Shikigami Ascendent

“I say to you againe, doe not call up Any that you can not put downe? by the Which I meane, Any that can in Turne call up Somewhat against you, whereby your Powerfullest Devices may not be of use. Ask of the Lesser, lest the Greater shal not wish to Answer, and shal commande more than you.” Jedediah Orne, The Case of Charles DexterWard? H.P. Lovecraft (1927)

What Is A Shikigami Ascendant?

Most onmyoji bind a nature spirit, or kami, of moderate power to their service. The binding process installs the spirit in a shell of origami paper, a quarterstaff, or some other, physical home, from which it gains an enhanced ability to interact with the physical world at the cost of being bound to that physical world. This bound spirit is generally known as a shikigami. As a spiritual being locked in the physical world by outside forces, a shikigami is not its own master and cannot choose to return from whence it came of its own volition. The spirit’s friends and schemes are put to the wayside, all in the name of the onmyoji who called it forth to the material world.

Usually, shikigami go along with this. Being bound to an onmyoji is a great honor, for it is the most expedient way by which any nature spirit without enough power and presence to be, say, a local river god can influence the physical world. Moreover, an omny?ji who does his job properly treats his shikigami with respect and honors the sacrifices made by the spirit. Many nature spirits are quite vain, and as the arrangement generally feels like being a god-partner with a congregation of one, it’s a fairly equitable agreement.

A shikigami ascendant is created when an onmyoji overreaches, and the shikigami is wont to punish this overreach. Perhaps the kami in question was actually quite powerful, but fairly lazy, resulting in a spirit who could *be* a local river god if it had the ambition to go claim itself a stream. Perhaps the onmyoji is a thankless jerk who treats the shikigami as a slave rather than as an honored partner. It doesn’t really matter why the shikigami decides to punish the onmyoji, but the end result is that it bends its will toward subverting the bond as a result. An onmyoji binding a new shikigami must always be wary, for nature is one of the most powerful forces in the world, and its agents likely command far more power than does a neophyte spiritspeaker.

The process begins quite simply. An onmyoji expects to become more powerful as he learns of the nature of the spirit world? however, a rebellious shikigami can siphon this new power from the onmyoji before he ever receives it. If unchecked, the shikigami rapidly gains the means to dominate its erstwhile master, until the end result is a spirit bound to the physical world with a spirit speaker as a slave and the means to do anything from revel in the sensations of the waking world to install itself as a god without needing to worry about tearing the rift between spirit and physical in order to manifest itself.

Even the weakest shikigami ascendant can easily force the retreat of a minor river god simply because the shikigami is in the physical world and only a small portion of the river god can leap out into the physical world to protect its domain and petitioners. As such, whatever their motivations, all shikigami ascendants are dire threats to the balance of things simply because they’re built on what effectively amounts to a cheat.

Creating a Shikigami Ascendant – Introduction

Most player characters undergo training to embrace a profession, usually represented by a choice of one or more character classes. The wizard takes to his books, the bard learns music, and the onmyoji learns to communicate with the spirits themselves. The shikigami ascendant is not like this, for the kami are reflections of the spiritual side of nature. In short, a shikigami ascendant is always a shikigami ascendant, not a wizard, not a bard, and, as a result, they have a custom class to represent themselves.

Creating a Shikigami Ascendant – Onmyoji Waning

When an onmyoji of 4th level or higher with the shikigami class feature would gain an onmyoji class level, the player may choose for his shikigami to steal the power of leveling up instead, thus beginning the process by which a shikigami ascendant is created. Rather than gain a level of onmyoji, the player character gains a level of “onmyoji waning”, which grants talismans known, talisman and petition DCs, talismans per day, skill ranks, and Hit Dice as a level of onmyoji. In addition, the player character’s level in onmyoji waning stacks with his onmyoji levels for the purpose of determining the power of his petitions and talismans.

This means that levels in onmyoji waning do not give new class features, new spirit pool abilities, or new petitions known. Make a note of which skill ranks you take, any feats you gain, and how many maximum hit points you gain when taking your level of onmyoji waning. They’ll go away when the shikigami takes over.

While the onmyoji wanes, the shikigami waxes. The size of its spirit pool increases by +2.

Creating a Shikigami Ascendant – The Usurpation

The next time an onmyoji with a level of onmyoji waning would gain a class level, its shikigami pounces. Do not grant the onmyoji a level, and remove the level of onmyoji waning it previously possessed, then grant the shikigami levels in the shikigami ascendant base class equal to its former master’s character level + 2.

The onmyoji is now an onmyoji subservient under the control of its former pet/partner/slave/ally, now a shikigami ascendant. For the duration of his servitude, replace the onmyoji subservient’s base ability scores with those of the NPC elite array, and replace the shikigami ascendant’s base ability scores with those of the master it had usurped, save that its Constitution score is a because it is a construct. You may reorder the master’s ability scores when assigning them to the shikigami ascendant.

For details on how the shikigami ascendant enslaves the onmyoji and how this affects a former player character, see the onmyoji subservient class feature of the shikigami ascendant base class.

Shikigami Ascendant

Role: A shikigami ascendant fulfills much the same role as the onmyoji, save that the ascendant has no mastery over talismans, but rather learns how to refold its origami body.

Alignment: Any. A shikigami ascendant is a shikigami that has subverted the connection to its summoner to become the master. The reasons for doing this vary, and while all ascendants are dire threats to the balance of things, some shikigami may go through the process for noble reasons.

Hit Die: d6

Starting Wealth: As wealth of subverted onmyoji

Skill Ranks per Level: 4 + Int modifier

Constitution Score: As a construct, a shikigami ascendant has a Constitution score of -. This behaves as a Constitution score of 10 for the purpose of determining saving throw modifiers and skill bonuses.

Destined to Be: A shikigami ascendant may only take levels in the shikigami ascendant base class, and a creature that is not a shikigami ascendant cannot take levels in this class.

Partial Construct Traits: As a spirit bound to a physical shell, a shikigami ascendant behaves much like a traditional construct, but does exhibit some key differences. A shikigami ascendant does not need to breathe, eat, or sleep, though pool replenishment still requires meditation. Moreover, the ascendant is immune to natural disease, paralysis, natural poison, sleep effects, and stunning, but is not immune to negative energy damage or death effects because it is a nature spirit in a shell. Similarly, the shikigami ascendant is not immune to mind-affecting abilities, but has darkvision 60 feet and low-light vision, as is normal for constructs. No matter what shape it takes, the shikigami ascendant has slots available for equipping items as though it were a bog-standard human (one head, one pair of eyes, one waist, two arms, and so on). A shikigami ascendant does not benefit from natural healing over time, and spells that repair damage to a construct cannot repair the shikigami ascendant.

Instead, spells and abilities that heal the living grant half benefit to the ascendant, petitions that heal the living grant full benefit to the ascendant, and it receives full benefit from fast healing and regeneration. The shikigami ascendant does not receive bonus hit points based on its size? instead, its maximum hit points increase by +2 for each shikigami ascendant level it possesses. Further, if the ascendant wears magic items that increase Constitution, an ability score it does not possess because it’s a construct-like entity, its maximum hit points increase by +1 for each shikigami ascendant level it possesses for every two points of bonus Constitution its equipment grants. As usual, if two bonuses would not stack on a more normal creature, only the larger one grants maximum hit points to the shikigami ascendant.

Most importantly, as a pseudo-construct, a shikigami ascendant is destroyed when reduced to 0 hit points and can never be raised or resurrected. If destroyed, the ascendant’s power is broken as it returns to the spirit realm, and its onmyoji subservient gains two levels of the onmyoji base class the next time he replenishes his spirit pool for the day. Thus freed from his otherworldly master, the onmyoji may now take a new shikigami, or take this opportunity to retroactively take an archetype that replaces the shikigami class feature so that he never has to go through this nonsense again.

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spirit Pool Size Origami Pool Size Petitions Known
1st-5th Aid of the minor kami, onmyoji subservient, origami folds – 4, origami soul, petition spirits, spirit pool
6th +3 +5 +2 +5 4 + Cha Mod 2 3
7th +3 +5 +2 +5 4 + Cha Mod 2 3
8th +4 +6 +2 +6 Origami fold 4 + Cha Mod 2 4
9th +4 +6 +3 +6 Refold – 1/day 6 + Cha Mod 3 4
10th +5 +7 +3 +7 Origami fold 6 + Cha Mod 3 5
11th +5 +7 +3 +7 6 + Cha Mod 3 5
12th +6/+1 +8 +4 +8 Origami fold 8 + Cha Mod 4 6
13th +6/+1 +8 +4 +8 Refold – 2/day 8 + Cha Mod 4 6
14th +7/+2 +9 +4 +9 Origami fold 8 + Cha Mod 4 7
15th +7/+2 +9 +5 +9 10 + Cha Mod 5 7
16th +8/+3 +10 +5 +10 Origami fold 10 + Cha Mod 5 8
17th +8/+3 +10 +5 +10 Refold – 3/day 10 + Cha Mod 5 8
18th +9/+4 +11 +6 +11 Origami fold 12 + Cha Mod 6 9
19th +9/+4 +11 +6 +11 12 + Cha Mod 6 9
20th +10/+5 +12 +6 +12 Origami fold, ultimate petition 12 + Cha Mod 6 10

Class Features

The following are all class features of the shikigami ascendant.

