Strange Magic Item Creation

Since the Strange Magic classes now have magic items that use their own brands of magic, all ethermagic, composition, and truenaming classes are considered to have a caster level equal to their class level, composer level, or class level, respectively, for the purpose of meeting the prerequisites of item creation feats, as well as the construction requirements of specific magic items.

New Special Abilities

Armor Special Abilities

Capturing

Price +2 bonus; Aura strong evocation; CL 13th; Weight

DESCRIPTION

As an expanse of pure energy, obstructions simply don’t exist within the ether, and the only heterogeneity throughout its volume exists at the pinpricks through which ethermages draw their power. Though not connected to the ether, a suit of capturing armor operates on a similar homogenetic principle, creating a miniscule pocket dimension within the armor itself. Whenever a creature makes a melee attack with a manufactured weapon against the wearer of a suit of capturing armor and exactly meets the wearer’s AC, the weapon used to make the attack gets caught in the armor’s pocket dimension and becomes stuck with a DC 16 Strength check to negate. While stuck, a manufactured weapon cannot be used again until it is freed. Freeing a manufactured weapon from the pocket dimension is a move action that provokes attacks of opportunity.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Spells taste of the void; Cost +2 bonus

Shield Special Abilities

Distorting

Price +1 bonus; Aura moderate evocation; CL 8th; Weight

DESCRIPTION

A distorting shield acts as a mobile pinprick into the ether itself. From the shield, the void seeps in, making the world twist around the bearer. The wielder of a distorting shield has a +1 luck bonus to AC against touch attacks.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Spells stellar reflexes; Cost +1 bonus

Distorting, Greater

Price +3 bonus; Aura strong evocation; CL 14th; Weight

DESCRIPTION

A greater distorting shield is made in the same way as a distorting shield, but the pinprick to the void contained in the shield is significantly larger. The wielder of a greater distorting shield has a +3 luck bonus to AC against touch attacks.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Spells greater stellar reflexes; Cost +3 bonus

Weapon Special Abilities

Bullet Spawning

Price +1 bonus; Aura moderate evocation; CL 8th; Weight

DESCRIPTION

The advent of firearms soon led to a peculiar trope in dramas, which is this: a hero’s gun is always empty when he needs it to have exactly one bullet left. Channeling ether through a bullet spawning firearm sometimes results in ether spontaneously congealing into an etherbullet. Whenever the wielder of a bullet spawning weapon threatens a critical hit with a lesser blast manifestation, or with a firearm attack made to deliver an etherspell, this enhancement generates an etherbullet in the firearm at no cost to the wielder, already loaded and ready to be fired at the opponent. This ability does not allow the firearm to exceed its capacity excess etherbullets are lost. This enhancement may only be added to firearms.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Special creator must have the etherbullets etherslinging ability; Cost +1 bonus

Bullet Spawning, Greater

Price +3; Aura strong evocation; CL 16th; Weight

DESCRIPTION

A second trope soon arose in the playhouse after the advent of firearms, which is this: a hero’s gun contains as many bullets as he needs to defeat every minion in an action scene, no matter how many minions there are.

Whenever the wielder of a greater bullet spawning firearm hits a foe with a lesser blast manifestation, or with a firearm attack made to deliver an etherspell, this enhancement spontaneously generates an etherbullet in the firearm at no cost to the wielder, already loaded and ready to be fired at the opponent. This ability does not allow the gun to exceed its capacity to excess etherbullets are lost? however, whenever an excess etherbullet is lost in this manner, the wielder immediately gains 1 EP. This enhancement may only be added to firearms.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Special creator must have the etherbullets etherslinging ability; Cost +3 bonus

Deep Impact

Price +1; Aura moderate evocation; CL 5th; Weight

DESCRIPTION

Deep impact firearms add a significant boom to their etherbullets. A gun with this enhancement treats the first etherbullet it fires each round as though it were modified by the deep impact lesser blast manifestation. This enhancement may only be added to firearms.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Spells deep impact; Cost +1 bonus

Elemental Barrel

Price +1 bonus; Aura strong evocation; CL 10th; Weight

DESCRIPTION

Upon the creation of an elemental barrel firearm, choose acid, cold, electric, or fire. The item’s becomes associated with the chosen energy type.

