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Ceroptor, Bodied

Bodied Ceroptor CR 12

XP 19,200
Humanoid bodied ceroptor rogue 8
CE Medium aberration (extraplanar)
Init +10; Senses darkvision 60 ft., lifesense; Perception +18

DEFENSE

AC 30, touch 16, flat-footed 24 (+6 armor, +6 Dex, +8 natural)
hp 195 (22 HD; 22d8+96)
Fort +10, Ref +18, Will +12
Defensive Abilities evasion, improved uncanny dodge, trap sense +2

OFFENSE

Speed 30 ft.
Melee +2 flaming burst rapier +25/+20/+15/+10 (1d6+2/15-20 plus 1d6 fire)
Ranged masterwork EMP pistol +23/+18/+13/+8 (2d6 electricity)
Space 5 ft.; Reach 5 ft.
Special Attacks sneak attack +4d6
Psi-Like Abilities (ML 8th; concentration +11; save DCs are Int-based)

At will-cloud mind (R 45 ft., immediate action 1 target, standard 4 targets, DC 16 Will or unable to detect, 8 minutes)
3/dayego whip (R 140 ft., 2d4 Charisma damage, DC 16 Will half, dazed 1 round on a failed save), id insinuation (R 45 ft., 3 targets within 15 ft. of each other, confused concentration + 3 rounds, DC 16 Will negates)
1/daypsychic crush (R 45 ft., target reduced to -1 hp, DC 13 Will save to take 3d6 damage instead)

STATISTICS

Str 10, Dex 23, Con 18, Int 17, Wis 13, Cha 10
Base Atk +16; CMB +22 (+24 to trip); CMD 32 (34 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Critical Focus, Exotic Weapon Proficiency (firearms), Improved Critical (rapier), Improved Initiative, Improved Trip, Outflank, Quick DrawB, Tripping Strike, Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +24 (+13 when jumping), Bluff +11, Climb +19, Diplomacy +11, Disable Device +25, Disguise +13, Fly +29, Intimidate +11, Knowledge (planes) +12, Perception +18, Sense Motive +12, Sleight of Hand +23, Spellcraft +18, Stealth +27, Survival +14, Use Magic Device +15
Languages Belligren, Common, Ultari
SQ rogue talents (bleeding attack +4, combat trick, finesse rogue, resiliency), trapfinding +4, steal body
Gear +2 mithral chain shirt, belt of mighty constitution +2, EMP pistol

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