Blood of Yog-Sothoth Abomination

Blood of Yog-Sothoth Abomination CR 12

XP 19,200
CE Huge aberration (extraplanar)
Init +5; Senses blindsight 30 ft., darkvision 60 ft.; Perception +21
Aura stench (60 ft., DC 24, 10 rounds)


AC 25, touch 9, flat-footed 24 (+1 Dex, +16 natural, –2 size)
hp 176 (15d8+105)
Fort +12, Ref +8, Will +12
Defensive Abilities tenuous natural invisibility; Immune cold, fire


Speed 30 ft.
Melee bite +19 (2d6+10/19–20/x3), 4 tentacles +18 (1d8+5/19–20 plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks blood drain (1d4 Con), devastation


Str 30, Dex 13, Con 25, Int 17, Wis 17, Cha 20
Base Atk +11; CMB +23 (+27 grapple); CMD 34 (42 vs. trip)
Feats Combat Reflexes, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Vital Strike, Weapon Focus (tentacle)
Skills Climb +27, Escape Artist +18, Intimidate +23, Knowledge (arcana) +21, Perception +21, Spellcraft +21, Stealth +11, Swim +15
Languages Aklo, Common (can’t speak intelligibly)


Blood Drain (Ex)

If this creature establishes or maintains a pin with a tentacle, it drains blood via tiny slavering mouths that open along the tentacle’s length, dealing 1d4 points of Con damage.

Devastation (Ex)

As a full-round action, this creature can assault a structure, dealing 4d6+16 points of damage to the structure in that round.

Tenuous Natural Invisibility (Ex)

This functions like natural invisibility except it is subject to invisibility purge and effects that outline invisible creatures (such as glitterdust and faerie fire). It cannot be dispelled. These creatures are the direct offspring of either a spawn of Yog-Sothoth and a humanoid, often resulting in a multiple birth, with quintuplets being most common. Though the act of birthing a litter of these twisted, mewling offspring is extraordinarily painful, some mothers survive the ordeal though their minds invariably bear deeper scars than their overstrained bodies. Like their sires, the blood of Yog-Sothoth grow tall and strong and reach adulthood as quickly—at around 10 years of age. However, these creatures retain very little of their father’s intellect, and most of the creatures develop a propensity for brutishness, violence, and cannibalism. Their bodies polluted by the essence of the outer god Yog-Sothoth, all blood of Yog-Sothoth are sterile and possess multiple physical deformities. Common abnormalities include extra fingers or toes, elongated or bloated faces that resemble those of fish, goats, hounds, or toads, odd-colored eyes, over-sized body-tumors, and vestigial facial features or other vestigial or stunted body parts. The blood of Yog-Sothoth can live an average of up to 90 years, though most perish by violence or misadventure much earlier.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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