Whenever a creature with an ether point pool fires a regular bullet from an elemental barrel firearm, it may spend 1 EP to activate the power of its firearm as a free action. If it does so, the base damage of that regular bullet changes from physical damage to the energy type associated with that particular elemental barrel firearm. In addition, if the creature knows the blast manifestation associated with the energy type of its elemental barrel firearm (extremes of infinity if fire or cold, athermal extremes if acid or electric), then it treats the EP cost of that manifestation as though it were 0 whenever it is wielding the firearm. This enhancement may only be added to firearms.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Spells extremes of infinity (if cold or fire), athermal extremes (if acid or electric); Cost +1 bonus

Expanded

Price +1 bonus; Aura moderate evocation; CL 8th; Weight

DESCRIPTION

Expanded firearms sport a silvery sheen that gently warps space within the weapon. In the hands of a creature with the ether capacity etherslinging ability, the capacity of the firearm increases by an amount equal to half its enhancement bonus, rounded down, minimum 1, but only for the purpose of etherbullets. This enhancement may only be added to firearms.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Special creator must have the ether capacity etherslinging ability; Cost +1 bonus

Meldshaped

Price +2 bonus; Aura strong evocation; CL 11th; Weight

DESCRIPTION

A meldshaped weapon has been carefully treated with the powers of the void, making it a legal target for voidmeld etherhearts. If the weapon leaves its current wielder’s hands, any voidmeld etherheart currently in effect on it ends immediately.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Spells greater atomic edge; Cost +2 bonus

Voidstoring

Price +2 bonus; Aura moderate evocation; CL 9th; Weight

DESCRIPTION

Though it initially shows no outward sign of its magical investment, the enhancements of a voidstoring weapon have been built in such a fashion that they overlap to form a “bubble” of sorts within the weapon’s magical weave. As a full-round action that provokes attacks of opportunity, the wielder of a voidstoring weapon can expend any number of ether points, effectively transferring those ether points into the weapon’s “bubble” as though it were some sort of ether reservoir. The maximum number of ether points that can be stored in this bubble reservoir at any one time is equal to 2 + the enhancement bonus of the voidstoring weapon, and ether points can only be transferred to such a weapon once per day. Should the enhancement bonus of the weapon ever decrease, ether points will bleed out of the reservoir to reflect its new, lower capacity, if necessary. As the number of ether points invested in the reservoir grows, the weapon begins to look more and more out-of-phase with reality, until it becomes little more than a glowing purple outline of a weapon in extreme cases. Whenever the wielder requires ether points to power an etherspell or ability, he may draw any or all of the ether points required from the voidstoring weapon’s bubble reservoir of ether points.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Spells firmament; Cost +2 bonus

Etherstaves

An etherstaff, much like a typical staff, is a long haft or pole that stores magical knowledge. Unlike a typical staff, however, etherstaves hold a number of manifestations that generally follow a theme, in addition to occasional secondary abilities that they grant to the wielder. An etherstaff has 10 charges when created, but can be recharged by an ethermage with the appropriate manifestations.

Physical Description

A typical etherstaff measures anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick, weighing about 5 pounds. Most etherstaves are made from wood steeped in void energy, but an exotic few are bone, metal, or even glass. An etherstaff often houses a thin ribbon of condensed void energy at its core, or is shod at one or both ends in such a substance.

Etherstaves are often decorated with carvings or runes. A typical etherstaff also functions as a walking stick, quarterstaff, or cudgel. It has AC 7, 10 hit points, hardness 5, and a break DC of 24.

Activation and Use of Etherstaves

As etherstaves contain only manifestations, they are only activated as part of casting an etherspell. This etherspell may be from any source, whether it be the core class feature of an ethermagic-using class, a limited-uses-per-day item, or even an ether-themed bloodline. If it’s an etherspell with manifestation slots, an etherstaff may be used in conjunction with it. If the etherspell being cast is compatible with a manifestation contained within the etherstaff, the wielder may expend 1 or more charges as a free action to apply that manifestation to the etherspell at an ether point cost of 0. To activate an etherstaff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).

Recharging Etherstaves

Etherstaves hold a maximum of 10 charges. Each manifestation added to an etherspell by an etherstaff consumes one or more charges. When an etherstaff runs out of charges, it cannot be used until it is recharged. At any time, an ethermage may spend 1 hour focusing on an etherstaff, imbuing it with a portion of his power, but only so long as one or more of the manifestations stored in the etherstaff is one that the ethermage knows.

