This shabby-cloaked figure is surrounded by hundreds of bees.

Bee-Man CR 9

XP 6,400
NE Medium aberration
Init +6; Senses darkvision 60 ft., scent; Perception +18


AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
hp 110 (13d8+52); fast healing 10
Fort +8, Ref +10, Will +10
Defensive Abilities amorphous; DR 15/—; Immune disease, poison, paralysis, sleep, stunning


Speed 30 ft., fly 60 ft. (good)
Melee slam +9 touch (3d6 plus poison)
Spell-Like Abilities (CL 13th; concentration +16)

Constant—speak with vermin (operates as speak with plants, but for vermin)
At willalter self (male human only), augury, divination
3/dayglibness, lesser geas (DC 17), summon (level 4, 1 wasp swarm or 1d4+1 giant bees 100%)
1/daycommune with nature, contact other plane, reincarnate


Str 10, Dex 23, Con 18, Int 13, Wis 15, Cha 17
Base Atk +9; CMB +9; CMD 26
Feats Ability Focus (poison), Acrobatic, Dodge, Mobility, Spring Attack, Step Up, Wind Stance
Skills Acrobatics +23, Fly +27, Intimidate +19, Perception +18, Stealth +22, Survival +11
Languages Common, Druidic
SQ apian emissaries, swarmlike, taboo name


Apian Emissaries (Sp)

The Bee-Man can use bees to duplicate the effect of prying eyes or whispering wind at will (caster level 13th). A successful DC 15 Perception check identifies the presence of the bees that act as the sensors for these spells, but a DC 20 Knowledge (nature) check is required to realize they are behaving under outside influence.

Poison (Ex)

Type injury (slam); save Fort DC 23; frequency 1/ round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves.

Swarmlike (Ex)

The Bee-Man exists as a hive mind controlling a body of swarming bees. He is immune to any physical spell or effect that targets a specific number of creatures (including single-target spells). This immunity doesn’t apply to spells and effects generated by the Bee-Man himself, nor to mind-affecting effects that target single creatures. The Bee-Man takes half again as much damage (+50%) from damaging area effects. He is also susceptible to high winds and is treated as a Diminutive creature for the purposes of determining wind effects.

The Bee-Man can be targeted by spells as if he were a creature of the vermin type.

Taboo Name (Su)

Whenever the Bee-Man’s real name is spoken within 13 miles, he hears it as if using clairaudience/clairvoyance. He also learns the speaker’s direction and distance.


Environment temperate forest
Organization solitary
Treasure double

This forest oracle was obsessed with bees, reading the future in the patterns of their flight. Driven mad by a desire to internalize the bees’ powers of divination, he became one with his beloved bees in some honeyed rite. Now a living swarm in the rough semblance of a man, Vernon still roams the forests, and some still seek out the ex-druid’s wisdom by calling his name (Knowledge [local] DC 20 to know). He often appears when he is called, though he seldom grants favors without exacting a terrible price.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Andoran, Birthplace of Freedom © 2015, Paizo Inc.; Authors: Tim Hitchcock and Jason Nelson.

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