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Petitions

No Prerequisites

Aegis of the Sworn Defender – Petitioner gains temporary hit points equal to twice his petitioner level, but the remainder vanishes as soon as they absorb any damage whatsoever.
Fūjin’s Wake – Allies within 30 feet gain a +10-foot enhancement bonus to base land speed, increasing by +5 for every five levels, and deal 1/2 petitioner level bonus damage on their first charge after being affected.
Kagutsuchi’s Throes – A volcanic bomb strikes the earth within 60 feet, dealing 1d6 points of fire damage. Reflex halves. Every two petitioner levels, add another bomb, which strikes another square. Creatures that take 10 or more points of damage light on fire.
Kami Courier – Master gives shikigami 1 spirit point, or vice versa.
Kami of the Morning Dew – The next time the subject takes damage, it is healed for 1d8 points of damage, plus 1d8 more per two petitioner levels.
Kuraokami’s Precipitation – Produce one or more stormclouds that deal 1d6 points of cold damage and reduce the base land, swim, and fly speeds of those underneath them by 10 feet each round.
Raijin’s Thunderclap – One creature takes 1d4 points of electricity damage per petitioner level and is shakened or staggered for 1 round on a failed save starting at 10th level. Reflex halves.
Reborn in Spring – The subject is healed of points of damage equal to the petitioner’s level and then gains fast healing 1, increasing by 1 for every five petitioner levels, for 1 minute.
Tenjin’s Plum – Magical plum absorbs damage and loss of character control (staggered, nauseated, knocked prone) from natural disasters.

Petitioner level 2nd

A Month in His Clothes – The subject becomes drenched with water commiserate with being outside for several weeks.
Uke Mochi’s Feast – Produce enough food to feed one creature per two petitioner levels.

Petitioner level 4th

Advice of Kuebiko – When questioned about the short-term consequences of an action, Kuebiko responds with weal or woe.
Aid of the Calligraphists – Give up to five creatures within 30 feet one of five effects. None of these effects may repeat.
Cherry Blossoms on the Wind – All creatures within 30 feet, including the petitioner himself, have a 20% failure rate on all abilities that require verbal components, with the sole exception of the petitioner’s own petitions.
Eight-fold Refined Liquor – A creature within 30 feet is made so drunk it falls asleep, and is sickened if awakened early.
Exile of the Moon – Subject treats all other creatures as though they were subject to the sanctuary spell.
Gift of the Arcane – Gain the ability to cast a 1st-level wizard spell three times as a spell-like ability.
Gift of the Earth – Gain the ability to cast a 1st-level druid spell three times as a spell-like ability.
Gift of the Minor Deity – Gain the ability to cast a 1st-level cleric spell three times as a spell-like ability.
Gift of the Minstrel – Gain the ability to cast a 1st-level bard spell three times as a spell-like ability.
On the Spring Breeze – The subject gains a fly speed of 30 feet with good maneuverability, increasing by +10 feet at 8th level and every four thereafter.
The Trickster’s Touch – The petitioner assumes any Small or Medium humanoid shape, gaining many of the new form’s natural abilities.

Petitioner level 6th

A Thousand Defenders – Spectral defenders deal 1d8 + 1/2 level force damage to creatures that begin their turn within 30 feet of the petitioner. Reflex halves.
Aid of the Functionaries – The petitioner gains information of the vitals of all creatures within 60 feet, as the status spell.
Inari’s Pack – Gain the ability to command spectral foxes to trip creatures in range.
Lucky Day – The petitioner gains the Fortune witch hex temporarily.
Militia of Spirits – Summon one or more elementals.
Susanoo’s Fury – Deal additional electricity damage, gain a bonus to hit, gain DR/-, but take a penalty to AC.
The Persuader’s Charm – Each round, the subject must make a Will save or be confused for 1 round.
The Poet’s Repast – Produce a number of ume fruits that function as potions of cure moderate wounds.
Yakushi’s Gift – Choose disease or poison, then make a petitioner level check against each such effect affecting the subject. On a successful check, the effect is removed.

Petitioner level 8th

Bishamonten’s Fury – The subject gains a +2 morale bonus to attack rolls and rolls twice and takes the better result on his first attack of the round.
Bounty of the Magic Mallet – The petitioner creates temporary commercial items worth up to 25gp each.
Flight of the Sun Goddess – Create an area of magical darkness centered on the petitioner that follows him as he moves. He may see through it unhindered.
Sun and Moon Divorced – Each of two subjects must succeed on a Will save to target the other subject with any single-target effect.
Unlucky Day – The petitioner gains the Misfortune witch hex temporarily.
Voice of the Spirits – The petitioner can speak and read the language of any intelligent creature.

Petitioner level 10th

Contentment of Hotei – Rubbing the petitioner’s belly grants a creature a second saving throw against an illusion effect.
Ebisu’s Catch – A giant carp impacts the ground each round, dealing 4d6 points of bludgeoning damage to anyone it successfully knocks prone.
Gifts Abound – The spell-like abilities granted by the various “gift” petitions and “Gift” feats are interchangeable. One daily use of one can now pay for a casting of another.
Scream of the Dishonored – The petitioner emits a 30-foot cone of wailing sounds, dealing 1d4 points of sonic damage per level and demoralizing for 1d4 minutes on a failed save. Fortitude halves.
Song of Benzaiten – The subject is immune to fear and increases the size of its largest morale bonus by +1.
Susanoo’s Redemption – The subject gains temporary hit points each time it reduces a creature to 0 or fewer hit points.

Petitioner level 12th

Amaterasu’s Brilliance – Creatures that begin their turn adjacent to the petitioner are blinded for 1 round. Fortitude negates.
Consult the Calendar – The petitioner changes the weather in a 2mileradius area, and the raijin’s thunderclap petition deals an additional point of damage per damage die within its bounds.
Kami’s Vigilance – Force an extraplanar creature out of the current plane, with a 50% chance to be whisked away to a random plane rather than its home plane. Will negates.
The Poet’s Rage – Creatures within 60 feet that damaged the petitioner since the end of his last turn take 1d4 points of electricity damage per level.