When imbuing an etherstaff with power, the ethermage reduces his maximum etherpoints by an amount equal to the staff’s listed “recharge cost” in order to add a charge to the etherstaff. This reduction in maximum ether points lasts for 24 hours. So long as his maximum ether points remains greater than 0, an ethermage may add as many charges as he desires, up to a maximum of the number of manifestations contained in the staff that are also on the ethermage’s known manifestations list. (This is why an ethermage who knows none of the manifestations held in an etherstaff cannot recharge it!) An ethermage cannot imbue more than one etherstaff per day.

An etherstaff can hold manifestations of any level, and the minimum caster level of a staff is 8th.

Building an Etherstaff

Etherstaves are priced using the following formula:

Variables

Pricegp the price of the etherstaff in gold pieces

CLst The caster level of the etherstaff

manilvln The manifestation level of staff manifestation n. Add +2 to the manifestation level of a greater manifestation, and put all manifestation levels in order from highest to lowest. (manilvl1 is highest, manileveln is lowest)

chargesn – The number of charges expended by manifestation n

recharge – The Recharge Cost of the etherstaff

Specific Etherstaves

Apprentice Blastmage’s Etherstaff

Aura moderate evocation; CL 8th; Slot none; Price 16,700 gp; Weight 5 lbs.; Recharge Cost 1

DESCRIPTION

The knots of this pine staff glow in the dark due to the influence of the otherworldly core contained within. Apprentice blastmage’s etherstaves are as close to mass-produced as etherstaves will ever get, as their sloppy, lossy construction makes them much more affordable, if less capable of prolonged use, than their peers. This etherstaff allows use of the following manifestations:

  • extremes of infinity (2 charges)
  • athermal extremes (3 charges)
  • echoes of the spheres (4 charges)

Special: As a swift action, the wielder can expend 3 charges to gain 1 temporary ether point. This temporary ether point lasts for 1 round.

CONSTRUCTION REQUIREMENTS

Feats Craft Staff; Spells athermal extremes, echoes of the spheres, extremes of infinity; Cost 8,350 gp

Etherstaff of Armageddon’s Form

Aura strong evocation; CL 15th; Slot none; Price 50,833 gp; Weight 5 lbs.; Recharge Cost 3

DESCRIPTION

Ethermages are said to be a fairly cocky lot. The multiverse gave them a potent gift, after all. That said, those ethermages who specialize in the blast etherheart tend to be significantly cockier than their peers. The name of this etherstaff, and the way that it bristles with wicked spikes, is a clear case in point. This etherstaff allows use of the following manifestations:

  • conical shaping AND shards of creation (1 charge)
  • shards of creation AND wide arc (1 charge)
  • exploding burst (2 charges)
  • imploding burst (2 charges)
  • clockwork model (3 charges)

CONSTRUCTION REQUIREMENTS

Feats Craft Staff, clockwork model, conical shaping, exploding burst, imploding burst, shards of creation, wide arc; Cost 25,416 gp, 5 sp

Etherstaff of the Atomic Edge

Aura moderate evocation; CL 9th; Slot none; Price 34,083 gp; Weight 5 lbs.; Recharge Cost 3

DESCRIPTION

Splinters burst from this oak staff whenever its powers are invoked, but it never seems to quite be able to tear itself apart. Such an etherstaff allows use of the following manifestations:

  • atomic edge AND edge of infinity (1 charge)
  • greater atomic edge (2 charges)
  • greater edge of infinity (2 charges)

CONSTRUCTION REQUIREMENTS

Feats Craft Staff, atomic edge, edge of infinity, greater atomic edge, greater edge of infinity; Cost 17,041 gp, 5 sp

Etherstaff of the Canine Cliché

Aura strong evocation; CL 14th; Slot none; Price 57,031 gp; Weight 5 lbs.; Recharge Cost 4

DESCRIPTION

This simple wooden staff has had dozens of little gouges carved out of it in a manner reminiscent of being gnawed upon by a canine. Such an etherstaff allows use of the following manifestations:

  • antigravity well (2 charges)
  • gravity well (2 charges)

CONSTRUCTION REQUIREMENTS

Feats Craft Staff, antigravity well, gravity well; Cost 28,515 gp, 5 sp

Etherstaff of the Cosmic Roar

Aura strong evocation; CL 13th; Slot none; Price 87,938 gp; Weight 5 lbs.; Recharge Cost 2

DESCRIPTION

Dozens of twisted lengths of metal are bound together at the ends and the center by steel cylinders doused in void energy, and the metal within hums with the resonant frequency of the space between universes. This etherstaff allows use of the following manifestations:

