Crimson Death

Seemingly made of red vapor, the crimson mist is an outstanding stealth hunter. The crimson death is vaguely humanoid in appearance, with arms, torso and a head being discernible. The creature has no distinct facial features, other than 2 glowing points where eyes should be.

Crimson Death CR 10

XP 9,600
NE Medium aberration
Init +8; Senses darkvision 60 ft.; Perception +29

DEFENSE

AC 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)
hp 127 (17d8+51)
Fort +10; Ref +11; Will +15
DR 5/magic and silver; SR 21

OFFENSE

Speed 60 ft. (30 ft. after feeding)
Melee 2 tentacles +17 (1d6 plus engulf)
Special Attacks engulf (DC 18, 1d6 plus 1d6 Con)

STATISTICS

Str 11, Dex 18, Con 16, Int 17, Wis 16, Cha 16
Base Atk +12; CMB +16; CMD 26
Feats Agile Maneuvers, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Weapon Finesse, Weapon Focus (tentacles)
Skills Climb +20, Escape Artist +24, Knowledge (dungeoneering) +23, Perception +29, Stealth +30 (+42 in mist or fog), Survival +23, Swim +20; Racial Modifiers +12 Stealth in mist or fog
Languages Aklo (can’t speak)
SQ susceptibility

SPECIAL ABILITIES

Engulf (Ex)

When a crimson death strikes a target with one of its tentacles, it can immediately make an engulf attack, including moving into the opponent’s square. Targeted creatures can make attacks of opportunity against the crimson death, but if they do so, they are not entitled to a saving throw against the engulf attack. Those who do not attempt attacks of opportunity can attempt a Reflex (DC 18) save to avoid being engulfed—on a success, they are pushed back or aside (target’s choice) as the crimson death moves forward. Engulfed opponents gain the pinned condition, are in danger of suffocating, are trapped within the crimson death’s body until they are no longer pinned, and suffer 1d6 points of damage and 1d6 points of Constitution damage every round. A victim reduced to 0 Constitution dies. The save DC is Strength-based.

Susceptibility (Ex)

After draining its victim’s Constitution, the crimson death, sated from its feeding, moves at half its normal speed, loses its racial bonus to Stealth checks (because it flushes crimson, hence the name), and suffers a –4 circumstance penalty to AC. These effects last for 1 hour.

ECOLOGY

Environment swamp or underground
Organization solitary
Treasure incidental

A crimson death attacks from ambush, usually hiding in naturally occurring fog and waiting for potential prey to wander close. Often times, a crimson death uses sound (imitating cries for help, for example) in an attempt to lure a victim into its grasp.

Section 15: Copyright Notice

Rappan Athuk Copyright 2012 Bill Webb, Frog God Games

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