Bestow Manifestations

Bestow Manifestation Summaries

Note: There are no Level 1 Bestow Manifestations.

Level 2

  • Bestowed Edge – Subject’s melee weapons deal an additional 1d3 points of force damage, but drain the caster’s EP when swung.
  • Burning Comet – Subject gains the ability to hurl a single comet, dealing 3d6 fire damage and dazzling the creature struck.
  • Celestial Bolstering – Subject gets a +2 insight bonus to its lowest saving throw.
  • Ethereal Wrappings – Ether imposes a -2 penalty to all damage rolls, and forces all physical damage to be bludgeoning, but also grants DR 2/piercing. Damage penalty and damage reduction scale.
  • Great Red Spotlet – Subject takes 1d3 points of acid damage each round, as well as a -2 penalty to armor bonus to AC.
  • Luminescent Spheres – Subject glows. Each round, the creature nearest the subject is dazzled for 1 round. Penalties for being dazzled are enhanced if attacking the subject.
  • Taste of the Void – Each round, subject is staggered for 1 round.
  • White Noise – Each round, subject takes 1 sonic damage and is deafened.

Level 3

  • Bestowed Ablation – A bestowed smear of ether grants resistance 15 or more against one energy type.
  • Bestowed Lensing – Subject has an illusory double.
  • Crawling Chaos – Subject takes a -2 or greater penalty to its lowest saving throw.
  • Piping of the Spheres – Subject cannot be attacked unless the attacker makes a Will save.
  • Scream from Beyond – Touched creature may scream at will, confusing all those in a 20-foot radius, including itself!
  • Solar Eruption – Subject can explode, dealing 1d4 points of fire damage per caster level (max 10d4) in a 10-foot-radius burst.
  • Visions of Incomprehensible Distance – Subject is sickened. Each round, the creature nearest the subject is sickened for 1 round.

Level 4

  • Bestowed Edge, Volatile – Subject’s melee weapons deal an additional 1d10 points of force damage, and additional damage on critical hits, but drain the caster’s EP when swung.
  • Binary System – If either the subject or the caster tries to walk away from the other, then that individual takes damage for trying to do so.
  • Ether Feast – Subject takes 1d8 points of damage each round. Damage is returned to the caster as temporary hit points.
  • Gamma Radiation – Subject deals half damage with natural weapons, excepting slams.
  • Great Red Storm – Subject takes 2d3 points of acid damage each round, as well as a -4 penalty to armor bonus to AC. Effect can be ended as a standard action, dealing 1d6 points of acid damage per round of duration remaining (max 10d6).
  • Hyperspace Beacon – Subject is hasted, except that all forms of movement are made faster, not just base land speed. Each round, the closest ally is hasted for 1 round.
  • Temporal Dilation – Subject is slowed. Each round, the closest creature is slowed for 1 round.

Level 5

  • Bestowed Ablation, Flexible – A bestowed smear of ether grants resistance 20 against two energy types.
  • Creeping Chaos – Subject takes a -3 or greater penalty to its two lowest saving throws.
  • Gibbering Madness – Subject is confused. Each round, the creature nearest the subject becomes confused for 1 round.
  • Quantum Indeterminacy – Caster and subject can swap places with each other once as a standard action.
  • Solar Rays – Subject gains light charges, which can be consumed to fire rays that deal damage and blind.
  • White Noise, Greater – Each round, subject takes 2d4 sonic damage and is deafened. While deafened, subject is always considered flanked.

Level 6

  • Asphyxiate – Subject is exposed to vacuum, taking Strength damage and becoming staggered each round.
  • Comet Storm – Subject can hurl five comets, dealing 3d6 fire damage per hit, and gaining bonus effects based on the number of comets that connect.
  • Glimpse the Unthinkable – Subject is locked in combat with a shadowy apparition and is dazed until it is defeated.
  • Quantum Indeterminacy, Greater – Caster and subject can swap places with each other as a standard action. After swapping, attacks against both creatures have a 50% miss chance for 1 round. Swapping places costs the caster 5 EP.
  • Solar Eruption, Greater – Subject can explode, dealing 1d4 points of fire damage per caster level (max 20d4) in a 10-foot-radius burst.
  • Stellar Radiance – Subject may glow at will, dealing 5d6 points of damage in a 20-foot radius and blinding foes.
  • Uncertainty Principle – d% of all damage taken by the caster is taken by the subject instead.

Bestow Manifestations

Asphyxiate

Ethermagic 6
Etherheart Restriction: Bestow
EP Cost: 15
The caster’s touch exposes the subject to the absolute vacuum of the interstitial space between universes, causing the musculature of fleshy creatures to rupture and sapping the strength of living tissue as essential gases are not merely denied, but forcefully ripped from where it was stored. Each round, the subject takes 1d3 points of Strength damage and is staggered for 1 round with a Fortitude save to negate the stagger effect. Upon making a total of 3 successful Fortitude saves, the etherspell ends. Once it ends, the creature struggles to return to some form of normalcy and remains staggered for rounds equal to the number of Fortitude saves it failed over the course of the etherspell. Given its totally biological origin, this final staggered effect takes place even if the etherspell is dispelled or suppressed by an antimagic field. Creatures with an exoskeleton receive a +4 bonus to saving throws made against this manifestation, reflecting their anatomy’s ability to deal with extreme conditions, while immaterial creatures and creatures made of inorganic materials, such as ghosts and golems, are totally immune.

Bestowed Ablation

Ethermagic 3
Etherheart Restriction: Bestow
EP Cost: 5
The caster’s touch covers the subject in a thick, unsightly smear of foamy ether that rapidly regenerates when blasted off. Select acid, cold, electricity, fire, or sonic. The foamy ether prevents the first 15 points of damage dealt to the subject by the selected energy type each round. The amount of damage absorbed per round increases to 20 at 10th level.

Bestowed Ablation, Flexible

Ethermagic 5
Etherheart Restriction: Bestow
EP Cost: 8
The caster’s touch covers the subject in a thick, unsightly smear of foamy ether that rapidly regenerates when blasted off. Select two of the following: acid, cold, electricity, fire, or sonic. The foamy ether prevents the first 20 points of damage dealt to the subject by the selected energy type each round.

Bestowed Edge

Ethermagic 2
Etherheart Restriction: Bestow
EP Cost: 4
The caster’s touch invests the subject with a small measure of the ether’s power. Weapons the subject wields are sheathed in a smoking, translucent material. This material, condensed ether, looks and sounds however the caster wishes it to be. Whenever the subject attacks in melee, the caster loses 1 ether point. Melee attacks made by the touched creature deal an additional 1d3 force damage. If the caster’s ether points is ever equal to 0, this etherspell ends immediately.

Bestowed Edge, Volatile

Ethermagic 4
Etherheart Restriction: Bestow
EP Cost: 6
The caster’s touch invests the subject with a larger measure of the ether’s power. Weapons the subject wields are sheathed in a smoking, translucent material. This material, condensed ether, looks and sounds however the caster wishes it to be, though there is this slight humming sound that simply can’t be gotten rid of. Whenever the subject attacks in melee, the caster loses 2 ether points. Melee attacks made by the subject deal an additional 1d6 force damage. In addition, melee attacks deal an extra 1d10 points of force damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of force damage instead, and if the multiplier is ×4, add an extra 3d10 points of force damage. If the caster’s ether points is ever equal to 0, this etherspell ends immediately.

Bestowed Lensing

Ethermagic 3
Etherheart Restriction: Bestow
EP Cost: 5
An image of the touched creature is created through the use of incredibly acute gravitic lensing. This image remains in the creature’s space and moves with it, mimicking its movements, sounds, and actions exactly. Whenever the creature is attacked or is the target of a spell that requires an attack roll, there is a possibility that the attack targets the image instead. If the attack is a hit, roll randomly to see whether the selected target is real or the image. If it is the image, it is destroyed. Area spells affect the touched creature normally and do not destroy the image. Spells and effects that do not require an attack roll affect the creature normally and do not destroy its image. Single target spells and effects that require a touch attack are harmlessly discharged if used to destroy an image? however, if that spell or effect is a touch attack that then turns into an area of effect, such as the explosion of an alchemist’s bomb, then the explosion happens as normal, with the exception that the space containing the struck image is totally unaffected. Since the image is produced by twisting physical laws and not through the use of illusion magic, spells such as true seeing cannot pierce the deception. Once the image is destroyed, the etherspell ends immediately.

Binary System

Ethermagic 4
Etherheart Restriction: Bestow
EP Cost: 6
The caster’s touch forms a link with the subject. If the subject or the caster attempts to move further than 30 feet from the other, that individual takes 1d4 points of damage for every two caster levels and is entitled to a Will save to end the etherspell immediately. As a standard action, either individual can struggle against the link without triggering it, entitling it to a Will save to end the etherspell immediately.

Burning Comet

Ethermagic 2
Etherheart Restriction: Bestow
EP Cost: 4
The caster’s touch infuses a single willing creature’s body with the ability to spontaneously generate and hurl a comet. The creature may throw a flaming comet at a single target within 30 feet as a ranged touch attack, dealing 3d6 points of fire damage and dazzling the creature struck for 1d4 rounds on a successful hit. A Fortitude save negates the dazzle effect. Once the comet has been hurled, the etherspell ends immediately.

Celestial Bolstering

Ethermagic 2
Etherheart Restriction: Bestow
EP Cost: 4
The caster’s touch imparts a small measure of the corporeal universe’s ability to withstand the maddening background echoes of the multiverse as a whole. The subject gets a +2 insight bonus to its lowest saving throw. Should other effects cause a different saving throw to become the new lowest saving throw (before factoring in the benefit of this manifestation so as not to create infinite loops), this manifestation grants a bonus to the new lowest saving throw instead. When the bonus moves in this manner, the etherspell’s duration resets to its maximum as if it had just been cast.

Comet Storm

Ethermagic 6
Etherheart Restriction: Bestow
EP Cost: 15
The caster’s touch infuses a single willing creature’s body with the ability to hurl a great quantity of comets. As a full-round action, the creature may throw all five comets at a single target within 60 feet, making a separate ranged touch attack for each one The comets each deal 3d6 points of fire damage on hit. If one or more comets hit, the subject is dazzled for 1d4 rounds. If two or more comets hit, the subject is lit on fire as per the rules for alchemist’s fire. If three or more comets hit, the subject is blinded for 1 round. If four or more comets hit, the subject is staggered for 1 round. If all five comets hit, the subject takes an additional 3d6 force damage. A successful Fortitude save negates the dazzle, light on fire, blind, and stagger effects. Once the comets have been hurled, the etherspell ends immediately.

Crawling Chaos

Ethermagic 3
Etherheart Restriction: Bestow
EP Cost: 4
The caster’s touch imparts a small measure of the absolute chaos that is said to be present throughout the multiverse. The subject takes a -2 penalty to its lowest saving throw with a Will save to negate and end the etherspell immediately. This penalty increases by +1 at 9th level and every four levels thereafter, to a maximum of 5 at 17th level. Should other effects cause a different saving throw to become the new lowest saving throw, this manifestation penalizes the new lowest saving throw instead. When the penalty moves in this manner, the touched creature is entitled to another Will saving throw to end the etherspell, but the duration resets to its maximum as if it had just been cast.

Creeping Chaos

Ethermagic 5
Etherheart Restriction: Bestow
EP Cost: 8
The caster’s touch imparts a significant measure of the absolute chaos that is said to be present throughout the multiverse. The subject takes a -3 penalty to its two lowest saving throws with a Will save to negate and end the etherspell immediately. This penalty increase to -4 at 17th level. Should other effects cause a different saving throw to become the new lowest or second lowest saving throw, this manifestation penalizes the new lowest or second lowest saving throw instead. When the penalty moves in this manner, the touched creature is entitled to another Will saving throw to end the etherspell, but the duration resets to its maximum as if it had just been cast.

Ether Feast

Ethermagic 4
Etherheart Restriction: Bestow
EP Cost: 7
The caster’s touch causes ether to lash out, systematically tearing apart the subject’s body for reintegration into the caster’s form. Each round, the subject takes 1d8 points of damage with a Fortitude save to negate. All damage dealt in this manner is returned to the caster as temporary hit points. These temporary hit points last for 1 minute.

Ethereal Wrappings

Ethermagic 2
Etherheart Restriction: Bestow
EP Cost: 5
The caster’s touch causes a great deal of squishy ether to coat the body of the subject, imposing a -2 penalty to all damage rolls and causing all weapons to deal bludgeoning damage instead of their usual damage type. This squishy ether also protects the subject, granting DR 2/piercing. At 7th level and every four levels thereafter, the damage penalty and DR increases by +1 to a maximum of 4 and DR 4/piercing, respectively, at 15th level.

Gamma Radiation

Ethermagic 4
Etherheart Restriction: Bestow
EP Cost: 6
A blast of intense gamma radiation pelts the touched creature, making hair fall out, forcing claws and teeth to soften and fall out, and otherwise just making a mess of things. Each round at the beginning of its turn, the touched creature deals only half damage with its natural weapons, except slam attacks, for 1 round with a Fortitude save to negate. Unarmed attacks are not affected. If the touched creature makes two consecutive saving throws, the etherspell ends immediately.

Great Red Spotlet

Ethermagic 2
Etherheart Restriction: Bestow
EP Cost: 4
The caster’s touch causes a fine, red mist of extraterrestrial origin to cling to the subject for a short period of time. Each round at the beginning of its turn, the subject takes 1d3 points of acid damage, as well as a -2 penalty to its armor bonus to AC, if any, for 1 round with a Fortitude save to negate both the damage and armor reduction effects.

Great Red Storm

Ethermagic 4
Etherheart Restriction: Bestow
EP Cost: 8
The caster’s touch causes a roiling, red mist of extraterrestrial origin to cling to the subject for a short period of time. Each round at the beginning of its turn, the subject takes 2d3 points of acid damage, as well as a -4 penalty to its armor bonus to AC, if any, for 1 round with a Fortitude save to negate both the damage and armor reduction effects. As a standard action, the caster can dismiss this etherspell in a torrential downpour of corrosive acid, dealing 1d6 points of acid damage per round remaining in its duration (max 10d6) with a Fortitude save to negate.

Gibbering Madness

Ethermagic 5
Etherheart Restriction: Bestow
EP Cost: 12
The caster’s touch causes the subject to become a conduit to the madness that permeates the multiverse. The touched creature itself is confused for the duration of the etherspell with a Will save to negate. This portion of the manifestation is a mind-affecting ability.

Regardless of the result of the saving throw, or even if the touched subject is immune to mind-affecting abilities, the touched creature acts as a conduit for the madness to seep through. Each round, the creature closest to the subject must make a Will save or be confused for 1 round. If two or more creatures qualify for being the closest, they are all affected.

Glimpse the Unthinkable

Ethermagic 6
Etherheart Restriction: Bestow
EP Cost: 12
The caster’s touch causes visions of eldritch horrors to overwhelm the subject. On a failed Will save, the subject is trapped in its own mind by the merest shadow of eternal chaos. A successful Will save instead ends the etherspell immediately. This shadow has hit points equal to twice the caster’s caster level plus twice the caster’s Charisma modifier and deals 5d4 points of damage to the touched creature each round with no saving throws allowed. For the duration of this etherspell, the subject is rendered helpless? however, a great duel takes place within its mind.

On the touched creature’s turn, it is able to act within its mind as though it were not hindered in any way, allowing it a chance to slay the shadow of eternal chaos. In this state, the creature can expend spells, but cannot use, activate, or otherwise gain any benefit from consumables or magic items that are not permanently active. The shadow does not make attacks of opportunity and is automatically assumed to be in range of any attack the subject uses. (Dreamscape is weird like that.) The shadow of eternal chaos is hit on an attack roll of a natural 11 or higher and makes its saving throw if the result is a natural 11 or higher. Spells and limited-use abilities expended while trying to slay the shadow are actually used for the day. When the shadow is slain, the etherspell ends immediately. This is a mind-affecting ability.

Hyperspace Beacon

Ethermagic 4
Etherheart Restriction: Bestow
EP Cost: 9
The caster’s touch causes a single willing creature to touch that strange quasidimension known as hyperspace. This provides a number of benefits.

When making a full attack action, the subject may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action.) The subject also gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.

All of the subject’s modes of movement with a listed speed (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed. This increase counts as an enhancement bonus. Multiple similar effects, such as the haste spell, don’t stack. Hyperspace beacon dispels and counters slow and can be countered by it.

Additionally, the subject acts as a conduit for others to touch hyperspace, if only momentarily. Each round, the ally closest to this conduit receives all of the benefits granted to the subject by this manifestation for 1 round. If two or more creatures qualify for being the closest, the caster selects one to be affected.

Luminescent Spheres

Ethermagic 2
Etherheart Restriction: Bestow
EP Cost: 4
The caster’s touch causes a single willing creature to glow with the mingled luminescence of many stars. Each round, the creature closest to the subject must make a Fortitude save or be dazzled for 1d4 rounds. If two or more creatures qualify for being the closest, they are all affected. Dazzled creatures attacking the subject take an additional -1 penalty to attack rolls. At 8th level and 13th level, this penalty increases by +1, to a maximum of -3.

Piping of the Spheres

Ethermagic 3
Etherheart Restriction: Bestow
EP Cost: 8
The caster’s touch causes a number of celestial spheres to orbit around a single willing creature. Any opponent attempting to directly attack the subject, even with a targeted spell, must attempt a Will save. If the save fails, the opponent can’t follow through with the attack and that part of its action is lost.

Quantum Indeterminacy

Ethermancer 5
Etherheart Restriction: Bestow
EP Cost: 10
The caster’s touch forms a link with a single willing creature. So long as the caster and the subject are no further apart than 20 feet plus 5 feet for every 2 caster levels, they gain the ability to swap places with each other as a standard action that provokes attacks of opportunity. Once places have been swapped in this manner, the etherspell ends immediately. The swap is not a conjuration (teleport) effect is not hampered by spells and effects that prevent extradimensional travel like dimensional anchor.

Quantum Indeterminacy, Greater

Ethermagic 6
Etherheart Restriction: Bestow
EP Cost: 10
The caster’s touch forms a link with a single willing creature. So long as the caster and the subject are no further apart than 20 feet plus 5 feet for every 2 caster levels, they gain the ability to swap places with each other as a standard action that provokes attacks of opportunity. Using this ability costs the caster 5 ether points and grants both creatures a 50% miss chance for 1 round. Should the ethermancer’s ether points ever be equal to or less than 5, this etherspell ends immediately.The swap is not a conjuration (teleport) effect is not hampered by spells and effects that prevent extradimensional travel like dimensional anchor.

Scream From Beyond

Ethermagic 3
Etherheart Restriction: Bestow
EP Cost: 6
The caster’s touch infuses a single willing creature’s voice with the sonorous tonal qualities of the void. For the duration of this manifestation, the subject’s voice is deep as the crypt and hollow with no ability to inflect, as one typically does when angry or questioning someone.

As a standard action, the subject can let out a booming, gong-like howl, causing all creatures in a 20foot radius, including the subject itself, to become confused for 1 round per three caster levels with a Will save to negate. After howling, the etherspell ends immediately. Given the confusion effect is a biological response to the maddening sounds heard, it is totally mundane in nature and cannot be affected by dispel magic or suppressed by an antimagic field. The howl itself is a mind-affecting ability that relies on audible components, though granting the ability to howl is not. Creatures that are unable to speak gain no benefit from this manifestation.

Solar Eruption

Ethermagic 3
Etherheart Restriction: Bestow
EP Cost: 7
The caster’s touch invests the subject with a measure of barely-contained heat. For the duration of this manifestation, the creature’s body is hot to the touch, skin rapidly drying out and cracking as molten flame boils from every pore and orifice. As a standard action, the caster can cause the subject’s invested heat to be let free in an enormous explosion of fire and superheated, superdense fluid stripped of its electrons, dealing 1d4 points of fire damage per caster level (max 10d4) in a 10-foot-radius burst centered on the subject with a Reflex save for half damage. After exploding, the etherspell ends immediately.

Solar Eruption, Greater

Ethermagic 6
Etherheart Restriction: Bestow
EP Cost: 12
The caster’s touch invests the subject with a measure of barely-contained heat. For the duration of this manifestation, the creature’s body is hot to the touch, skin rapidly drying out and cracking as the molten flame boils from every pore and orifice. As a standard action, the caster can cause the subject’s invested heat to be let free in an enormous explosion of fire and superheated, superdense fluid stripped of its electrons, dealing 1d4 points of fire damage per caster level (max 20d4) in a 10-foot-radius burst centered on the subject with a Reflex save for half damage. After exploding, the etherspell ends immediately.

Solar Rays

Ethermagic 5
Etherheart Restriction: Bestow
EP Cost: 10
The caster’s touch infuses a single willing creature’s body with the light of a blue supergiant. The subject gains light charges equal to the caster’s caster level. As a standard action, the subject can spend any number of these light charges to fire a ray of light at a single creature within 60 feet. Make a ranged touch attack, dealing 1d6 points of damage per light charge expended on a successful hit. If five or more charges are expended on a single ray, then that ray blinds the target creature for 1d4 rounds with a Fortitude save to negate. Once all charges are expended, the etherspell ends immediately.

Stellar Radiance

Ethermagic 6
Etherheart Restriction: Bestow
EP Cost: 15
The caster’s touch infuses a single willing creature’s body with the brilliant radiance of the stars. For the duration of this manifestation, the subject’s body shines with an inner light that is equal parts red, orange, blue, and yellow. As a standard action, the subject can dramatically increase the intensity of this light, causing all other creatures in a 20foot radius to take 5d6 points of damage and become blinded for 1 round with a Fortitude save to negate both the damage and blinding effect. Creatures that make their Fortitude saving throw are instead dazzled for 1d4 rounds. Creatures with no physical form gain no benefit from this manifestation.

Taste of the Void

Ethermagic 2
Etherheart Restriction: Bestow
EP Cost: 4

Each round, the subject is staggered for 1 round. A successful Fortitude save negates the staggered effect for that round.

Wiki Note: This option was in the summary list, but not detailed in the book. This is our best guess for what was intended.

Temporal Dilation

Ethermagic 4
Etherheart Restriction: Bestow
EP Cost: 9
The caster’s touch causes the subject to perceive time differently. To the subject, the world around it is moving incredibly fast. To everything else, the subject is simply very slow. On a failed Will save, the subject affected by this manifestation is staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves.

The subject moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed. Even if the subject makes its Will save, it is still transformed into a conduit for the duration of the etherspell. Multiple temporal dilation or slow effects don’t stack. Temporal dilation counters and dispels haste and is countered by it.

Additionally, the subject acts as a conduit, dragging others into its perception of time. Each round, the creature closest to this conduit receives all of the penalties of this manifestation for 1 round. If two or more creatures qualify for being the closest, the caster selects one to be affected.

Uncertainty Principle

Ethermagic 6
Etherheart Restriction: Bestow
EP Cost: 8
The caster’s touch forms a link with a single creature. If the subject is unwilling, a successful Will save negates the etherspell, ending it immediately. Creatures that fail their Will save or are willing to be affected have their very life force tied to that of the caster. So long as the caster and the subject are no further apart than 20 feet plus 5 feet for every 2 caster levels, 50% of all physical damage dealt to the caster is dealt to the linked creature instead. Each time the linked creature takes damage in this manner, it is entitled to another Will saving throw to end the etherspell.

Visions of Incomprehensible Distance

Ethermagic 3
Etherheart Restriction: Bestow
EP Cost: 6
The caster’s touch causes a single creature to exude the sensation of being an infinitesimal dot in the multiverse. The subject itself is sickened for the duration of the etherspell with a Will save to negate. This portion of the manifestation is a mind-affecting ability. Regardless of the result of the saving throw, or even if the subject is immune to mind-affecting abilities, the touched creature acts as a conduit for this sensation to seep through. Each round, the creature closest to this conduit must make a Will save or be sickened for 1 round. If two or more creatures qualify for being the closest, they are all affected.

White Noise

Ethermagic 2
Etherheart Restriction: Bestow
EP Cost: 2
The touched creature’s ears fill with the crackling noise at the edge of the void. Each round at the beginning of its turn, the subject takes 1 point of sonic damage and is deafened for 1 round with a Fortitude save to negate the deafened effect. Creatures without a sense of hearing are immune to this manifestation.

White Noise, Greater

Ethermagic 5
Etherheart Restriction: Bestow
EP Cost: 8
The touched creature’s ears fill with a roaring white noise piped in directly from the edge of everything. Each round at the beginning of its turn, the subject takes 2d4 points of sonic damage and is deafened for 1 round with a Fortitude save to negate the deafened effect. While under the effects of this manifestation, the subject, if deafened, treats all attacks as flanking attacks. Creatures without a sense of hearing are immune to this manifestation.

Counterspelling Ethermagic

Though a more standard arcane caster may initially be quite confused by what appears to be an inexhaustible supply of magic from a single source, the savvy wizard or sorcerer quickly learns that everything an ethermagician does is evocation, or at least detects as such by the magic they have accepted as the norm. Some of it may look like transmutation or conjuration, but the manipulation of energy, and, thus, evocation, is paramount to the art of ethermancy in all of its forms. This incredibly linear spell selection, combined with a low spell level ceiling, makes it particularly easy to lock down an ethermagician, at least for a few rounds. An etherspell can be countered by any evocation spell whose spell level is greater than or equal to the highest spell level among manifestations in the etherspell.

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