  • white noise (1 charge)
  • echoes of the spheres (1 charge)
  • whimpering echoes (2 charges)
  • greater white noise (3 charges)

CONSTRUCTION REQUIREMENTS

Feats Craft Staff, echoes of the spheres, greater white noise, whimpering echoes, white noise; Cost 43,969 gp

Etherstaff of the Endless Congregation

Aura strong evocation; CL 16th; Slot none; Price 80,730 gp; Weight 5 lbs.; Recharge Cost 2

DESCRIPTION

Carved from a single enormous femur and glowing with the eerie light of the beyond, this gruesome etherstaff counts as a +2 quarterstaff and allows use of the following manifestations:

  • taste of the void (2 charge)
  • crawling chaos (3 charges)
  • scream from beyond (3 charges)
  • gibbering madness (4 charges)

Special: Whenever the wielder spends ether points to activate a gift from beyond, he may expend charges from this staff as though they were ether points.

Special: Whenever the wielder spends metamorphosis points on an aspect of the master, he may expend charges from this staff as though they were metamorphosis points. For the duration of the resulting zombie’s lifespan, the maximum number of charges this staff can contain decreases by an amount equal to the number expended in place of metamorphosis points.

Special: This etherstaff is treated is a legal target for voidmeld etherspells. If the weapon leaves its current wielder’s hands, any voidmeld etherheart currently in effect on it ends immediately.

CONSTRUCTION REQUIREMENTS

Feats Craft Staff; Spells crawling chaos, gibbering madness, scream from beyond, taste of the void; Special creator must be a mad evangelist or herald of madness; Cost 40,365 gp

Etherstaff of the Fetching Sphere

Aura moderate evocation; CL 8th; Slot none; Price 12,500 gp; Weight 5 lbs.; Recharge Cost 2

DESCRIPTION

This stout oak staff has been soaked for days in voidkissed water, granting the entire structure a weak connection to the void. At one end of the staff is an ornament in the shape of a burning star, which continually gives off a faint light. Such an etherstaff allows use of the following manifestations:

  • farshaping (1 charge)
  • celestial sphere (2 charges)

CONSTRUCTION REQUIREMENTS

Feats Craft Staff, celestial sphere, farshaping; Cost 6,250 gp

Etherstaff of Mental Fixation

Aura moderate evocation; CL 16th; Slot none; Price 35,625 gp; Weight 5 lbs.; Recharge Cost 3

DESCRIPTION

This heavy staff has been formed out of void-compressed cinnamon bark treated with peppermint oil. Their combined, heady scents help to focus the mind, allowing use of the following manifestations:

  • focused blast (2 charges)
  • greater focused blast (4 charges)

CONSTRUCTION REQUIREMENTS

Feats Craft Staff, focused blast, greater focused blast; Cost 17,812 gp, 5 sp

Etherstaff of the Modeling Enthusiast

Aura strong evocation; CL 20th; Slot none; Price 89,214 gp; Weight 5 lbs.; Recharge Cost 3

Note: This etherstaff includes a greater manifestation. If you are not playing with greater manifestations, this is an illegal item.

DESCRIPTION

This transparent glass staff houses a multitude of tiny model stars, planets, and other celestial bodies that float in a gently luminescent ethereal fluid. Such an etherstaff allows use of the following manifestations:

  • spiny model of the galaxy (1 charge)
  • clockwork model (2 charges)
  • clockwork universe (10 charges) maximum satellites is halved, rounded up

Special: Whenever the wielder casts the clockwork universe greater manifestation, he may expend up to 3 charges as a free action. For each charge expended in this manner, the resulting clockwork model includes an additional moon. This moon does not count toward the maximum number of satellites allowed in the clockwork model, nor does it count toward the maximum number of moons allowed in the clockwork model.

Special: Whenever an inhabited planet present in an instance of the clockwork universe greater manifestation cast by the wielder would go extinct, the wielder may expend 1 charge as an immediate action. If he does, the inhabited planet does not go extinct.

Special: Whenever the wielder throws the star of a clockwork universe, if he has the Space Recycling feat and has sufficient satellites remaining to retain his daily use of the clockwork universe greater manifestation, and if he also used the etherstaff of the modeling enthusiast to produce that casting of clockwork universe, then this etherstaff immediately gains 5 charges. This consumes one of his two daily uses of the Space Recycling feat. Special: The clockwork universe greater manifestation may only be cast from this staff if the wielder knows it. A DC 35 Use Magic Device check negates.

