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Kra’tah, Ice

Ice Kra’tah CR 5

Bursting from the snowbank, its bright blue carapace reflecting sunlight, is a large creature with six crab-like legs lined by hundreds of sharp, gleaming icicles. It hisses and opens a gaping maw filled with razor sharp black teeth as it moves toward you.

XP 1600
CE Large aberration (cold)
Init +6; Senses darkvision 60 ft.; Perception +19

DEFENSE

AC 19, touch 16, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp 51 (6d8+24)
Fort +8, Ref +6, Will +9; DR 5/magic; Immune cold
Weaknesses vulnerability to fire

OFFENSE

Speed 30 ft., burrow 20 ft.
Melee 2 claws +6 (1d6+3 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks freezing froth 3/day (5d4 cold)

TACTICS

Before Combat Ice kra’tah burrow into the ice to conceal themselves and burst forth when they sense prey nearby.

During Combat Ice kra’tah scurry toward the closest opponent, lashing out with its claws and subduing them with its freezing fog ability.

Morale Ice kra’tah fight to the death.

STATISTICS

Str 15, Dex 14, Con 18, Int 10, Wis 14, Cha 5
Base Atk +4; CMB +7 (+11 grapple); CMD 19
Feats AlertnessB, Blind-Fight, Combat Reflexes, Improved InitiativeB, Weapon Focus (claw)
Skills Knowledge (nature) +6, Perception +19, Sense Motive +4, Stealth +9 (+21 in ice or snow), Swim +11; Racial Modifiers Perception +6, Stealth +12 in ice or snow
SQ icewalking (as spider climb but ice only)
Languages Common

SPECIAL ABILITIES

Freezing Froth (Ex)

Three times per day, an ice kra’tah can project icy mist from its mouth onto any creature that it is grappling as a free action. This is identical in effect to the corrosive touch spell (CL 5th), but it deals cold damage instead of acid damage.

ECOLOGY

Environment any cold (arctic lakes)
Organization solitary, pair, or pack (3-6)
Treasure standard

Only the chilliest locales and climes are home to ice kra’tah, and these strange creatures are normally at the top of their local food chain whether it be an arctic lake or arctic lake or mountainside pond. Known to violently hate fire, the cold monsters are constantly on the look out for plumes of smoke or any other signs of fire, taking umbrage to any such instances that taken place in their territory.

Many northern explorers entirely forgo making fires for food or warmth—it’s better to die a cold death than to suffer a freezing end at claws of an ice kra’tah.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson