Aboleth, Savage

Long tentacles writhe around a pair of toothy rasps on this three-eyed fish-like creature. Its green body glistens with thick, clear slime. A savage aboleth is 30 feet long and weighs 33,000 pounds.

Note: This creature uses rules from The Genius Guide to the Talented Bestiary.

Savage Aboleth CR 12

XP 19,200
Combat (barbaric)
CE Gargantuan aberration (aquatic)
Init +4; Senses darkvision 120 ft.; Perception +13
Aura frightful presence (100 ft., DC 19), mucus cloud (5 feet)

DEFENSE

AC 26, touch 6, flat-footed 26 (+20 natural, -4 size)
hp 165 (10d12+100)
Fort +17, Ref +7, Will +10
DR 10/bludgeoning

OFFENSE

Speed 30 ft., swim 60 ft.
Melee bite +21 (2d6+15) and 2 tentacles +16 (2d6+7 plus adhesive and slime)
Space 20 ft.; Reach 15 ft.

STATISTICS

Str 41, Dex 10, Con 31, Int 8, Wis 20, Cha 19
Base Atk +10; CMB +29; CMD 39 (can’t be tripped)
Feats Improved Initiative, Improved Iron Will, Intimidating Prowess, Iron Will, Power Attack
Skills Intimidate +27, Perception +13
Languages Aboleth

SPECIAL ABILITIES

Adhesive (Ex)

The savage aboleth exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered savage aboleth automatically grapples any creature it hits with a tentacle. Opponents so grappled cannot get free while the aberration is alive without removing the adhesive first. A weapon that strikes an adhesive-coated savage aboleth is stuck fast unless the wielder succeeds on a DC 25 Reflex save. A successful Strength check at the same DC is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the savage aboleth can still grapple normally. A savage aboleth can dissolve its adhesive at will, and the substance breaks down 5 rounds after the aboleth dies. The save DC is Constitution-based.

Mucus Cloud (Ex)

While underwater, the savage aboleth exudes a cloud of transparent slime. All creatures adjacent to the aberration must succeed on a DC 25 Fortitude save each round or lose the ability to breathe air (but gain the ability to breathe water) for 3 hours. Renewed contact with the aberration’s mucus cloud and failing another save extends the effect for another 3 hours. The save DC is Constitution-based.

Slime (Ex)

A creature hit by one of the savage aboleth’s natural attacks must succeed on a DC 25 Fortitude save or his skin and flesh transform into a clear, slimy membrane over the course of 1d4 rounds. The creature’s new flesh is soft and tender, reducing his Constitution score by 4 as long as it persists. If the creature’s flesh isn’t kept moist, it dries quickly and the victim takes 1d12 points of damage every 10 minutes. Remove disease and similar effects can restore an afflicted creature to normal, but immunity to disease offers no protection from this attack. The save DC is Constitution-based.

ECOLOGY

Environment any aquatic
Organization solitary
Treasure standard

Some aboleths are born with brutish cunning and strength instead of the genius of smaller kin. Normal aboleths see the savages as embarrassing reminders of a vicious time before they ruled the world. Parents kill the majority of these throwbacks while they are young, but the strongest survive to adulthood. These primordial aboleths still seek domination over all life, but take power through force instead of guile.

Section 15: Copyright Notice

The Genius Guide to the Talented Bestiary. Copyright 2017, Rogue Genius Games; Authors: ???

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