CONSTRUCTION REQUIREMENTS

Feats Craft Staff; Spells clockwork model, clockwork universe, spiny model of the galaxy; Special creator must know the clockwork universe greater manifestation; Cost 44,607 gp

Mender’s Etherstaff

Aura moderate conjuration; CL 8th; Slot none; Price 47,000 gp; Weight 5 lbs.; Recharge Cost 2

DESCRIPTION

This fine mahogany staff is capped with what appears to be an oversized amethyst, when in reality that amethyst is a condensed chunk of void energy that is stable enough to be exposed to the elements. Such absolute mastery over the volatile nature of ether is the hallmark of the etherfuser, and such etherstaves allow use of the following manifestations:

  • bestowed ablation (2 charges)
  • bestowed lensing (2 charges)

Special: As a swift action, the wielder can expend 3 charges to gain 1 temporary fusion point. This temporary fusion point lasts for 1 round.

CONSTRUCTION REQUIREMENTS

Feats Craft Staff, bestowed ablation, bestowed lensing; Special creator must be an etherfuser; Cost 23,500 gp

Revealer of the Void

Aura moderate evocation; CL 9th; Slot none; Price 30,854 gp; Weight 5 lbs.; Recharge Cost 2

DESCRIPTION

A favorite of heralds of madness, this gnarled staff is almost as twisted as they are, granting use of the following manifestations:

  • taste of the void (2 charges)
  • visions of incomprehensible distance (3 charges)

Special: Whenever the wielder spends ether points to activate a gift from beyond, he may expend charges from this staff as though they were ether points.

CONSTRUCTION REQUIREMENTS

Feats Craft Staff, taste of the void, visions of incomprehensible distance; Cost 15,427 gp

Rings

Band of Grounded Realities

Aura strong evocation; CL 12th; Slot finger; Price 15,000 gp; Weight

DESCRIPTION

Though holding it ensures the curious that it’s not supernaturally heavy, this simple silver band just looks more… real that most anything else around it, as if it had one day decided that it is a ring, and not merely a ring. The ether point cost of each manifestation present in an etherspell directly targeting the wearer of the band of grounded realities increases by +1. The caster is aware of this additional cost upon first attempting to cast a qualifying etherspell, and may elect either to pay the additional cost or remove manifestations from the etherspell before resolving.

CONSTRUCTION REQUIREMENTS

Feats Forge Ring, quantum indeterminacy; Cost 7,500 gp

Band of Overlapping Realities

Aura strong evocation; CL 14th; Slot finger; Price 20,000 gp; Weight

DESCRIPTION

Though holding it ensures the curious that it is indeed all there, parts of this simple silver band flicker and vanish from view from time to time. Where these bits go, even the ring’s creator cannot tell. Void blades created by the wearer of the ring of overlapping realities gain the voidstoring weapon special ability? however, rather than being able to expend stored ether points on etherspells and abilities, the wielder of the void blade can expend stored ether points to deal additional damage equal to the number of ether points expended in this fashion. This damage is not multiplied on a critical hit.

CONSTRUCTION REQUIREMENTS

Feats Forge Ring, firmament; Cost 10,000 gp

Band of Shifting Realities

Aura moderate evocation; CL 7th; Slot finger; Price 8,000 gp; Weight

DESCRIPTION

Though holding it ensures the curious that it’s not a band of corrosive death, a conduit for absolute zero, or the flaming stunt ring for a flea circus, this simple silver band frequently looks as though it were frosted over, on fire, or being eaten away by acid. Sometimes, it does all of these at once! The wearer of the band of shifting realities treats the ether point cost of the extremes of infinity and athermal extremes blast manifestations as though they were 0.

CONSTRUCTION REQUIREMENTS

Feats Forge Ring, athermal extremes, extremes of infinity; Cost 4,000 gp

Band of Transient Realities

Aura moderate evocation; CL 9th; Slot finger; Price 12,000 gp; Weight

DESCRIPTION

The ether teaches its children that the world is mutable in ways that are nearly impossible to imagine, and this simple silver band is a tool by which that mutation can be achieved. When creating a band of transient realities, choose a shape manifestation. The wearer of the band of transient realities treats the ether point cost of the chosen shape manifestation as though it were 1 lower, to a minimum of 1 ether point.

