Eye of The Deep

Eye of The Deep CR 6

XP 2,400
LE Medium aberration (aquatic)
Init +4; Senses all-around vision, darkvision 60 ft.; Perception +18

DEFENSE

AC 15, touch 10, flat-footed 15 (+5 natural)
hp 75 (10d8+20)
Fort +5; Ref +3; Will +10
Weaknesses light sensitivity, pressure dependent

OFFENSE

Speed 5 ft., swim 20 ft.
Melee 2 pincers +7 (1d8 plus grab), bite +7 (1d6)
Ranged eye ray +7 (spell-like ability)
Special Attacks constrict (1d8), eye rays (DC 17), stun cone (30 ft. cone, DC 17, stunned 2d4 rounds)

STATISTICS

Str 10, Dex 10, Con 14, Int 12, Wis 13, Cha 13
Base Atk +7; CMB +7 (+11 on grapple); CMD 17
Feats Improved Initiative, Improved Natural Attack (pincers), Iron Will, Lightning Reflexes, Swim-By Attack
Skills Knowledge (nature) +14, Perception +18, Stealth +13, Survival +14, Swim +21; Racial Modifiers +4 Perception
Languages Aklo, Aquan, Common

SPECIAL ABILITIES

Eye Rays (Su)

Each of the creature’s eyes stalks can produce a magical ray once per round as a free action, aiming each ray a a target within 150 feet. All eye ray effects have a Will save DC of 17. The save DC is Constitution-based.

Left eye—A humanoid struck by this ray is affected as hold person.

Right eye—A creature struck by this ray is affected as hold monster.

Both eyes—By combining the rays of both eyes, a mythic eye of Mu can create a minor image at any point within range and within its line of sight.

Pressure Dependent (Ex)

Eyes of the deep are found only in the deepest parts of the ocean and must succeed on a DC 15 Fortitude save once per minute spent in water less than 100 feet deep. A first failed save causes it to become fatigued, a second failure exhausted, a third failure to fall unconscious at -1 hit points, as if suffocating, and a fourth failure causes death as the creature’s body ruptures and bursts apart.

Stun Cone (Su)

An eye of the deep’s central eye can, once per round, produce a cone that stuns all creatures for 2d4 rounds (DC 17 Fort negates). The save DC is Constitution-based.

ABOUT

Environment aquatic
Organization solitary, pair, or cluster (3–6)
Treasure standard

These ancient creatures resemble 5-foot-wide scaly orbs, with iron-hard carapaces bedecked with spines and sensory tendrils. Their bodies are dominated by a massive pale central eye and gaping maw with a forest of curved fangs. Hundreds of small seaweed-like bristles hang from the bottom of its body, while two large crab-like pincers protrude from its body and a pair of long, thin eyestalks sprout from the top of its orb, these eyes glowing like lures.

Eyes of Mu hunt the pelagic depths of ocean trenches, using the mystical radiance of their eyestalks to entrance their enemies and draw them into the deeps where they may feast upon them at their leisure. They also haunt the diluvian ruins of ancient empires, some inundated by past cataclysms and others fully aquatic realms that may have been wholly unknown to those on the surface. They often dominate pods of lesser eyes of the deep and other aquatic species, manipulating them and using them as their agents in schemes for power.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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