With an armored spherical body, numerous tentacular legs, and a multi-eyed visage, this creature is truly hideous.

Ghorazagh CR 13

XP 25,600
NE Large aberration
Init +3; Senses bloodsense, darkvision 30 ft.; Perception +21


AC 26, touch 12, flat-footed 23 (+3 Dex, +14 natural, -1 size)
hp 187 (15d8+120)
Fort +15, Ref +10, Will +12
Weaknesses vulnerable to sonic


Speed 40 ft., climb 40 ft., fly 40 ft. (perfect)
Melee bite +16 (2d6+6), 2 claws +16 (1d8+6), 4 tentacles +14 (1d6+3 and grab)
Space 10 ft.; Reach 10 ft.
Special Attacks blood drain (1d4 Con), bloodspray


Str 22, Dex 17, Con 26, Int 15, Wis 17, Cha 16
Base Atk +11; CMB +18; CMD 31
Feats Bleeding Critical, Critical Focus, Flyby Attack, Great Fortitude, Improved Bull Rush, Lightning Reflexes, Multiattack, Power Attack
Skills Bluff +18, Climb +14, Fly +27, Knowledge (dungeoneering) +17, Perception +21, Stealth +17, Survival +21
Languages Aklo; chemical communication


Bloodsense (Su)

A ghorazagh notices living creatures within 60 feet just as if it possessed the blindsight ability.

Bloodspray (Su)

Once every 1d4 rounds, a ghorazagh can unleash a 20-foot cone of blood and eldritch enzymes. Any living creature struck by a ghorazagh’s bloodspray must make a DC 25 Fortitude save or be affected as by the spell slow. A slowed creature struck by a ghorazagh’s bloodspray a second time must make an additional save or be paralyzed. These effects last for 2d6 rounds. A ghorazagh can also consciously alter its enzymes, producing a spray that removes all effects of this ability. The save DC is Constitution-based.

Chemical Communication (Ex)

Ghorazaghs can communicate with other ghorazaghs within 60 feet via pheromone transmission. In a ghorazagh hive, this range extends to cover the entire hive. This is a silent and instantaneous mode of communication that only ghorazaghs can understand.


Environment any underground
Organization solitary, pair, colony (3-9), or hive (10-40, including 6 brood guards of 17 HD and 1 hive lord of 21 HD)
Treasure standard

Ghorazaghs—or gore weavers—float like tumorous specters through the deepest, most alien cavities of the lightless underground, preying upon the wretched vermin of those horrid places. Cunning, with minds and drives unknowable and obscene to those oflands above, the gore weavers only recently became aware of the fertility and bounty of the surface world and are now slowly turning their ebon eyes upward.

While ghorazaghs can digest nearly anything, they are incapable of digesting blood. Their digestive systems process flesh, bone, and all other organic material, filtering out blood and storing it in large reservoirs within their bodies, whereupon the blood is mixed internally with mucus and other strange fluids to form a thick, gluelike substance. While a ghorazagh can spray this fluid as an attack to impede prey, the primary use of the foul substance is as a building material. Ghorazagh hives are constructed entirely of this material, which when it dries has the strength of metal while retaining a dark red resinlike appearance. A ghorazagh hive is a nightmare place as a result—twisting tunnels with an eerily organic appearance that can wind for miles on end.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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