CONSTRUCTION REQUIREMENTS

Feats Forge Ring, the chosen manifestation; Cost 6,000 gp

Potions

Alteration’s Bane

Aura strong evocation; CL 14th; Slot —; Price 250 gp; Weight 1/4 lb.

DESCRIPTION

Take the proceedings of several lengthy trials, burn them, and add the ashes to water from a still pool. Boil for several hours and add slight amounts of ethereal energy layered in a painstakingly-woven lattice. The resulting liquid is so grounded in the stability of this dimension that even the ether is forced to retreat before it. When a vial of alteration’s bane is consumed as though it were a potion, any alteration etherspells affecting the consumer end immediately. If forced to consume alteration’s bane, the consumer negates its effects with a DC 13 Will save.

CONSTRUCTION REQUIREMENTS

Feats Brew Potion, whimpering echoes; Cost 125 gp.

Wondrous Items

Voidmeld Gauntlets

Aura moderate evocation; CL 8th; Slot hands; Weight 1 lb.; Price varies by specific type

  • Bludgeoner’s voidmeld gauntlets 2,000 gp
  • Defender’s voidmeld gauntlets 6,000 gp
  • Disarming voidmeld gauntlets 3,500 gp*
  • Distracting voidmeld gauntlets 3,500 gp*
  • Halberdier’s voidmeld gauntlets 10,000 gp
  • Merciful voidmeld gauntlets 1,000 gp*
  • Optimizer’s voidmeld gauntlets 9,000 gp
  • Parrying voidmeld gauntlets 1,500 gp*
  • Performing voidmeld gauntlets 3,500 gp*
  • Piker’s voidmeld gauntlets 6,000 gp
  • Stabber’s voidmeld gauntlets 2,000 gp
  • Sundering voidmeld gauntlets 3,500 gp*
  • Tripping voidmeld gauntlets 2,000 gp*

Special: Voidmeld gauntlet variants marked with an asterisk (*) above are compatible with other voidmeld gauntlet variants. As such, a pair of voidmeld gauntlets with the abilities of multiple variants can be produced, but only so long as no more than one of the chosen variants to combine is not marked by an asterisk. To determine its price, add 25% to the price of each variant to be added together, save the most expensive, then add their prices together. For example, bludgeoner’s parrying tripping voidmeld gauntlets have a price of 6,375 gp.

DESCRIPTION

Though dry to the touch, these light gauntlets shine with the purple and blue sheen of refined oil. When worn by a creature with the ability to summon a void blade, the wearer immediately becomes attuned to the voidmeld gauntlets, and continues to be attuned to the item until separated from the gauntlets for 1 hour. While attuned to a pair of voidmeld gauntlets, a creature cannot summon a void blade unless it is actively wearing the gauntlets to which it is attuned, and cannot become attuned to a second pair of voidmeld gauntlets for the duration of the attunement. Voidmeld gauntlets subtly shift the weave of ether energy used to produce a void blade, thus changing the nature of the weapon summoned. The exact alterations to the void blade vary by specific type.

Bludgeoner’s voidmeld gauntlets redirect the energy normally used to ensure a sharp edge to the production of more matter. As a result, void blades summoned while wearing a pair of bludgeoner’s voidmeld gauntlets deal bludgeoning damage rather than their listed damage type(s).

Defender’s voidmeld gauntlets are perhaps the most dramatic of the voidmeld gauntlets family. Rather than simply altering the nature of the void blade, it smashes the blade out into a flat sheet of solidified ether. As a result, the void blade is treated as though it were a heavy steel shield with no armor check penalty, hereafter referred to as a void shield. Though the enhancement bonus of the void shield can indeed be larger than +5, as breaking physics is what the ether does with panache, the wielder of the void shield treats its enhancement bonus as though it were a maximum of +5 for the purpose of calculating the shield bonus to AC granted by the void shield. When used offensively, if the void shield’s enhancement bonus is greater than +5, it applies its full bonus as normal. Note that despite the fact that it’s been warped into a strange shape, the summoner of a void shield is always proficient with it, just like any other void blade or void blade derivative.

Disarming voidmeld gauntlets are much like tripping voidmeld gauntlets in that they’re all about hooks, but these hooks have a different quarry in mind. Void blades summoned while wearing a pair of disarming voidmeld gauntlets are considered disarm weapons. (Disarm: When you use a disarm weapon, you get a +2 bonus on Combat Maneuver Checks to disarm an enemy.)