Petitioner level 14th

Fukorokuju’s Call – Raise a creature from the dead with two permanent negative levels.
Inari’s Brew – The petitioner and one creature per three levels gain the benefits of the heroes’ feast spell.
Omoikane’s Council – The creature with the greatest number of skill ranks in a Knowledge skill within 60 feet grants that many skill ranks in that skill to all other creatures in the area. Repeat for other Knowledge skills.

Petitioner level 16th

Council of the Thunder Gods – Four thunder gods form a council to create a thunderstorm. The god assigned to be the leader and the god assigned to be the functionary influence the properties of the storm.

  • Longevity of Jur?jin – If the subject would die from hit point damage, it falls into stasis instead, and if its hit point total would result in a living creature after stasis ends, then it remains alive, else it dies.

Petitions List

A Month in His Clothes

Requires: Petitioner level 2nd
Range: 60 ft.
Target: creature in range
Casting Time: 1 standard action
Duration: instantaneous
Cost: 1 Spirit Point

The scarecrow god Kuebiko may know everything by virtue of being outside all day, but there is an associated cost to having such knowledge: namely, rain. The subject becomes soggy with the cumulative effects of several weeks of precipitation. This has a number of context-sensitive effects:

  • If the subject is a creature with the fire subtype, it takes cold damage equal to the onmyoji’s level. Fortitude negates.
  • If the subject is lit on fire, and if that fire is mundane in nature, then the fire is put out.
  • All firearms on the subject’s person have their base misfire rate doubled for 1 hour, or until reloaded (no save).
  • The subject’s armor, if any, has its armor check penalty increased by 2 for 1 hour, or until donned again (no save).
  • If the subject wears shoes, its base land speed is reduced by 5 feet, minimum 5 feet, for 1 hour, or until it removes those shoes or takes fire damage (no save).
  • If the subject wears clothing or has fur, it gains fire resistance 5 for 1 hour, or until it takes fire damage (no save).

A Thousand Defenders [force]

Requires: Petitioner level 6th
Range: 30 ft.
Target: you
Casting Time: 1 standard action
Duration: 1 round/level
Cost: 2 Spirit Points

The petitioner’s cry for aid rings through the earth itself, calling up the spirits of fallen warriors, which manifest in spectral versions of the weapons they wielded in life. Creatures that begin their turn within 30 feet of the petitioner take 1d8 + half the petitioner’s petitioner level (rounded down) force damage with a Reflex save for half.

Advice of Kuebiko

Requires: Petitioner level 4th
Range: personal
Target: you
Casting Time: 1 round
Duration: instantaneous
Cost: 2 Spirit Points
Material Components: Scented straw and clothing worth 25 gp

The scarecrow god Kuebiko is said to be wise and knowledgeable because he’s outside all day, every day. For the same reason, Kuebiko is always in need of a new set of dry clothing. Clever petitioners know that supplying the latter gets access to the former.

The petitioner asks Kuebiko whether a particular action will bring good or bad results for him in the immediate future. Particularly convoluted questions are known to upset Kuebiko, and he may give a vague answer in return if somebody tries to get smart with him. When not annoyed, Kuebiko likes to answer simply and clearly with one of the following four responses.

  • Weal (if the action will probably bring good results).
  • Woe (for bad results).
  • Weal and woe (for both).
  • Nothing (for actions that don’t have especially good or bad results).

Though Kuebiko’s wisdom is almost without parallel, even he can see into the future only about half an hour, so anything that might happen after that does not affect his answer. Moreover, information that has never been outside, like the resting place of an artifact for the last thousand years, is unknown to Kuebiko. Thus, the result might not take into account the long-term consequences of a contemplated action, nor may it be accurate in the case of long-dead knowledge. All queries sent to Kuebiko by the same person about the same topic elicit the same answer.

Aegis of the Sworn Defender

Range: personal
Target: you
Casting Time: 1 immediate action
Duration: 1 round or until discharged, see text
Cost: 1 Spirit Point

A shield of pure spiritual energy springs up in front of the petitioner, granting him temporary hit points equal to twice his petitioner level. The next time the petitioner takes damage, the shield absorbs what it can, then falters and vanishes, ending the petition immediately. If, while this petition is active, the petitioner is dealt more damage from a single source than the number of temporary hit points granted by this petition, the spirit point cost of all petitions increases by +1 for 1 round.

Aid of the Calligraphists

Requires: Petitioner level 4th
Range: 30 ft.
Area: up to five creatures within a 30ft. radius centered on you
Casting Time: 1 standard action
Duration: 1 minute
Cost: 2 Spirit Points

Thousands of spectral brushes, inksticks, and inkstones burst out of the ground, outright appear in midair, or flit from the pockets and pouches of nearby creatures, whereupon they begin to treat the skin of all those nearby as the canvas for their latest work. For each creature caught in this petition’s area of effect, choose one of the calligraphy styles from the list below. You cannot choose the same style more than once per casting of this petition.

Clerical Script – The subject is covered in quick, precise strokes of script used by those who need to record quickly to keep up with the flow of information bombarding them, but also retain legible records. The subject’s elemental resistances and immunities, including the exact magnitude of each resistance, become known to the petitioner. Should a resistance or immunity be gained or lost, or the magnitude of a resistance change, the petitioner is immediately aware.

Cursive Script – The subject is covered in quick swashes that look nothing like regular script, or its cousin, clerical script. Whereas the clerical is effectively regular script done hastily, the cursive is a shorthand made to record information as quickly as possible, to the detriment of legibility by those who aren’t familiar with its unique symbology. To that end, the DC of all skill checks made to gather information about the subject’s identity or activities, such as a Perception check to notice the activities of a Sleight of Hand check, a Perception check to unmask a Disguise check, Sense Motive checks, or Spellcraft checks made to determine the identity of a spell being cast, are increased by +4. This effect does not assist the subject is remaining entirely unseen or unheard, so it does not increase the DC of any check made to combat the Stealth skill. Rather, it helps obfuscate actions and motivations rather than location.

