This short, spindly creature has warty, brown-red skin and large black eyes. Its long, muscular tongue drags on the ground beneath it.

Akaname CR 1

XP 400
N Small aberration
Init +2; Senses darkvision 60 ft., scent; Perception +6


AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 13 (2d8+4)
Fort +2, Ref +2, Will +4
Immune disease
Weaknesses light sensitivity


Speed 30 ft., climb 30 ft.
Melee tongue +4 (1d4+3 plus disease and distraction)
Special Attacks distraction (DC 13)


Str 15, Dex 15, Con 15, Int 10, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Power Attack
Skills Climb +10, Escape Artist +11, Knowledge (dungeoneering) +5, Perception +6, Stealth +11; Racial Modifiers +4 Escape Artist
Languages Common
SQ expert climber


Disease (Ex)

Filth fever: Tongue—injury; save Fortitude DC 13; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Expert Climber (Ex)

An akaname can climb virtually any surface, no matter how slick or sheer. In effect, akaname are treated as constantly being under a natural version of the spell spider climb with a climb speed of 30 feet.


Environment any urban or underground
Organization solitary, pair, or cult (3–6 plus 1 otyugh)
Treasure standard

Akanames, or filth lickers, are grotesque beings that live in sewers and dank caves. At night, they creep into humanoid settlements in search of their favorite food: the grime that accumulates in abandoned or unwashed houses. They are especially fond of the filth in unsanitary baths and toilets. Akanames are shy and avoid humanoids, but dislike being disturbed while they feed, and are known to attack individuals who get up to relieve themselves in the dark of night.

Most akanames are solitary scavengers, claiming a single town or city borough as their territory. Akanames hold an almost religious reverence for otyughs, and the presence of one of the massive aberrations can attract several akanames to a single location. During their nightly feedings, zealous akanames gather filth to bring back as offerings to their otyugh. In addition to serving as an object of worship, the otyugh also provides protection for the akanames’ communal lair.

Akanames resemble goblins with warty, reddish-brown skin and greasy, often patchy black hair. Their fingers and toes are broad like those of a house gecko, allowing them to cling to nearly any surface. Their joints bend in multiple directions, enabling them to wriggle through tight spaces. Akanames stand 3 feet tall when erect, but they most often move about on all fours.

An akaname’s most distinctive feature is its grotesque tongue, which is as long as the creature is tall. Akanames drag their tongues along the ground to lick up filth, but they can also use them to manipulate objects or bludgeon their opponents. The filth an akaname eats collects in the folds and grooves of its tongue, making it an effective carrier of disease.

A rare few akanames grow to be human size. These creatures gain the giant simple template and their tongue attack has a reach of 10 feet.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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