Distracting voidmeld gauntlets redirect void energy to properties that aren’t usually considered part of the formula for a temporary weapon, specifically shininess. Void blades summoned while wearing a pair of distracting voidmeld gauntlets are considered distracting weapons. (Distracting: You gain a +2 bonus on Bluff skill checks to feint in combat while wielding this weapon.)

Halberdier’s voidmeld gauntlets stretch and tug upon void energy as it is being woven, elongating the end product while weakening its structure. As a result, void blades summoned while wearing a pair of halberdier’s voidmeld gauntlets are considered reach weapons.

Merciful voidmeld gauntlets are rather bizarre in that they shape the ether in a nonlifethreatening manner. As a result, void blades summoned while wearing a pair of merciful voidmeld gauntlets deal nonlethal damage.

Optimizer’s voidmeld gauntlets are designed for those who enjoy their blades just the way they are, but wish to have more flexibility in their creation. While wearing a pair of optimizer’s voidmeld gauntlets, the cost of the voidmeld etherheart decreases by 1 ether point, to a minimum of 0 ether points.

Parrying voidmeld gauntlets focus slight amounts of void energy to defensive purposes. As a result, void blades summoned while wearing a pair of parrying voidmeld gauntlets are considered blocking weapons. (Blocking: When you use this weapon to fight defensively, you gain a +1 shield bonus to AC.)

Performing voidmeld gauntlets dabble in the idea of defeating a foe with flair. As a result, void blades summoned while wearing a pair of performing voidmeld gauntlets are considered performance weapons. (Performance: When wielding this weapon, if an attack or combat maneuver made with this weapon prompts a combat performance check, you gain a +2 bonus on that check.)

Piker’s voidmeld gauntlets focus void energy along the blade, ensuring it remains as rigid as possible in the face of a sudden, jarring shock. As a result, void blades summoned while wearing a pair of piker’s voidmeld gauntlets are considered brace weapons. (Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature.)

Stabber’s voidmeld gauntlets take special care to make the point of a void blade a killing point. Void blades summoned while wearing a pair of stabber’s voidmeld gauntlets deal piercing damage rather than their listed damage type(s).

Sundering voidmeld gauntlets focus on the cutting edge in such a way that it becomes more “deadly” in a battle of the blades. As a result, void blades summoned while wearing a pair of sundering voidmeld gauntlets are considered sunder weapons. (Sunder: When you use a sunder weapon, you get a +2 bonus on Combat Maneuver Checks to sunder attempts.)

Tripping voidmeld gauntlets are all about adding nasty little hooks where they’ll be least appreciated by an enemy. As a result, void blades summoned while wearing a pair of tripping voidmeld gauntlets are considered trip weapons. (Trip: You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.)

CONSTRUCTION REQUIREMENTS

Feats Craft Wondrous Item; Special creator must be able to cast the voidmeld etherheart; Cost varies by specific type

  • Bludgeoner’s voidmeld gauntlets 1,000 gp
  • Defender’s voidmeld gauntlets 3,000 gp
  • Disarming voidmeld gauntlets 1,750 gp*
  • Distracting voidmeld gauntlets 1,750 gp*
  • Halberdier’s voidmeld gauntlets 6,000 gp
  • Merciful voidmeld gauntlets 500 gp*
  • Optimizer’s voidmeld gauntlets 4,500 gp
  • Parrying voidmeld gauntlets 750 gp*
  • Performing voidmeld gauntlets 1,750 gp*
  • Piker’s voidmeld gauntlets 3,000 gp
  • Stabber’s voidmeld gauntlets 1,000 gp
  • Sundering voidmeld gauntlets 1,750 gp*
  • Tripping voidmeld gauntlets 1,000 gp*

Specific Magic Weapons

Fjodor’s (Relatively) Faithful Friend

Aura strong illusion and conjuration; CL 20th; Weight 8 lbs.; Price 50,302 gp

DESCRIPTION

Fjodor, shorthand for a name that would drive most mortals insane, was unlike all those other strange entities from beyond the infinite void of the Dark Tapestry. Yes, he/she/it may be a many-tentacled abomination with more eyes than most people have hair but the strange creature actually seems to have taken a liking to those puny, impotent mortals, in particular the ones that make these beautiful fireworks of blood, powder and ether!

