Gug Savant

This towering menace has a horrible, vertically aligned mouth and arms that split at the elbows into twin clawed hands. The blessings of its evil god have made this specimen more twisted than its lesser bretheren.

Gug Savant CR 11

XP 12,800
CE Large aberration
Init +1; Senses darkvision 60 ft.; Perception +27


AC 24, touch 10, flat-footed 23 (+1 Dex, +14 natural, –1 size)
hp 127 (15d8+60)
Fort +9, Ref +6, Will +12
Immune disease, poison


Speed 40 ft., climb 20 ft.
Melee bite +17 (1d8+7), 4 claws +17 (1d6+7)
Space 10 ft.; Reach 15 ft.
Special Attacks rend (2 claws, 1d6+10)
Spell-Like Abilities (CL 10th; concentration +14)

1/dayinvisibility, spike stones (DC 18), transmute rock to mud (DC 19), unholy blight (DC 18)


Str 25, Dex 12, Con 18, Int 11, Wis 16, Cha 18
Base Atk +11; CMB +19; CMD 30
Feats Awesome Blow, Blind-Fight, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Lunge, Power Attack, Skill Focus (Perception)
Skills Climb +15, Escape Artist +13, Knowledge (dungeoneering) +13, Perception +27, Stealth +15, Survival +21; Racial Modifiers +8 Climb, +4 Escape Artist
Languages Undercommon
SQ compression


Environment any underground
Organization solitary, pair, or camp (1 plus 3–10 gugs)
Treasure standard

Some bloodthirsty gugs gain awful powers as gifts from their alien patrons. These monsters are known as savants. Some become actual clerics or oracles of their mad gods—strange powers of darkness, insanity, and blood.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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