Froghemoth (3pp)

This gigantic creature resembles a giant frog with 4 large tentacles in place of its front legs. A single eyestalk juts from the top of its head. Its underbelly is yellow, its body is green, and its tentacles and legs are mottled green.

Froghemoth CR 13

XP 25,600
N Huge aberration
Init +5; Senses all-around vision, blindsight 30 ft., darkvision 60 ft.; Perception +16

DEFENSE

AC 28, touch 9, flat-footed 27 (+1 Dex, +19 natural, -2 size)
hp 184 (16d8+112)
Fort +12; Ref +8; Will +11
Immune electricity (partial); Resist fire 10
Weaknesses slowed by electricity

OFFENSE

Speed 20 ft., swim 30 ft.
Melee bite +20 (2d6+10/19-20), 4 tentacles +18 (1d8+5 plus grab), tongue +18 (1d4+5 plus grab)
Space 15 ft.; Reach 15 ft. (30 ft. with tongue)
Special Attacks constrict (tentacle, 1d6+10), swallow whole (3d6+10 damage, AC 19, hp 18)

STATISTICS

Str 30, Dex 13, Con 24, Int 2, Wis 13, Cha 11
Base Atk +12; CMB +24 (+28 grapple); CMD 35
Feats Cleave, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Skill Focus (Stealth)
Skills Perception +16, Stealth +14 (+22 in marshes), Swim +18; Racial Modifiers +8 Perception, +8 Stealth in marshes

TACTICS

A froghemoth attacks using its tentacles and tongue to grab opponents. Grabbed opponents are shoved into the froghemoth’s mouth.

SPECIAL ABILITIES

All-Around Vision (Ex)

A froghemoth’s stalked eyes allow it to see in all directions at once. It cannot be flanked.

Slowed by Electricity (Ex)

Although a froghemoth is immune to damage from electricity, whenever it would otherwise take such damage it is instead slowed for 1 round.

ECOLOGY

Environment temperate marsh
Organization solitary
Treasure standard

The froghemoth is a weird aberration that swells in marshes and swamps. Its tongue is 10 feet long and it uses it to capture its prey. The froghemoth is a carnivore and feeds on various swamp-dwellers.

Variant: Froghemoth, Yibogoth (CR 13)

[Source]

This hideous crimson blob covered in eyes can expend adhesive strands and draw creatures into its horrid maw. Yibogoth come from another dimension where nothing dies and life has expanded exponentially, resulting in a universe-wide corrupt tumor; they now seek to infect his world like a cancer. Their existence defies natural law and some magical laws, as mortals understand them, coming as they do from another dimension.

Immune Arcane spells and spell-like abilities

Weaknesses Vulnerability to divine spells and spell-like abilities. This replaces a froghemoth’s immunity and vulnerability to electricity.

Melee bite +20 (2d6+10/19-20 plus ability drain); this replaces a froghemoth’s normal melee attacks.

Ranged 5 strands +13 touch (pull plus ability drain); this replaces a froghemoth’s ranged attacks.

Space 15 ft.; Reach 15 ft. (60 ft. with strands); this replaces a froghemoth’s normal space and reach.

Special Attacks ability drain, pull (strand, 25 ft.) strands; this replaces a froghemoth’s normal special attacks.

Ability Drain (Ex)

A creature struck by a strand or bitten by a yibogoth is numbed, weakened, and drained of blood and must make a DC 25 Fortitude save or take 1d6 points of Strength and Constitution damage each round a strand is attached or each time it is bitten. Each time a creature fails its save against this effect the yibogoth heals 5 hit points or gains 5 temporary hit points (its choice). The save DC is Constitution-based.

This replaces a froghemoth’s constrict and swallow whole special attacks.

Immunity to Magic (Ex)

A yibogoth is immune to arcane spells or spell-like abilities that allow spell resistance.

Strands (Ex)

A yibogoth can extend up to five thick strands with viscous blobs at their ends from its body at a time, launching them to a maximum range of 60 ft. A yibogoth’s attacks with its strands resolve as ranged touch attacks. These strands are quite strong; they have an AC of 26 and can be severed by dealing 16 points of slashing damage.

This ability replaces the froghemoth’s tentacles and tongue melee attacks plus its grab special attack.

Vulnerability to Divine (Ex)

Divine spells gain a +4 bonus to their DC when used against a yibogoth, and if the divine spell deals damage, it deals +50% damage.

Section 15: Copyright Notice

Froghemoth from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

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