Sitting on his/her/its non-Euclidian divan, the entity dispersed a number of surprisingly useful, if disturbing +2 blunderbusses throughout the realms of men. Sporting incredibly-cute tentacle imagery, one of Fjodor’s faithful friends has been the loyal companion of many a dabbler in etherslinging. Once per day, the wielder of Fjodor’s faithful friend may call out to the creator of its weapon, thus manifesting the effects of the quantum leap alteration manifestation as an immediate action without paying its EP cost. It does not need to know this manifestation. Using this ability does not provoke attacks of opportunity, but the wielder is staggered for 1 round after using this ability, as Fjodor’s enthusiastic cheers transcend the borders of reality and threaten to drive the wielder insane. Oops.

The affection of Fjodor is also the reason for the stranger of the weapon’s properties the weapon always finds its way into the hands of the wielder with at least one shot loaded at a convenient time, ready to wreck havoc. Imprisoned by Drow? Fjodor’s faithful friend is in the owner’s cell once the guards are gone right there below the bunk. Sinking to the ocean’s floor in chains? An impossible bubble of air and highly buoyant (yet stable) gas carries the weapon, locked, loaded and dry, right before the owner’s hands, overlapping with them without popping and perhaps, it can even painfully shoot itself to destroy the lock on its chains! No chain of events is too unlikely for Fjodor. This is treated as a conjuration [teleportation] effect.

This said, the Fjodor’s favor is notoriously fickle whenever the owner’s grit reaches 0, there is a 5% chance that the weapon vanishes immediately and ends up in the hands of a nearby enemy. This enemy is now considered the owner of the firearm. Killing the owner of the firearm allows an individual to reclaim the weapon and be considered the owner once more.

CONSTRUCTION REQUIREMENTS

Feats None. Fjodor makes these, not you.

Murphy’s Bane

Aura moderate evocation; CL 8th; Weight 4 lbs.; Price 14,500 gp

DESCRIPTION

This battered, scorched +1 pistol once belonged to the notoriously-unlucky etherslinger Murphy McBane (of the famous law’s fame). Much like its erstwhile owner, it sports numerous holes in its barrel, has a loose trigger and looks like it spent a cozy decade or two in an otyugh‘s nest or a particularly loathsome swamp? for all intents and purposes it should not work and it doesn’t. Only in the hands of a creature with an ether point pool does this weapon’s potential become apparent, as nascent ether makes the wreck functional. The pistol is effective against armored targets at a longer range than normal? attacks with this weapon are resolved against the target’s touch AC when the target is within the first two range increments of the pistol. Further, whenever the wielder performs the translational blast etherslinging talent, she may invest that blast with Murphy’s legendary bad luck as a swift action. If the unlucky blast etherspell hits, the subject takes a -2 penalty to attack rolls against the wielder of Murphy’s bane for the next 1d4 rounds. This bad luck may be channeled three times per day.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Spells magnetic repulsion; Special creator must be an etherslinger; Cost 7,250 gp

Ripper Van Wiggle’s Musket

Aura moderate transmutation; CL 18th; Weight 9 lbs; Price 78,800 gp

DESCRIPTION

Named after the psychotic gnome vampire who first wielded such a weapon after a deal with a particularly bored devil, this +2 greater sniping musket becomes even more powerful in the hands of an individual with an ether point pool. Twice per day, the wielder may cast an etherspell with the ultraviolet shift manifestation as a swift action, though he still has to pay its ether point cost. Further, if the wielder performs the ricoshot etherslinger talent, he may target the creature he just missed.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Spells ultraviolet shift; Special creator must have the ricoshot etherslinger talent; Cost 38,475 gp

Sparkly’s Glittergun

Aura strong transmutation; CL 18th; Weight 4 lbs.; Price 59,400 gp

DESCRIPTION

This +2 flaming merciful pistol, made of hardened gold and studded with crystals and gems, looks almost sickeningly saccharine. This isn’t surprising, however, as the pistol was once wielded by the selfstyled “shiny pixie princess of ginormous bloody explosions”. In the hands of an etherslinger, the sparkly bullets unleash their full potential. Whenever an etherslinger confirms a critical hit with Sparkly’s glittergun, he may expend 1 point of grit and 5 EP as a swift action. If he does, he switches places with the target of the shot as if both were subject to quantum indeterminacy. Creatures adjacent to both the wielder and the target switched via quantum indeterminacy take 2d6 points of fire damage and are dazzled for 1 minute by the cloud of golden glitters that accompany the effect (no save).

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Spells quantum indeterminacy; Special creator must have the ricoshot etherslinger talent; Cost 29,700 gp.

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