Fleshdreg Swarm

Hundreds of wads of squirming flesh with flailing appendages move together in a cluster of teeth and claws.

Fleshdreg Swarm CR 2

XP 600
NE Tiny aberration (swarm)
Init +5; Senses darkvision 60 ft., sin-scent; Perception +5


AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
hp 19 (3d8+6)
Fort +3, Ref +4, Will +3
Defensive Abilities swarm traits; Immune mind-affecting effects; SR 13


Speed 30 ft., climb 10 ft.
Melee swarm (1d6 plus distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 13)


Str 2, Dex 13, Con 15, Int 2, Wis 11, Cha 2
Base Atk +2; CMB —; CMD
Feats Improved Initiative, Lightning Reflexes
Skills Perception +5, Stealth +13
SQ arcane bite


Arcane Bite (Su)

A fleshdreg swarm’s swarm damage is considered magical for the purposes of overcoming damage reduction.

Sin-Scent (Su)

Fleshdreg swarms have scent against creatures whose nature reflects the fleshdreg swarm‘s related sin. For example, a wrathful fleshdreg swarm can scent creatures using rage effects. The GM should adjudicate what creatures a particular fleshdreg swarm can scent.


Environment any ruins
Organization solitary, pair, or infestation (3–5)
Treasure none

Fleshdreg swarms form from scraps and leftovers of malformed fleshdregs and incomplete sinspawn. These foul, misshapen creatures pour out of runewells by the hundreds, seeking sinful flesh to destroy. Little more than pests, these swarms attack indiscriminately. Some malfunctioning runewells and other fleshvats produce nothing more these days than swarm upon swarm of these pests.

Section 15: Copyright Notice

Pathfinder Adventure Path #61: Shards of Sin © 2012, Paizo Publishing, LLC; Author: Greg A. Vaughan.

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