This brown, four-legged creature has a nearly-hairless, eleven-foot tall body with bulging eyes, a mouth full of sharp teeth, and a rat-like tail.
Blightrat CR 15
NE Huge aberration (earth)
Init +14; Senses darkvision 60 ft., tremorsense 120 ft.; Perception +28; Aura aura of disease vulnerability (30 ft., DC 23)
Speed 60 ft., burrow 40 ft., climb 40 ft.
Melee bite +23 (2d6+12/18–20 plus blightbite disease), 2 claws +23 (1d8+12 plus nauseating disease), tail +21 (1d8+6)
Space 15 ft.; Reach 10 ft.
Special Attacks powerful bite
Spell-Like Abilities (CL 17th; concentration +21)
At will—contagion (blinding sickness only, DC 18)
Str 34, Dex 31, Con 26, Int 16, Wis 24, Cha 19
Base Atk +13; CMB +27; CMD 47 (51 vs. overrun, trip)
Feats Acrobatic Steps, Cleave, Cleaving Finish, Great Cleave, Improved Initiative, Intimidating Prowess, Multiattack, Nimble Moves, Power Attack (–4/+8)
Skills Acrobatics +31 (+43 when jumping), Climb +41, Intimidate +37, Knowledge (dungeoneering) +24, Perception +28, Stealth +23 (+31 when underground), Survival +28; Racial Modifiers +8 Steath when underground
Languages Aklo, Undercommon
SQ add all special qualities here, listed alphabetically. Any quality listed here will be described under Special Abilities below.
Combat Gear gear used in combat; Other Gear gear not used in combat (or just Gear if no division)
A creature within a blightrat’s 30-foot aura of disease vulnerability that is not immune to disease must succeed on a Fortitude save (DC 23) or suffer a –8 penalty to all saving throws against disease for 1d4 minutes. A creature affected by this ability multiple times increases the penalty by –2 each time. The save DC is Charisma-based.
Bite—injury; save Fort DC 27, onset 1d2 days, frequency 1 day, effect 1d4 Charisma damage, cure 2 consecutive saves. The diseased creature’s hair falls out in small clumps every day the save is failed. A creature with little hair, such as an elf or human, loses all of its hair after 2d3 days of failed saving throws. Hairier creatures, such as dwarves, lose all their hair after 2d6 days. Creatures with fur, such as catfolk and ratfolk, have no hair left after 2d10 days. Remove disease has no effect on this ability; only limited wish or more powerful magic will remove the disease. A creature that loses hair or fur from this disease begins to regrow its hair 1d2 weeks after the disease ends. The save DC is Constitution-based.
Claw—injury; save Fort DC 27, onset 1d3 days, frequency 1 day, effect 1d3 Constitution damage plus nauseated, cure 2 consecutive saves. A successful remove disease attempt removes the nauseated condition for the day; it has no other effect on this ability. Only limited wish or more powerful magic will remove the disease. The save DC is Constitution-based.
A blightrat’s bite attack naturally has a critical threat range of 18–20.
Environment cold or temperate underground
Organization solitary, plague (2–5), pox (30–70)
Treasure standard (all gems and magic items)
Even the drow know to stay away from a blightrat and the region where a full pox nests. This creature is a nightmare for those that are vulnerable to disease and value their hair, such as duergars and other dwarves, who think twice before facing a blightrat.
Highly aggressive and fiercely territorial, a blightrat will attack any creature that enters its territory unless the creature comes bearing tribute. Leaving a token of good will, such as moldy cheese or a mound of maggot-filled, spoiled meat about the size of a Medium creature, at the edge of the blightrat’s territory will often appease the creature. Blightrats also value gemstones and magic items, which they add to their hoards. Providing such gifts earns favor with a blightrat, paving the way for negotiations with it.
A blightrat stands 11 feet tall when on its hind legs and weighs about 3,000 pounds.
Book of Beasts: Legendary Foes © 2013, Jon Brazer Enterprises; Authors Dale C. McCoy, Jr, Richard Moore, Editor Kevin Morris