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Grick, Jungle

These surface-adapted varieties of the underground grick are shades of green and lurk in the undergrowth of jungles or climb low-hanging branches to drop on unsuspecting prey.

Jungle Grick
CR 4

XP 1,200
N Medium aberration
Init +4; Senses darkvision 60 ft., scent; Perception +15

DEFENSE

AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 42 (5d8+20)
Fort +4, Ref +5, Will +8
DR 10/magic

OFFENSE

Speed 30 ft., climb 20 ft.
Melee bite +6 (1d4+3), 4 tentacles +1 (1d4+1)

STATISTICS

Str 16, Dex 18, Con 17, Int 7, Wis 18, Cha 9
Base Atk +3; CMB +6; CMD 20 (can’t be tripped)
Feats Combat Reflexes, Skill Focus (Perception), Stand Still, ToughnessB
Skills Climb +11, Perception +15, Stealth +12 (+20 in jungle terrain); Racial Modifiers +8 Stealth in jungle terrain
Languages Aklo (cannot speak)

ECOLOGY

Environment jungle
Organization solitary or cluster (2-5)
Treasure incidental

The worm-like jungle grick is a terror of the jungles in which it dwells, lying in wait near heavily traveled trails for the chance to lunge forth and take its prey. Those laid low by a grick are rarely consumed on the spot. Instead, fresh food is hauled back to the grick’s lair where it is consumed in small bites at the grick’s leisure.

Bestiary 2 Variant Information: These surface-adapted varieties of the underground grick are shades of green and lurk in the undergrowth of jungles or climb low-hanging branches to drop on unsuspecting prey. Their racial bonus on Stealth checks applies in forested terrain instead of rocky terrain. Jungle gricks are heartier creatures than their underground-dwelling kin—all jungle gricks possess the advanced creature simple template and gain Toughness as a bonus feat.

The origins of the grick are not known. Even though the grick has a rudimentary intelligence, it does not have any society to speak of, and most are encountered alone. On those occasions when unfortunate travelers meet multiple specimens, groups of gricks do not appear to communicate or work together; each instead attacks individual targets and retreats with its prize as soon as it manages to bring down an opponent. Capable predators, gricks also have a strangely weapon-resistant hide that makes them especially dangerous. Many novice adventurers have fallen to grick attacks merely because they were unable to damage the creature with their non-magical weapons. Those that are familiar with gricks know the best strategy for dealing with them is to fall back and wait for more powerful or magical reinforcements.

Gricks rely on their coloration and ability to climb to keep them out of sight until they’re ready to spring an ambush. On occasions when food is scarce in a given region, gricks have been known to roam in search of prey, but these sojourns are almost always out of necessity, and end as soon as the gricks find a new area ripe with prey. They prefer darkness and the comfort of the cover of trees between them and the bright sky overhead.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.