Daughter of Shub-Niggurath CR 20
AC 36, touch 16, flat-footed 28 (+8 Dex, +20 natural, –2 size)
hp 363 (22d8+264); fast healing 30
Fort +19, Ref +17, Will +22; DR 15/good and slashing; Immune acid, death effects, electricity, mind-affecting effects, poison; Resist cold 30, sonic 30; SR 31
Speed 50 ft., climb 50 ft., swim 50 ft.
Melee bite +28 (2d6+14 plus 2d6 acid and grab), 4 tentacles +27 (1d6+7/19–20 plus grab), 4 hooves +26 (1d8+7)
Space 15 ft.; Reach 15 ft. (30 ft. with tentacles)
Special Attacks constrict (1d6+14), create spawn, digestive rebirth, fast swallow, swallow whole (6d6 bludgeoning and 6d6 acid damage, AC 20, 36 hp), trample (4d6+14, DC 35)
Spell-Like Abilities (CL 20th; concentration +26)
Druid Spells Prepared (CL 18th; concentration +27)
9th—antipathy (DC 28), foresight, storm of vengeance (DC 28)
8th—earthquake, finger of death (DC 27), reverse gravity, word of recall
7th—control weather, creeping doom, heal (2)
6th—antilife shell, greater dispel magic, repel wood, transport via plants, wall of stone
5th—baleful polymorph (DC 24), call lightning storm (DC 24), transmute mud to rock, transmute rock to mud, tree stride, wall of thorns
4th—air walk, blight (DC 23), command plants, dispel magic, ice storm, rusting grasp (DC 23)
3rd—call lightning (DC 22), contagion (DC 22), greater magic fang, poison (DC 22), quench (DC 22), spike growth
2nd—barkskin, bear’s endurance, bull’s strength, chill metal (DC 21), summon swarm, tree shape
1st—cure light wounds, entangle (DC 20), jump, longstrider, obscuring mist, pass without trace, produce flame
0—detect magic, guidance, mending, resistance
Str 38, Dex 27, Con 34, Int 17, Wis 28, Cha 23
Base Atk +16; CMB +32 (+36 grapple); CMD 50 (can’t be tripped)
Feats Combat Casting, Combat Reflexes, Critical Focus, Eschew Materials, Improved Critical (tentacles), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Staggering Critical, Weapon Focus (tentacles)
Skills Climb +36, Intimidate +31, Knowledge (nature) +28, Perception +34, Profession (Yog-Sothothery philosopher) +25, Sense Motive +31, Stealth +25, Swim +36
Languages Aklo, Common, Sylvan
Aphrodisiac Aura (Su)
A daughter of Shub-Niggurath constantly exudes an invisible cloud of supernatural aphrodisiac pheromones in a 60-foot radius spread.
Any living creature that begins its turn in this area must make a successful DC 27 Will save to resist being influenced by the pheromones. On a successful save, the creature is immune to that particular daughter of Shub- Niggurath’s aphrodisiac aura for 24 hours. A creature with an Intelligence score of 2 or less that fails this saving throw is compelled to approach the daughter of Shub- Niggurath to mate with the aberration. A creature with an Intelligence score of 3 or higher still feels this compulsion to do so but is not forced to comply, but if it takes any other action while within the area of the aura (including attempting to leave the aura), it functions as if staggered.
A creature that attempts to mate with a daughter of Shub-Niggurath is effectively helpless for 1d6 rounds and remains adjacent to the aberration, after which the daughter of Shub-Niggurath becomes pregnant and its aphrodisiac aura ends. Any creatures in the act of mating with the daughter of Shub-Niggurath when this aura ends become stunned for 1 round but thereafter may act normally. A daughter’s aberrant physiology functions regardless of the sex of a partner mating with her: she can be impregnated by male or female creatures or even beings that lack a sex or reproductive potential. This is a mind-affecting scent-based effect. If a daughter becomes pregnant, this aura immediately vanishes and any ongoing effects on creatures from the aura end. The save DC is Charisma-based.
Create Spawn (Su)
If a daughter of Shub-Niggurath is pregnant (see fertility below), it can, as a standard action, give birth to 1d4 mature dark young.
Digestive Rebirth (Su)
When a living creature dies while being swallowed whole by a daughter of Shub-Niggurath, the daughter immediately becomes impregnated and able to use her create spawn ability.
In addition, the round after a creature dies within the daughter, the daughter of Shub-Niggurath expels the remains from her body as a free action at the start of her turn. These remains immediately return to life as a fully-grown Mythos satyr. This is not a “reincarnation” as such, and the creature that died to enable this birth remains dead (but can only be restored to life via powerful magic like miracle, wish, or true resurrection or similar effects that do not require a body or a fragment of such).
A daughter of Shub-Niggurath can be impregnated by any living creature, either as a result of digesting a living creature of any sex or via intercourse.
When a daughter of Shub-Niggurath is impregnated, she gains the ability to create spawn (see above) but loses her aphrodisiac aura.
Treasure double Shub-Niggurath, Daughter of 380
A daughter of Shub-Niggurath is birthed directly from Shub-Niggurath herself, almost always as a result of a worship ceremony in which animals or humanoid victims are sacrificed. The daughter’s form varies depending on the type(s) of sacrifice used. A daughter of Shub-Niggurath can directly birth her own dark young and can create satyrs and other monstrous hybrids.
The daughters are few in number (often only one on any given world), and many people (even her own worshipers) mistake them for Shub-Niggurath herself.
A daughter of Shub-Niggurath acts as her mother’s viceroy, ruling and guiding her cult and acting in the Black Goat’s name.
Daughters of Shub-Niggurath are of monstrous size, at least 30 feet in length and at least 30 tons in weight.
This huge being has a beast-like body, somewhat like a pig or sheep.
The form is eyeless and headless but sprouts tentacles, tusks, and other animalistic features.
Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.