This armor-plated creature has four crab-like legs and four arms with razor-sharp pincers.
Deep Walker CR 14
XP 38,400
LE Gargantuan aberration (aquatic)
Init +7; Senses darkvision 60 ft., tremorsense 120 ft.; Perception +27
DEFENSE
AC 30, touch 15, flat-footed 26 (+5 deflection, +3 Dex, +1 dodge, +15 natural, –4 size)
hp 210 (20d8+120)
Fort +17, Ref +11, Will +18
Defensive Abilities psychic protection; Immune cold; Resist acid 20, fire 20
OFFENSE
Speed 40 ft., swim 20 ft.
Melee 4 claws +21 (2d6+9/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks consume prey
Psychic Magic (CL 14th; concentration +20)
14 PE—mass inflict pain (6 PE, DC 22), mind thrust V (4 PE, DC 20), oneiric horror (2 PE, DC 18)
STATISTICS
Str 29, Dex 16, Con 23, Int 10, Wis 19, Cha 20
Base Atk +15; CMB +28 (+32 grapple); CMD 47
Feats Combat Reflexes, Dodge, Improved Critical (claw), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Skill Focus (Stealth), Vital Strike, Weapon Focus (claw)
Skills Intimidate +29, Perception +27, Sense Motive +24, Stealth +20, Swim +17
Languages Aboleth, Aquan
SQ amphibious, crab walk
SPECIAL ABILITIES
Consume Prey (Ex)
If a deep walker successfully grapples a foe, as a swift action it can make a bite attack at a +21 bonus against that foe. If it hits, it deals 2d6+9 points of damage and drains blood, dealing 1d4 points of Constitution damage.
The deep walker regains 1 PE for each point of Constitution damage it deals in this way (up to its maximum PE).
Crab Walk (Ex)
A deep walker ignores difficult terrain. In addition, when a deep walker takes a charge or run action, it can make one turn of up to 90 degrees during its movement.
Psychic Protection (Su)
A deep walker adds its Charisma modifier (+5 for most deep walkers) to its Armor Class as a deflection bonus and to its Fortitude saves as a resistance bonus.
ECOLOGY
Environment any oceans
Organization solitary, pair, or troop (3–6)
Treasure standard
Deep walkers are among the largest creatures bred by the aboleths. A deepwalker weighs around 10 tons, and when reared up to its full height, it’s 35 feet tall.
Deep walkers prefer to feed on blood, especially that of intelligent creatures. While they can at times be encountered alone in the ocean wilds, they are most common in realms controlled by aboleths, where they serve as guardians for these mysterious underwater enclaves or as devastating amphibious assault forces against coastal targets. Those few that have managed to escape direct aboleth control remain vile and cruel sadists, and they often rule over their own petty kingdoms of lesser creatures that they can torment and consume.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.