This transparent jellyfish-like being occasionally flickers with a weird green inner light that steadily flashes on and off.
Jubilex-Touched Marsh Jelly CR 11
Str 24, Dex 12, Con 20, Int 10, Wis 12, Cha 10
Base Atk +11; CMB +19; CMD 30 (can’t be tripped)
Feats Alertness, Flyby Attack, Hover, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Stealthy, Weapon Focus (tentacle)
Skills Escape Artist +3, Fly +17, Intimidate +18, Perception +29, Sense Motive +3, Stealth +19
Languages telepathy 100 ft.
A Jubilex-touched marsh jelly deals 3d6 points of acid damage and 3d6 points of profane damage to anything within 10 feet when it is killed. A successful DC 22 Reflex save reduces the acid damage by half (but does not reduce the profane damage).
When a marsh jelly first takes damage, its body begins pulsating and flashing rapidly, emitting an eerie greenish glow. Creatures viewing a pulsating marsh jelly must succeed on a DC 22 Will save or be dazzled for 1d4 rounds. The save DC is Constitution-based.
Environment any (Abyss)
Organization solitary or globe (2-5)
Jubilex-touched marsh jellies are advanced jellies that have been “blessed” by the Lord of the Underpits. They are found floating throughout the slime pits and bogs of his Abyssal plane. Jubilex sometimes sends these creatures to the material planes to aid his worshipers, avenge those who have wronged him, or to simply wreak as much havoc as possible.
Jubilex-Touched Marsh Jelly from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.