Kra’tah

Kra’tah CR 4

Skittering into the light is a terrifying creature, its crimson red carapace and long crab-like legs lined with barbs that resemble a hundred sharpened daggers. It hisses and opens a gaping maw filled with razor sharp black teeth as it moves towards you.

XP 1,200
CE Large aberration (aquatic)
Init +8; Senses darkvision 60 ft.; Perception +19

DEFENSE

AC 19, touch 14, flat-footed 14 (+4 Dex, +5 natural, –1 size)
hp 33 (6d8+6)
Fort +4, Ref +7, Will +9
Immune poison; Resist cold 10

OFFENSE

Speed 30 ft., swim 20 ft.
Melee 2 claws +5 (1d6+1 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+1), paralytic tentacles (paralyzed 3 rounds, Fort DC 16)

STATISTICS

Str 13, Dex 18, Con 12, Int 10, Wis 14, Cha 5
Base Atk +4; CMB +6 (+10 grapple); CMD 20
Feats AlertnessB, Blind-Fight, Combat Reflexes, Improved InitiativeB, Weapon Focus (claw)
Skills Knowledge (nature) +8, Perception +19, Sense Motive +5, Stealth +15, Swim +18; Racial Modifiers Perception +6, Stealth +6
SQ amphibious
Languages Common

SPECIAL ABILITIES

Paralytic Tentacles (Ex)

Kra’tah can transfer grappled victims from their claws to their tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage, instead exuding a paralytic secretion. Creatures grappled by a kra’tah’s tentacles succeed on a DC 16 Fortitude save each round at the start of the kra’tah’s turn or are paralyzed for 3 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 1d6+1 points of damage each round from the kra’tah’s snapping mandibles.

ECOLOGY

Environment arctic lakes/temperate caves
Organization solitary, pair, or pack (3–6)
Treasure standard

Kra’tah are notorious hunters in the coldest waters, able to stealthily swim up to their prey and paralyze it before cutting it to death with power claws and sharp mandibles. Given their typical fondness for cold environments there’s not many researchers keen to study kra’tah and little is known about them, save that they are deadly and incredibly smart for such a lowly creature. There are scribes that believe they may be related to the gøgelid, but kra’tah are even less likely to reveal anything about themselves than the undead dogs.

A kra’tah is longer than it is tall (15 to 18 ft. from head to tail) but stands at roughly 9 feet in height, weighing between 1,700 and 2,100 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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