What looks at first like a stalactite unfurls into a shape like a manta ray, sailing silently downward with his rasp-like mouth wide.
Lurker Above CR 7
AC 19, touch 9, flat-footed 18 (+1 Dex, +10 natural, –2 size)
hp 85 (10d8+40)
Fort +7, Ref +4, Will +9
Defensive Abilities amorphous; DR 10/piercing or slashing; Resist cold 10, fire 10
Weaknesses light sensitivity
Str 30, Dex 12, Con 19, Int 2, Wis 15, Cha 9
Base Atk +7; CMB +19 (+23 grapple); CMD 30 (can’t be tripped)
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)
Skills Climb +18, Fly +1, Perception +5, Stealth +8 (+16 in rocky areas); Racial Modifiers +4 Stealth (+12 in rocky areas)
Environment any underground
Lurkers above are the nearly mindless males of the species, and follow much the same tactics as executioner’s hoods, save that they gain the ability to stretch themselves wide, glide with both speed and silence, and can even fly by awkwardly flapping their flesh. They typically hide on cavern ceilings, shifting their coloration and texture to match the surrounding terrain.
Like all lurking rays, lurkers above are carnivorous, preferring the tang of living flesh—though they can subsist for a time on the minerals they absorb from rocky surfaces through their tentacles. Males are less able to subsist on minerals, however, and hence hunt more actively. While lurkers above are poor fliers, they’re excellent gliders, able drop off a ceiling and silently float more than 100 feet horizontally over the course of a 5- or 6-foot drop.
Lurkers above can grow to be 15 feet from tip to tip, and weigh nearly 500 pounds when fully fed.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.