Regular Script – The subject is covered in symbols that look nearly identical to clerical script, save for the fact that the rapid swoops of the clerical style have been slowed down to increase legibility. Once over the duration of this petition, the subject may tap into the patience inherent in regular script as an immediate action to reroll a single d20 roll whose result is not yet known. He must take the rerolled result, even if it is worse.

Seal Script – The subject is covered in the blocky symbols of the sort of script used in seals and official documents. This renders the subject effectively untouchable, as the sanctuary spell, but the effect only persists so long as the subject takes no action.

Semicursive Script – The subject is covered in swooping curves of symbols that flow artistically despite their rapidity to draw in comparison to the rapid boxiness of the clerical. The first 10 feet of the subject’s movement each round does not provoke attacks of opportunity.

Aid of the Functionaries

Requires: Petitioner level 6th
Range: 60 ft.
Area: All creatures within a 60ft. radius centered on you
Casting Time: 1 standard action
Duration: 1 minute/level
Cost: 1 Spirit Point

The petitioner appeals to the spirits of the great functionaries and clerks of the past. Dozens of spectral inkpots, sheafs of parchment, and calligraphy pens appear in midair and go about recording every last detail of those in the area of the petition. For the duration of this petition, the petitioner has access to information regarding the health of all creatures within 60 feet of him, as though they were under the effects of the status spell. The radius of this petition moves with the petitioner.

Amaterasu’s Brilliance

Requires: Petitioner level 12th
Range: personal
Target: you
Casting Time: 1 standard action
Duration: 1 round/2 levels
Cost: 1 Spirit Point

The petitioner glows with the blessing of the sun goddess herself. Creatures who begin their turn adjacent to the petitioner are blinded for 1 round with a Fortitude save to negate.

Bishamonten’s Fury

Requires: Petitioner level 8th
Range: 60 ft.
Target: one willing creature
Casting Time: 1 standard action
Duration: 1 round/3 levels
Cost: 1 Spirit Point

The petitioner appeals to Bishamonten, warrior-guardian of the Seven Lucky Gods. Accordingly, the subject’s eyes begin to glow red with the influence of the great warrior himself, granting the subject a +2 morale bonus on attack rolls. In addition, the subject rolls twice and takes the better result for the first attack it makes each round.

Bounty of the Magic Mallet

Requires: Petitioner level 8th
Range: personal
Target: you
Casting Time: 1 standard action
Duration: permanent
Cost: 2 Spirit Points

Daikokuten, member of the Seven Lucky Gods, is associated with commerce and trade, as well as with owning a powerful “magic wishing mallet” that can simply swing at thin air and smack whatever it is he desires into being. This weapon has made him a household figure, and his favor can be quite powerful indeed.

A plaintive request to Daikokuten results in a spontaneously-generated pile of commercial goods. The petitioner selects a single commercially-available, nonmagical item with a market value of 25 gp or less for every three petitioner levels he possesses. The selected items appear in the petitioner’s bags, in his open hands, at his feet in the space he occupies, or wherever makes the most sense at the time. He may consume or give away these objects freely, but should anyone attempt to sell or manufacture another object with an object produced in this manner, it vanishes immediately.

Daikokuten demands that a fortune be made through effort, not by begging his hammer. Whenever a petitioner uses this petition, all objects made by this petition the last time it was used vanish.

Cherry Blossoms in the Wind

Requires: Petitioner level 4th
Range: 30 ft.
Target: 30ft. radius centered on you
Casting Time: 1 standard action
Duration: 1 minute/level
Cost: 1 Spirit Point

A plume of cherry blossoms whips up around the petitioner and moves as he does. These blossoms have a tendency to fly into mouths at the most inopportune of times, imposing a 20% failure chance on the initiation or maintenance of all abilities with verbal components attempted by creatures within the radius, save the petitioner’s own petitions. This includes spells with verbal components, both the activation and per-round maintenance of orated bardic performances, a warrior poet’s haiku, and so on.

Consult the Calendar

Requires: Petitioner level 12th
Range: 2 miles
Area: 2-mile radius centered on you
Casting Time: 10 minutes
Duration: 1 day
Cost: 3 Spirit Points

The onmyoji changes the weather as the control weather spell. The raijin’s thunderclap petition deals an additional point of damage per damage die within the bounds of this petition’s area of effect.

Contentment of Hotei

Requires: Petitioner level 10th
Range: personal
Target: you
Casting Time: 1 standard action
Duration: 1 hour or until discharged
Cost: 1 Spirit Point

The petitioner appeals to Hotei, god of happiness, for help with being content with the world as it is. The next willing creature to rub the petitioner’s belly, a standard action that provokes attacks of opportunity, may immediately make a new saving throw against a single illusion effect affecting it. The rubbing creature chooses the illusion effect to contest in this manner. If this new saving throw is successful, the illusion effect ends immediately. The petitioner may rub his own belly.

Council of the Thunder Gods [electricity, sonic]

Requires: Petitioner level 16th
Range: 60 ft.
Target: you
Casting Time: 1 standard action
Duration: 4 rounds
Cost: 2 Spirit Points

When a pantheon of gods is so numerous that a multitude of deities share portions of their portfolios, every act of god becomes a committee. The petitioner’s protestations call forth F?jin, Raijin, Tenjin, and Susanoo, gods of thunder or lightning all. Select one god to be the leader of the committee and one god to be the functionary of the committee. The influence of these figures modifies the nature of the storm they are about to create together. If this petition is cast by a shikigami (but not a shikigami ascendant), choose a functionary, but not a leader. In addition, when cast by a shikigami (but not a shikigami ascendant), this petition has a duration of 3 rounds.

Upon casting this petition and at the beginning of the petitioner’s turn for the remainder of its duration, a bolt of lightning strikes a target creature within 60 feet, dealing 3d8 points of electricity damage with a Reflex save for half. When the duration of this petition expires, the gods vanish with a sonorous thunderclap, deafening all other creatures within 60 feet for 1d4 minutes with a Fortitude save to negate. A petitioner may only have up to one instance of council of the thunder gods ongoing at any one time.

F?jin (Wielder of the Windbag)

Leader – Thunderbolts deal +1d8 electricity damage. Those damaged by a thunderbolt are staggered for 1 round with a Fortitude save to negate.

Functionary – Thunderbolts deal +1d8 electricity damage and ignore 10 points of electricity resistance.

Raijin (Least Diversified of the Bunch)

Leader – Thunderbolts produce a clap of thunder, dealing 2d6 points of sonic damage to all other creatures within 10 feet of the target struck with a Fortitude save to negate.

Functionary – Thunderbolts deal +2d6 sonic damage. This sonic damage is wholly negated on a successful Reflex save.

Tenjin (Poet, Plumlover, Zapper of Corrupt Officials)

Leader – The duration of the petition increases by +2 rounds. In addition, if the petitioner would be reduced to 0 or fewer hit points by a source of damage, a bolt of lightning immediately strikes him, healing him of 3d8 points of damage, plus whatever damage modifiers are applied by the thunderstorm’s functionary. (For example, if the functionary is Raijin, this thunderbolt heals the onmyoji for 3d8+2d6.) The petitioner may only be struck by lightning once per round in this manner, and the petition’s remaining duration decreases by 2 rounds whenever it does so.

Functionary – The duration of the petition increases by +1 round. In addition, the first creature killed or destroyed by this petition’s lightning sprouts an ume tree laden with 2d4 fruits. Treat these ume fruits as potions of cure light wounds with a caster level equal to the petitioner’s petitioner level. If not eaten within 1 hour, the ume lose their healing properties, but are still exceptionally tasty fruits.

Susanoo (Amaterasu’s Impulsive Brother)

Leader – The Difficulty Class (DC) of any saving throw called for by the petition increases by +1. Whenever a creature makes a successful Reflex save against a thunderbolt, it takes three-quarters damage rather than half damage. In addition, spells and abilities that allow a creature to wholly negate damage on a successful Reflex save for half damage, such as evasion, do not function against this petition’s thunderbolts.

Functionary – Thunderbolts deal +1d8 electricity damage. In addition, whenever two or more ‘1’s are rolled for thunderbolt damage, that thunderbolt deals an additional +2d8 electricity damage.

Ebisu’s Catch

Requires: Petitioner level 10th
Range: 60 ft.
Target: an unoccupied 5-foot square
Casting Time: 1 standard action
Duration: 1 round/2 levels
Cost: 2 Spirit Points

Ebisu, fisherman of the Seven Lucky Gods, always has an extra fish to lend to those in need. An enormous, flopping carp appears out of nowhere and lands in the designated 5-foot square. Once per round as a swift action, if the petitioner is within range of the carp, he may direct the carp to flop into the air and land in a 5-foot square that is both within 20 feet of the carp’s current location and within 60 feet of the petitioner. If another creature occupies this 5foot square, the carp makes a combat maneuver check against that creature with a CMB equal to the petitioner’s petitioner level + his Wisdom modifier. If the combat maneuver is successful, the creature occupying the 5-foot square takes 4d6 points of bludgeoning damage and is knocked prone. The carp makes a combat maneuver check, as detailed above, against creatures that begin their turn in a 5-foot square occupied by it.

Eightfold Refined Liquor

Requires: Petitioner level 4th
Range: 30 ft.
Target: one creature
Casting Time: 1 standard action
Duration: instantaneous
Cost: 1 Spirit Point

When Susanoo slew the great worm Yamata-no-Orochi, he did not attack head on. Instead, he got the beast very, very drunk and the rest became quite easy. The petitioner earnestly calls forth a small measure of the eightfold refined liquor used to defeat the beast, putting the subject to sleep for 1d4 minutes with a Fortitude save to negate. If awoken early for any reason, the subject is sickened for 1d4 rounds with no saving throw allowed.

Exile of the Moon

Requires: Petitioner level 4th
Range: 30 ft.
Target: one creature
Casting Time: 1 standard action
Duration: 1 round/level
Cost: 1 Spirit Point

When Tsukuyomi-no-Mikoto slew Uke Mochi, his sister Amaterasu-?mikami effectively disowned him and ensured that she would never have to look upon him again. Thus, the sun presides over the day and the moon over the night. The petitioner can replicate this exile on a smaller scale? the subject treats all other creatures as though they were under the effects of the sanctuary spell. Whenever the petitioner performs an action that would end the effects of the sanctuary spell, this petition ends immediately.

Flight of the Sun Goddess

Requires: Petitioner level 8th
Range: 30 ft.
Target: you
Casting Time: 1 standard action
Duration: 1 minute/level
Cost: 2 Spirit Points

The petitioner calls forth that portion of the sun goddess Amaterasu that still grieves the loss of one of her favorite handmaidens at the hands of her hotheaded brother, Susanoo.

Warmth and light flees from the local area, producing a 30-ft. radius area of magical darkness, as the greater darkness spell, centered on the petitioner. This area of magical darkness moves as the petitioner moves. In addition, for the duration of this petition, the petitioner gains the ability to see through areas of magical darkness unhindered.

F?jin’s Wake

Range: 30 ft.
Area: all allies in a 30ft. radius burst centered on you
Casting Time: 1 standard action
Duration: 1 minute/level
Cost: 1 Spirit Point

A gust of wind from F?jin’s windbag grants all allies in the area of effect a +10-foot bonus to base land speed.

This is an enhancement bonus. In addition, the first time an affected ally charges after becoming subject to this petition, it gets a bonus to its next damage roll made that round equal to half the petitioner’s petitioner level (rounded down). This bonus to base land speed increases by +5 feet for every five petitioner levels the petitioner possesses.

Fukorokuju’s Call

Requires: Petitioner level 14th
Range: touch
Target: dead creature touched
Casting Time: 10 minutes
Duration: instantaneous
Cost: 4 Spirit Points
Material Components: Incense, silks, and powdered silver worth 5,000 gp

Though Jur?jin and Hotei are associated with longevity and happiness, respectively, Fukorokuju is associated with happiness, longevity, and wealth all at once, and is the only member of the Seven Lucky Gods who is known to be able to raise the dead. Accordingly, when a petitioner needs help reattaching an eternal spirit to a mortal body, it is Fukorokuju and Fukorokuju alone who can help.

Petitioning Fukorokuju restores life to a deceased creature. This petition can raise a creature that has been dead for no longer than 1 week per petitioner level. In addition, the subject’s soul must be free and willing to return. If the subject’s soul is not willing to return, the petition does not work.

Coming back from the dead is an ordeal. The subject of the petition gains two permanent negative levels when it is raised, just as if it had been hit by an energy-draining creature. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can’t be raised). A character who died with spells prepared has a 50% chance of losing any given spell upon being raised. A spellcasting creature that doesn’t prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell.

A raised creature has a number of hit points equal to its current HD. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the petition closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature’s equipment or possessions are affected in any way by this spell.

A creature who has been turned into an undead creature or killed by a death effect can’t be raised by this petition. Constructs, elementals, outsiders, and undead creatures can’t be raised. The petition cannot bring back a creature that has died of old age.

Gift of the Arcane

Requires: Aid of the Arcane, petitioner level 4th
Range: personal
Target: you
Casting Time: 1 minute
Duration: see text
Cost: 3 Spirit Points

The petitioner formally petitions some of the lesser spirits who have long helped him informally thanks to his shikigami. Select a single 1st-level spell from the wizard spell list. The petitioner gains the ability to cast this spell three times as a spell-like ability with a caster level equal to his petitioner level and Charisma as his key ability. This petition lasts until the petitioner performs his third casting of the chosen spell, until he replenishes his spirit point pool, or until he uses this petition again, whichever comes first.

At 11th level, the spirit point cost of this petition decreases by 1. This does not stack.

Gift of the Earth

Requires: Aid of the Earth, petitioner level 4th
Range: personal
Target: you
Casting Time: 1 minute
Duration: see text
Cost: 3 Spirit Points

The petitioner formally petitions some of the lesser spirits who have long helped him informally thanks to his shikigami. Select a single 1st-level spell from the druid spell list. The petitioner gains the ability to cast this spell three times as a spell-like ability with a caster level equal to his petitioner level and Charisma as his key ability. This petition lasts until the petitioner performs his third casting of the chosen spell, until he replenishes his spirit point pool, or until he uses this petition again, whichever comes first.

At 11th level, the spirit point cost of this petition decreases by 1. This does not stack.

Gift of the Minor Deity

Requires: Aid of the Minor Deity, petitioner level 4th
Range: personal
Target: you
Casting Time: 1 minute
Duration: see text
Cost: 3 Spirit Points

The petitioner formally petitions some of the lesser spirits who have long helped him informally thanks to his shikigami. Select a single 1st-level spell from the cleric spell list. The petitioner gains the ability to cast this spell three times as a spell-like ability with a caster level equal to his petitioner level and Charisma as his key ability. This petition lasts until the petitioner performs his third casting of the chosen spell, until he replenishes his spirit point pool, or until he uses this petition again, whichever comes first.

At 11th level, the spirit point cost of this petition decreases by 1. This does not stack.

Gift of the Minstrel

Requires: Aid of the Minstrel, petitioner level 4th
Range: personal
Target: you
Casting Time: 1 minute
Duration: see text
Cost: 3 Spirit Points

The petitioner formally petitions some of the lesser spirits who have long helped him informally thanks to his shikigami. Select a single 1st-level spell from the bard spell list. The petitioner gains the ability to cast this spell three times as a spell-like ability with a caster level equal to his petitioner level with Charisma as his key ability. This petition lasts until the onmyoji performs his third casting of the chosen spell, until he replenishes his spirit point pool, or until he uses this petition again, whichever comes first.

At 11th level, the spirit point cost of this petition decreases by 1. This does not stack.

Gifts Abound

Requires: Any two of Gift of the Arcane, Gift of the Earth, Gift of the Minor Deity, Gift of the Minstrel? petitioner level 10th
Range: personal
Target: you
Casting Time: 1 minute
Duration: see text
Cost: 0 Spirit Points

Though it galls the kami who have so graciously given him their power, the petitioner may request cooperation between the various groups of kami that give him aid. Given the spirit speaker’s status among their people, the minor spirits reluctantly agree to work together.

When casting a spell-like ability granted by any of the following feats or petitions: Aid of the Arcane, gift of the arcane, Aid of the Earth, gift of the earth, Aid of the Minor Deity, gift of the minor deity, Aid of the Minstrel, or gift of the minstrel, the petitioner may expend a use of any other spell-like ability granted from an ability on the aforementioned list rather than expend a use of the spell-like ability he is actually casting. Each time the petitioner consumes a use of another spell-like ability to power the one he is casting, there is a cumulative 10% chance that the kami quit cooperating and begin bickering and fighting instead. This does not affect the casting of the current spell-like ability, but the petition ends immediately after casting that spell. This petition may only be used once per day and lasts until the petitioner refreshes his spirit point pool or until the kami quit cooperating and begin to bicker, whichever comes first.

If this petition is used by a shikigami, then the cumulative chance that the kami quit cooperating and begin bickering and fighting instead is reduced to 5%. This reflects the fact that the shikigami considers these minor kami to be personal friends, knows their quirks, and understands how to get them to sit around a table and cooperate for a longer period of time.

Inari’s Brew

Requires: Petitioner level 14th
Range: personal
Target: you
Casting Time: 10 minutes
Duration: 8 hours
Cost: 3 Spirit Points

Inari ?kami also happens to preside over tea and sake. Taking advantage of this, a full “beverage service” appears in the petitioner’s hands as he begins to cast this petition, and remains in his hands for the duration of the casting. Up to one creature per three petitioner levels may partake of the beverage service. Upon the completion of the petition, the beverage service vanishes, and the petitioner, as well as all those who partook of the service, gain the benefits of the heroes’ feast spell, save that all of its effects last for 8 hours. Should the petition be interrupted for any reason, it is ruined and all of its effects are negated.

Inari’s Pack

Requires: Petitioner level 6th
Range: 30 ft.
Target: you
Casting Time: 1 standard action
Duration: 1 round/2 levels
Cost: 2 Spirit Points

Inari ?kami, presiding over foxes, agriculture, metallurgy, industry, prosperity, tea, and anything that can be made from rice, is one of the most diversified kami in existence. Calling upon the kami of foxes, the petitioner gains the assistance of an entire pack of spectral foxes. Once per round as a swift action, he may elect to have a spectral fox perform a trip combat maneuver on a single creature in range. The spectral fox automatically hits and has a CMB equal to the petitioner’s petitioner level + his Charisma modifier. The fox vanishes immediately after performing its trip.

Kagutsuchi’s Throes [fire]

Range: 60 ft.
Effect: one or more volcanic ejections
Casting Time: 1 standard action
Duration: instantaneous
Cost: 1 Spirit Point

Kagutsuchi was born at the very end of the age of creation. His mother, unready for the godling’s portfolio, died to horrific burns in the process of childbirth, which prompted Kagutsuchi’s father to chop him up into little pieces, making an array of volcanoes. A spheroid of molten stone and earth, plus an additional spheroid for every two petitioner levels beyond 1st, belches forth out of nowhere just above the petitioner’s head and impacts a 5-foot square in range. Creatures in the impacted square, or any square adjacent to the impacted square, take 1d6 points of fire damage with a Reflex save for half. Multiple spheroids cannot impact the same square, but if a creature would be subject to the radii of multiple spheroids, treat their damage as a single source and make a single Reflex save to halve all incoming damage. Starting at 10th level, creatures that take 10 or more points of damage from kagutsuchi’s throes, after all forms of mitigation, light on fire as the rules for alchemist’s fire.

Kami Courier

Range: 60 ft.
Target: see text
Casting Time: 1 standard action
Cost: 1 Spirit Point
Requires: Shikigami class feature

The petitioner asks the ambient minor kami of the local area to support his shikigami, granting it 1 temporary spirit point and 1d4 temporary hit points that last for 1 hour.

If the petitioner is a non-ascendant shikigami, the petitioner asks the ambient minor kami of the local area to support its master, granting him 1 temporary spirit point and 1d4 temporary hit points that last for 1 hour.

Special: This petition may only be used once per hour.

Kami of the Morning Dew

Range: 60 ft.
Target: one willing creature
Casting Time: 1 standard action
Duration: 1 minute
Cost: 1 Spirit Point

The petitioner asks for the aid of nearby nature spirits. A strange being, about the size of a child’s doll and composed entirely of hovering dewdrops, appears in the space occupied by the subject. The next time the subject takes damage, the dew-being explodes in a spray of fine mist, healing that ally for 1d8 points of damage, plus an additional 1d8 points of damage for every two petitioner levels the petitioner possesses. After the dew-being explodes, this petition ends immediately. If the duration of the petition expires naturally, the dew-being explodes, healing the subject as detailed above.

Kami’s Vigilance

Requires: Petitioner level 12th
Range: 60 ft.
Target: one extraplanar creature
Casting Time: 1 standard action
Duration: instantaneous
Cost: 2 Spirit Points

The kami have worked hard to get the world to work as nicely as it does, As such, all the petitioner need do to prompt a forced deportation is point out that something doesn’t belong.

This petition forces an extraplanar creature back to its proper plane if it fails a Will save. If the petition is successful, the creature is instantly whisked away, but there is a 50% chance of actually sending the subject to a plane other than its own. Kami don’t really care where the outsider goes, so long as it’s no longer where they live.

Kuraokami’s Precipitation [cold]

Range: 60 ft.
Effect: one or more precipitating clouds
Casting Time: 1 standard action
Duration: 1 round + 1 round/3 levels
Cost: 1 Spirit Point

A miniscule, roiling stormcloud— the dragon-god of rain and snow’s calling card— appears 15 feet above a 5-foot square within range and begins to disgorge an unpleasant wintry mix. Creatures that begin their turn directly under this stormcloud take 1d6 points of cold damage and have their base land speed, fly speed, and swim speed reduced by 5 feet (minimum 5 feet) for 1 round. A successful Fortitude save negates the slowing effect. At 7th and 13th levels, kuraokami’s precipitation produces an additional stormcloud when initially cast. Once per round as a move action, the petitioner may direct each of his stormclouds to move such that it is both within 20 feet of its current location and within 60 feet of the petitioner. A stormcloud that is more than 60 feet away from the petitioner cannot be directed.

Longevity of Jur?jin

Requires: Petitioner level 16th
Range: 60 ft.
Target: one willing creature
Casting Time: 1 standard action
Duration: 1 round/level
Cost: 2 Spirit Points

The petitioner beseeches Jur?jin, god of longevity, for the blessing of long life. The shadow of the subject becomes that of a deer. The next time the subject would be killed by hit point damage, he instead falls into a kind of stasis, neither dead nor alive, but utterly lifeless to an outside observer. While in stasis, the subject is helpless and can be healed or take additional hit point damage as normal. When the petition ends, if the subject’s hit point total is such that he would not be dead were he not in stasis, then the subject comes out of stasis alive and well, or, at the very least, bleeding out and on the verge of death? otherwise, the subject comes out of stasis dead.

Lucky Day

Requires: Petitioner level 6th
Range: personal
Target: you
Casting Time: 1 minute
Duration: 24 hours
Cost: 4 Spirit Points

The petitioner’s divinations have revealed that today will be a glorious day! Fortune shines upon the world, making it an excellent day for a festival, or for toppling a firmly-entrenched foe. The petitioner gains the following ability.

Fortune (Ex): As an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll. You can use this ability twice per day, and one additional time per day for every five petitioner levels you possess. Using lucky day ends unlucky day immediately.

Militia of Spirits

Requires: Petitioner level 6th
Range: 60 feet
Effect: one summoned elemental creature
Casting Time: 1 round
Duration: 1 round/level
Cost: 2 Spirit Points

The petitioners petitions the spirits of the land itself, and some of them rise up to lend their aid, for a time. Choose air, earth, fire, or water. An elemental of the chosen type appears where the petitioner designates and acts immediately, on his turn. It attacks the petitioner’s opponents to the best of its ability. If he can communicate with his elemental, the petitioner can direct it not to attack, to attack particular enemies, or to perform other actions. The size of the elemental that comes to the petitioner’s aid is based on his petitioner level, as given by the table below.

When using this petition, the petitioner may choose to take a -3 penalty to his effective petitioner level for the purpose of determining the size of the elemental called forth by this petition. If he does, an additional elemental rises up to assist the petitioner. This penalty can be taken multiple times. If a petitioner summons additional elementals in this manner, he may choose a different element for each elemental summoned. For example, a 15th level onmyoji may take a 6 penalty to his effective petitioner level to summon a Large air elemental, a Large earth elemental, and a Large fire elemental.

Elementals called forth in this manner are not summoned creatures. They are spirits of the land itself and are assisting the petitioner because they want to, not because they are being coerced into doing so. As they are native beings, certain types of elemental may be unavailable in exceptional locations. For example, water elementals likely won’t exist in the Elemental Plane of Fire, and earth elementals may be scarce in a city nestled in the clouds.

Table: Militia of Spirits
Onmyoju Class Level Elemental Size
3rd-5th Small
6th-8th Medium
9th-11th Large
12th-14th Huge
15th-17th Greater
18th-20th Elder

Omoikane’s Council

Requires: Petitioner level 14th
Range: 60 feet
Area: all allies in a 60-foot radius centered on you
Casting Time: 1 standard action
Duration: 1 minute/level
Cost: 2 Spirit Points

Omoikane is a knowledge god with a particularly interesting way of going about expressing the core of his portfolio. Though a very intelligent being on his own, his greatest talent is his ability to meld minds together to combine their greatest strengths.

If an ally in the area has more ranks in a Knowledge skill than any other ally in the area, or is tied for the most ranks, then all other allies in the area have that many ranks in that Knowledge skill, to a maximum of their Hit Dice.

On the Spring Breeze

Requires: Petitioner level 4th
Range: 60 ft.
Target: one willing creature
Casting Time: 1 standard action
Duration: 1 minute/level
Cost: 1 Spirit Point

The petitioner summons thousands of ethereal cherry blossoms, which surround the subject and grant a measure of supernatural buoyancy. The subject gains a fly speed of 30 feet with good maneuverability, trailing these cherry blossoms wherever he goes. At 8th level and every four petitioner levels thereafter, the fly speed granted to the subject increases by +10 feet.

Raijin’s Thunderclap [electricity]

Range: 120 ft.
Target: one creature
Casting Time: 1 standard action
Cost: 1 Spirit Point
Duration: instantaneous

A peal of lightning strikes the target, dealing 1d4 points of electricity damage per petitioner level with a Reflex save for half damage. Starting at 10th level, creatures that fail their Reflex save against this petition are shaken for 1 round, or staggered for 1 round if already shaken.

Reborn in Spring

Range: 30 ft.
Target: one willing creature
Casting Time: 1 standard action
Cost: 1 Spirit Point
Duration: 1 minute

Leaves and twigs sprout from the body of the subject, healing it for points of damage equal to the petitioner’s petitioner level immediately and granting fast healing 1. This fast healing increases by +1 for every five petitioner levels the petitioner possesses. Unliving creatures, such as undead and constructs, are immune to this petition.

Scream of the Dishonored [sonic]

Requires: Petitioner level 10th
Range: 30 ft.
Area: cone-shaped burst
Casting Time: 1 standard action
Cost: 2 Spirit Points
Duration: instantaneous

There are those who died in less than honorable circumstances, and, once the memories of mortal life become dull and faded, it is the crucial moment of dishonor that burns forever in the mind. The petitioner calls forth these tortured beings, which let loose a collective howl of self-pitying anguish, dealing 1d4 points of sonic damage per petitioner level to creatures in the area. A successful Fortitude fortitude save halves the damage. Creatures who fail their Fortitude save are demoralized for 1d4 minutes.

Song of Benzaiten [mind-affecting]

Requires: Petitioner level 10th
Range: 30 ft.
Target: one willing creature
Casting Time: 1 standard action
Cost: 1 Spirit Point
Duration: 1 round/level

Like most of the other Seven Lucky Gods, Benzaiten presides over wealth and happiness, but she is also the goddess of music, and it is this that sets her apart. A gentle song of hope and happiness plays in the subject’s mind, granting immunity to fear and increasing the largest single morale bonus granted to the subject, if any, by +1.

Sun and Moon Divorced

Requires: Petitioner level 8th
Range: 60 ft.
Target: two creatures in range
Casting Time: 1 standard action
Duration: 1 minute
Cost: 2 Spirit Points

Just as Tsukuyomi and Amaterasu have nothing to do with each other these days, each subject of this petition must succeed on a Will save in order to target the other subject with any single target spell, ability, or attack. On a failed Will save, the subject must commit to performing that action upon a different target. If unable to find another valid target, any limited resources used to fuel that ability, such as points from a pool or spell slots, are wasted, and the action meant to perform the forbidden ability is lost.

If both subjects spend a standard action in the same round to reconcile their differences, the effects of sun and moon divorced end immediately.

Susanoo’s Fury [electricity, emotion]

Requires: Petitioner level 6th
Range: personal
Target: you
Casting Time: 1 standard action
Duration: 1 round/level
Cost: 1 Spirit Point

The petitioner becomes filled with the fury of the impulsive thunder god Susanoo, dealing an additional point of electricity damage on a successful hit, gaining a +1 bonus to hit, gaining DR 1/, and taking a -1 penalty to AC. For every three petitioner levels the petitioner possesses beyond 3rd, the bonuses and penalties granted by this petition increase by +1 and -1, respectively.

Susanoo’s Redemption

Requires: Petitioner level 10th
Range: 60 feet
Target: one creature
Casting Time: 1 standard action
Duration: 1 minute/level
Cost: 1 Spirit Point

When the thunder god Susanoo slew his sister’s favored handmaiden, he redeemed himself by killing something that actually deserved to die. Whenever the subject reduces a creature to 0 or fewer hit points, it gains temporary hit points equal to that creature’s number of Hit Dice. These temporary hit points last for 5 rounds, and the subject may not gain temporary hit points from the same creature more than once.

Tenjin’s Plum

Range: personal
Target: you
Casting Time: 1 standard action
Duration: 10 minutes/level, max 2 hours
Cost: 1 Spirit Point

Invoking the poet-made-god of natural disasters, scholarship, and plums, the petitioner conjures an exact replica of one of the plums that used to grow on that one particular tree that Sugawara no Michizane, now Tenjin, favored in his mortal life. Both the plum and whosoever holds it are immune to damage from natural disasters, including sandstorms, thunderstorms, burning buildings, and even lava cascading down a mountain.

For each point of damage prevented by tenjin’s plum that would otherwise be taken by its holder, its remaining duration decreases by 1 minute. Additionally, the holder of tenjin’s plum is immune to any effect sourced from a natural disaster that would stagger him, nauseate him, or knock him prone. For each such effect prevented, the remaining duration of tenjin’s plum decreases by 10 minutes.

Note that tenjin’s plum only protects against natural disasters, not supernatural disasters, and not merely dangerous bits of nature in its resting state. For instance, lava cascading down a volcano is a disaster, while lava happily bubbling in its caldera is not.

The Persuader’s Charm [mind-affecting]

Requires: Petitioner level 6th
Range: 60 ft.
Target: one creature
Casting Time: 1 standard action
Cost: 1 Spirit Point
Duration: 1 round/level

Ame-no-Uzume-no-Mikoto is a goddess of mirth and revelry who is demonstrably adept at getting others to do what she wants. Amusingly, she’s gotten so good at this that she tends to ask for several conflicting favors at once. When called upon by a petitioner, she manifests as a whirlwind of riotous laughter, which burrows into the mind of the subject. Each round, the subject must make a Will save or be confused for 1 round.

The Poet’s Rage [electricity]

Requires: Petitioner level 12th
Range: 60 feet
Area: qualifying creatures in a 60ft. radius
Casting Time: 1 standard action
Duration: instantaneous
Cost: 2 Spirit Points

Tenjin was once a mortal poet who was slain for being critical of the government. After this death, a horrible storm descended upon the land. Most were spared its wrath, but, inexplicably, those few it killed were powerful officials. The petitioner informs Tenjin of an unjust attempt on his life, and the vengeful poet responds. All creatures in range that have dealt damage to the petitioner since the end of his last turn take 1d4 points of electricity damage per petitioner level with a Reflex save for half.

The Poet’s Repast

Requires: Petitioner level 6th
Range: personal
Target: you
Casting Time: 1 standard action
Duration: instantaneous
Cost: 2 Spirit Points

Tenjin, god of scholarship, poetry, and disastrous weather, also has the ume tree in his portfolio simply because he adores their fruit. Tenjin makes a bounty of this fruit available to the petitioner, placing 1d3 ume fruits at his feet, plus an additional fruit for every six petitioner levels the petitioner possesses beyond 6th.

Treat these ume fruits as potions of cure moderate wounds with a caster level equal to the petitioner’s petitioner level. If not eaten within 8 hours, the ume lose their healing properties, but are still exceptionally tasty fruits.

The Trickster’s Touch

Requires: Petitioner level 4th
Range: personal
Target: you
Casting Time: 1 standard action
Duration: 1 minute/level (D)
Cost: 1 Spirit Point

With the help of Tanuki, the petitioner assumes the form of any Small or Medium creature of the humanoid type. If the form he assumes has any of the following abilities, he gains the listed ability: darkvision 60 feet, lowlight vision, scent, and swim 30 feet.

Small creature: If the form the petitioner takes is that of a Small humanoid, he gains a +2 size bonus to his Dexterity.

Medium creature: If the form the petitioner takes is that of a Medium humanoid, he gains a +2 size bonus to his Strength.

Uke Mochi’s Feast

Requires: Petitioner level 2nd
Range: personal
Target: you
Casting Time: 1 standard action
Duration: instantaneous
Cost: 1 Spirit Point

Though slain by Amaterasu’s brother Tsukuyomi on account of being “disgusting”, the remains of Uke Mochi still produce the food she created in life. At the onmyoji’s request, the head of Uke Mochi appears and spits forth enough fish, rice, wild game, and other food to feed one creature per two petitioner levels. This food is perfectly wholesome, if a bit unappetizing due to its means of delivery.

Unlucky Day

Requires: Petitioner level 8th
Range: personal
Target: you
Casting Time: 1 minute
Duration: 24 hours
Cost: 5 Spirit Points

The petitioner’s divinations suggest that today will be a horribly unlucky day! Do absolutely nothing out of the ordinary, and invest additional vigilance in everyday tasks, for anything that can go bad will go bad. The petitioner gains the following ability.

Misfortune (Ex): As an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this ability again for 1 day.

Using unlucky day ends lucky day immediately.

Voice of the Spirits

Requires: Petitioner level 8th
Range: personal
Target: you
Casting Time: 1 standard action
Cost: 1 Spirit Point
Duration: 1 hour/level

The petitioner gains the ability to speak, read, and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect. He may speak only one language at a time, although he may be able to understand several languages. Voice of the spirits does not enable the petitioner to speak with creatures who don’t speak. The petitioner can make himself understood as far as his voice carries.

Yakushi’s Gift

Requires: Petitioner level 6th
Range: 60 ft.
Target: one willing creature
Casting Time: 1 standard action
Cost: 2 Spirit Points
Duration: instantaneous

The benevolent Yakushi is a god of healing whose primary focus is in the curing of illness and deformities rather than in their prevention. When petitioning Yakushi, choose disease or poison. The petitioner must make a petitioner level check (1d20 + petitioner level) against the DC of each effect of the chosen type affecting the target. Success means that the effect ends immediately.