Froghemoth, Electric

This immense, three-eyed frog-like creature rears up on powerful hind legs. In place of arms, four huge tentacles thrash and writhe.

Electric Froghemoth CR 14

XP 25,600
N Huge aberration
Init +5; Senses all-around vision, blindsight 30 ft., darkvision 60 ft.; Perception +16


AC 28, touch 9, flat-footed 27 (+1 Dex, +19 natural, -2 size)
hp 184 (16d8+112)
Fort +12, Ref +8, Will +11
Immune electricity (partial); Resist fire 10
Weaknesses slowed by electricity


Speed 20 ft., swim 30 ft.
Melee bite +20 (2d6+10/19-20 plus grab), 4 tentacles +18 (1d8+5 plus electrical discharge plus grab), tongue +18 (1d4+5 plus grab)
Space 15 ft.; Reach 15 ft. (30 ft. with tongue)
Special Attacks constrict (tentacle, 1d6+10), electrical discharge, swallow whole (3d6+10 damage, AC 19, hp 18)


Str 30, Dex 13, Con 24, Int 2, Wis 13, Cha 11
Base Atk +12; CMB +24 (+28 grapple); CMD 35
Feats Cleave, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Skill Focus (Stealth)
Skills Perception +16, Stealth +14 (+22 in marshes), Swim +18; Racial Modifiers +8 Perception, +8 Stealth in marshes


Electrical Discharge (Ex)

In addition to the normal damage done by the tentacle, the target of one of these attacks takes 2d6 points of nonlethal damage and must make a DC 15 Fortitude save or be stunned for 1d6 rounds. This save DC is constitution-based.

Slowed by Electricity (Ex)

Although a froghemoth is immune to damage from electricity, whenever it would otherwise take such damage it is instead slowed for 1 round.


Environment temperate marsh
Organization solitary
Treasure standard

The ecology of an electric froghemoth is the same as for a normal froghemoth.

Section 15: Copyright Notice

Kobold Quarterly issue 12, Copyright 2009, Open Design LLC, All rights reserved.

Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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