest they could come to the aquatic cities they once considered home.

Originally designed to serve as spies that could walk uncontested among the air-breathing races, faceless stalkers adopt new forms by reshaping their skin and contorting their rubbery bodies. This painful process takes approximately 10 uninterrupted minutes—a faceless stalker typically seeks a private place to do it, avoiding even others of its own kind. The sensation of returning to its true form is quite exhilarating and results in a momentary burst of euphoria.

Faceless stalkers cannot digest solid food even when in the form of a creature with a mouth. Instead, they subsist on liquids, including blood. In their natural forms, they have three hollow tongues which they use to penetrate and lap blood from their victims. Since they have no particular skill at grappling foes, most faceless stalkers wait until a victim is helpless or asleep before attempting to drink its blood—although the best is when a victim is helpless but conscious during the process, so that the faceless stalker can “play with its food” by having grisly and cruel conversations with it.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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