Encephalon Gorger Psychic

Encephalon Gorger Psychic CR 13

XP 25,600
Encephalon gorger psychic 9
CE Medium aberration (extraplanar)
Init +7; Senses darkvision 60 ft., mindsense; Perception +22


AC 26, touch 16, flat-footed 22 (+4 armor, +2 deflection, +3 Dex, +1 dodge, +6 natural)
hp 123 (19 HD; 9d6+10d8+47); fast healing 5
Fort +8, Ref +9, Will +16; Resist cold 10


Speed 30 ft.
Melee 2 claws +14 (1d8+1)
Special Attacks dark half (2 bleed, 9 rounds/day), phrenic amplifications (defensive prognostication, overpowering mind, undercast surge), phrenic pool (6 points)
Psychic Spell-Like Abilities (CL 9th; concentration +17)

Psychic Spells Known (CL 9th; concentration +17)

Psychic Discipline Abomination


Str 12, Dex 16, Con 14, Int 26, Wis 16, Cha 15
Base Atk +11; CMB +12 (+16 grapple); CMD 28
Feats Combat Casting, Combat Reflexes, Dodge, Greater Spell Focus (divination), Improved Initiative, Improved Natural Attack (claw), Mobility, Skill Focus (Perception), Spell Focus (divination), Weapon Finesse
Skills Acrobatics +7, Bluff +15, Diplomacy +10, Escape Artist +11, Fly ++7, Intimidate +15, Knowledge (arcana) +21, Knowledge (dungeoneering) +21, Knowledge (engineering) +21, Knowledge (geography) +21, Knowledge (history) +21, Knowledge (local) +21, Knowledge (nature) +21, Knowledge (nobility) +21, Knowledge (planes) +30, Knowledge (religion) +21, Linguistics +21, Perception +22, Sense Motive +16, Spellcraft +30, Stealth +11, Survival +11
Languages Aboleth, Abyssal, Aklo, Celestial, Common, Dark Folk, Dreamspeak, Elder Thing, Encephalon Gorger, Giant, Infernal, Mi-go, Necronomus, Protean, Reptoid, Tsathar, Undercommon, Yithian
SQ adrenal surge, mind screen, mindfeed, telepathic bond
Gear headband of vast intelligence +4, ring of protection +2
Treasure The throne is encrusted with moonstone gems worth 2,400 gp. A platinum-tooled chest in the throne room contains the following items: 3 sapphires worth 500 gp each, a velvet cloak spun from the webs of lunar spiders worth 500 gp, a bloodstone brooch worth 250 gp, a potion of bull’s strength, 2 potions of cure serious wounds and a suit of +3 leather armor.


Adrenal Surge (Ex)

Twice per day, an encephalon gorger can create an effect on itself equivalent to a haste spell (caster level 10th).

Dark Half (2 bleed, 9 rounds/day) (Su)

Dark side grants spells bleed damage to one target.

Defensive Prognostication (Su)

  • 1/2 pool: gain +2/+4 deflbonus AC for 1/round per level of cast div. spell.

Mind Screen (DC 23) (Ex)

The mind of an encephalon gorger is an alien and dangerous place. Should a creature attempt to scan the mind or read the thoughts of an encephalon gorger (with detect thoughts, telepathy, or the like), it must make a successful (DC 20) Will save or be driven permanently insane (as by an insanity spell, caster level 15th); if the save succeeds, the creature is instead confused (as the spell) for 1d4 rounds. The save DC is Intelligence-based.

Mindfeed (Su)

If an encephalon gorger begins its turn grappling an opponent, it can attempt to suck its brain fluid with a successful grapple check. If it pins the foe, it drains cerebral fluid, dealing 1d4 points of Intelligence drain each round the pin is maintained. On each successful mindfeed attack, the encephalon gorger gains 5 temporary hit points. This ability does not work against nonliving creatures or creatures without a central brain mass. The encephalon gorger must be able to reach the head or neck of the target creature to use this ability.

Mindsense (Su)

As a move action, an encephalon gorger can gauge the relative intelligence level of any creature within 60 feet as follows: unintelligent, animal (Int 1-2), low (3-8), average (8-12), high (13-16), genius (17-20), or supra-genius (21+).

Overpowering Mind (Ex)

Telepathic Bond (Sp)

Cast telepathic bond, or expend 4th or higher spell slot to do so.

Undercast Surge (Su)

  • 2+ pool: Undercast spell counts as higher-level version.
Section 15: Copyright Notice

Encephalon Gorgers on the Moon © 2019, Frog God Games, LLC; Author: Casey W. Christofferson

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