Mooncalf CR 7

XP 3,200
CE Large aberration (mythos)
Init +3; Senses blindsight 100 ft., darkvision 120 ft., night vision; Perception +16


AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 90 (12d8+36)
Fort +9; Ref +7; Will +9


Speed 30 ft., fly 120 ft. (poor)
Melee bite +13 (2d6+7/19–20/×3), 2 tentacles +13 (1d6+5 plus grab), feeder arms +13 (1d6+2)
Space 10 ft.; Reach 10 ft. (20 ft. with tentacles)
Special Attacks feeder arms, severing bite


Str 20, Dex 16, Con 16, Int 13, Wis 12, Cha 11
Base Atk +9; CMB +15 (+19 grapple, +19 trip); CMD 28 (30 vs. trip)
Feats Combat Expertise, Great Fortitude, Greater Trip, Improved Critical (bite), Improved Trip, Power Attack
Skills Acrobatics +18, Fly +12, Intimidate +15, Perception +16, Stealth +14
Languages Aklo (cannot speak), telepathy 100 ft.
SQ no breath


Feeder Arms (Ex)

A mooncalf can transfer a grappled victim from a tentacle to its feeder arms as a move action. The feeder arms grapple with the same strength as the creature’s tentacles but deal less damage.

If a mooncalf successfully maintains a grapple against a creature in its feeder arms, it can also make a bite attack against that creature as part of the action to maintain the grapple.

Night Vision (Ex)

A mooncalf can see four times as well as a human in dim light.

Severing Bite (Ex)

A mooncalf’s massive powerful maw is filled with multiple rows of razor-sharp teeth. A mooncalf deals 2d6 plus 1–1/2 times its Strength modifier with its bite attack and this bite attack has a critical multiplier of x3. When a mooncalf confirms a critical hit against a creature with its bite attack, that creature must make a DC 18 Reflex save or have one of its arms or legs severed. The affected limb is chosen at random. If the mooncalf severs a creature’s limb, that creature is sickened until it receives magical healing (or until it recovers to full hit points by natural means), and it takes 2d6 points of bleed damage each round. A creature with only one an arm cannot perform actions requiring two arms or two hands. A bipedal creature with one leg missing cannot walk or run; it can drop prone and crawl, or it can hop at one-quarter speed but is then denied its Dexterity bonus against all opponents. A quadruped with one leg missing is reduced to half normal speed. At the GM’s discretion, creatures with more than four legs affected by this attack may be able to move at normal speed.


Environment any
Organization solitary or pair
Treasure none

This pale eyeless thing menacingly drifts through the air. A pair of lengthy undulating tentacles stretch out from a central mass where a throng of writhing stubby appendages surround a cavernous toothy maw.

Mooncalves are unearthly monstrosities that originate from the dark side of the moon. They inhabit the barren lunar landscape and can subsist on most forms of matter, even digesting rocks and gravel which they grind down with their incredibly hard, razor-sharp teeth. Mooncalves gracefully float across the lunar wastes in small groups and while they find the heavier gravity of other planets more difficult, their alien biology still allows them to remain aloft. While a dangerous menace themselves, mooncalves often serve as scouts and foot soldiers for dominant overlords who rule the moon and the voids beyond space.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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