Luma CR 5

XP 1,600
LE Small aberration (psionic)
Init +4 Senses darkvision 60 ft.; Perception +1


AC 20, touch 19, flat-footed 16 (+4 Dex, +1 natural, +4 shield, +1 size)
hp 62 (7d8+6)
Fort +2, Ref +6, Will +6


Speed 30 ft.
Melee two +5 talons (1d6-1 slashing, 19-20/x2)
Ranged +13 penetrating question (2d6 energy plus question, Will DC negates, 30 ft.)
Psionic Powers (ML 5th; the luma can manifest powers as a 5th-level psion.

3rdmindhunter, forced share pain (Will DC 18)
2ndcompelling voice (Will DC 17), ego whip, (Will DC 17), inflict pain (Will DC 17), read thoughts (Will DC 17)
1stdemoralize (Will DC 16), empathic connection (Will DC 16), force screen, judge, sense link
Talentsdetect psionics, distract, empathy, far hand, telepathic lash (DC 15 where applicable)

Power Point Reserve 37 pp

*force screen is included in AC above


Str 8, Dex 19, Con 11, Int 21, Wis 13, Cha 18
Base Atk +5; CMB +3; CMD 17 (19 vs. trip)
Feats Body Fuel, Deep Focus, Psionic Body, Skill Focus (Sense Motive)
Skills Autohypnosis +11, Bluff +14, Diplomacy +14, Knowledge (local, nobility, psionics) +15, Intimidate +14, Sense Motive +13, Stealth +14
Languages Common, Draconic, Elven, Gnoll, Orc, telepathy 100 ft.


Penetrating Question (Su)

A luma can compel its victims to reveal deeply painful, intensely personal secrets merely by asking in a tone of mind-voice that cannot be denied. These questions are always designed to disturb the victim, or erode the trust and respect of any allies who hear the question (and response).

If the luma knows that its interrogation can trigger past emotional trauma, so much the better.

As a ranged attack action, the luma makes a Sense Motive check (rather than a normal attack roll) against a single target within 30 ft. The target suffers damage of an unspecified energy type that bypasses all form of damage reduction or energy resistance.

Additionally, if the target fails a Will save with a DC equal to the luma’s Sense Motive check result, the target must answer the stated question truthfully.

This is a mind-affecting, language-dependent, fear effect.


Environment any urban
Organization often accompanied by humanoid minions, using various low-level rogues
Treasure standard (in lair)

Luma are sadistic blackmailers and spymasters. Extremely bigoted, luma believe that lesser intellects have no right to private thoughts or secret shames. The creatures are obsessive diarists, spending most of each day recording meticulous notes on every intelligent creature in their orbit – their secrets, their habits and schedules, the results of mind probes and torture. Luma collect secrets and actionable intelligence like a dragon hoards gold. The creatures do not eat in the conventional sense, and raping information from an unwilling mind somehow nourishes them.

Luma rarely work with others of their kind, but on the rare occasion they cross a fellow luma’s path, the creatures are surprisingly gregarious. The two luma joyfully link minds and fully share their collection of secrets, a process that can take weeks for particularly well informed luma. Luma prefers to work with humanoids it controls through bribery, intimidation and blackmail, and the creatures often become the head of vast criminal conspiracies or established thieves guilds.

Luma are roughly child-sized reptiles. Their enormous eyes stare like blood-red lanterns in the dark. Their fleshy pink hides thicken to leathery ridges across their spine. This denser, gnarled flesh is the color of an old scab.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field

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