Embryonic Neh-Thalggu

Embryonic Neh-Thalggu CR 4

XP 1,200
CE Tiny aberration
Init +7; Senses darkvision 60 ft.; Perception +10

DEFENSE

AC 16, touch 16, flat-footed 13 (+3 Dex, +1 insight, +2 size)
hp 34 (4d8+16)
Fort +3, Ref +5, Will +5
DR 5/magic; Immune confusion effects; SR 9

OFFENSE

Speed 5 ft., burrow 5 ft., fly 20 ft. (perfect)
Melee 2 claws +8 (1d2-1), bite +8 (1d3-1 plus poison)
Special Attacks attach, neural implant, poison, rend (2 claws, 2d2-2)
Sorcerer Spells Known (CL 1st; concentration +3)

STATISTICS

Str 8, Dex 16, Con 19, Int 15, Wis 14, Cha 13
Base Atk +3; CMB +0; CMD 13 (can’t be tripped)
Feats Arcane Strike, Eschew Materials B, Improved Initiative, Weapon Finesse B
Skills Fly +20, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +10, Sense Motive +7, Spellcraft +8, Stealth +16, Use Magic Device +8
Languages Aklo, Common
SQ brain collection, undetectable parasite

SPECIAL ABILITIES

Brain Collection (Ex)

As an adult neh-thalggu; however, upon maturing an embryonic neh-thalggu has only a single brain pod, drawn from its original host. Hence, it must bud a new brain pod for each brain it consumes; this takes 1d4 rounds and the neh-thalggu is staggered during this time. An embryonic neh-thalggu does not suffer negative levels for having less than seven stored brains, nor does consuming brains grant it additional hit dice or spellcasting ability (though it can access information that a consumed brain formerly possessed, at the GM’s discretion) until it reaches its next stage of maturity.

Poison (Ex)

Bite; save Fort DC 15; frequency 1/round for 6 rounds; effect 1 Strength damage and staggered; cure 2 consecutive saves.

Strange Knowledge (Ex)

As an adult neh-thalggu.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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