Weapon Proficiency

The shikigami ascendant is proficient with all simple weapons, as well as any martial weapon with the ghost touch weapon special ability.

Armor and Shield Proficiency

Shikigami ascendants are not proficient with any kind of armor, but are proficient with non-tower shields. If wearing armor or using a shield with which it is not proficient, the spirit point cost of the shikigami ascendant’s petitions increases by +1.

Aid of the Minor Kami (Sp)

Much like how onmyoji receive the aid of minor nature spirits through deceit and cajoling, a shikigami ascendant is all but a beacon for their presence. Here is one of their own in a position to make known the plight of the lesser spirits of the world, and so the kami throw in their lot behind it! Each morning when it replenishes its spirit pool, the shikigami ascendant selects two wizard cantrips and two cleric orisons. It retains knowledge of the chosen spells until the next time it uses this ability, at which point it promptly forgets them before choosing a new set of cantrips and orisons to learn. The shikigami ascendant may cast any of the chosen spells at will with a caster level equal to its shikigami ascendant level and Wisdom as its key ability.

Onmyoji Subservient

A shikigami ascendant begins play with the Leadership feat as a bonus feat? however, the only cohort the shikigami subservient may possess is its erstwhile master, the onmyoji it dominated. This onmyoji is now known as an onmyoji subservient.

Given the means by which a shikigami ascendant is created, the onmyoji subservient has two fewer character levels then a shikigami ascendant when the shikigami takes over the relationship. An onmyoji subservient may only take levels in the onmyoji base class, gains no benefit from the shikigami class feature, has the size of his spirit pool reduced by half (rounded up), has the number of talismans he can deploy daily reduced by half (rounded up), and always has two fewer character levels than does the shikigami ascendant. If the subservient had levels in other classes before the shikigami took over, it keeps them.

As a full-round action that provokes attacks of opportunity, the shikigami ascendant may annihilate its onmyoji subservient’s body, destroying him instantly. There is no saving throw against this ability? it is not considered a death effect? and range is no object, for the souls of the shikigami and onmyoji are entwined? however, the shikigami ascendant may only use this ability when the onmyoji subservient is being willfully disobedient or is actively working against its master.

Similarly, if the shikigami ascendant casts, finances, or orders a spell or ability meant to raise its onmyoji subservient from the dead, the subservient cannot refuse and must return to life, if able.

Origami Folds (Su)

A shikigami ascendant begins play knowing four origami folds, effectively ways it can configure its body to express certain traits. A list of available folds is given in Section: Origami Folds. A shikigami ascendant must meet the requirements of a fold, if any, to learn it.

Some origami folds have prerequisite folds. When expending origami points (see the origami pool class feature) to express known folds, the shikigami ascendant must first take the prerequisite fold before it can take the fold that lists it as a prerequisite.

At 8th level and every two levels thereafter, the shikigami ascendant learns an additional fold.

Origami Pool (Su)

A shikigami ascendant begins play with an origami pool, representing its ability to fold and crease its physical form to specific ends. The number of points in a shikigami ascendant’s origami pool is equal to 2, increasing by +1 for every three shikigami ascendant levels beyond 6th.

Whenever the shikigami ascendant replenishes its spirit pool for the day, it may also expend its origami points to gain the benefits of various origami folds that it knows. It retains the benefits of the chosen folds until the next time it replenishes its origami pool.

The origami pool is replenished each morning after 8 hours of rest or meditation? these hours do not need to be consecutive.

Origami Soul (Ex)

A shikigami ascendant is no longer shackled to the form its erstwhile master chose for it and is free to reshape itself as it sees fit. As such, the ascendant begins play as its choice of a Small creature with a base land speed of 20 feet, or a Medium creature with a base land speed of 30 feet.

Petition Spirits (Su)

A shikigami ascendant enjoys a solid rapport with the spirit world, for it is of the spirit world itself. Many of its ilk are willing to render assistance when asked respectfully and with appropriate ritual. A shikigami ascendant begins play with three petitions for which it meets all the prerequisites. Every two levels beyond 6th, it learns an additional petition. Unless stated otherwise, a shikigami ascendant cannot select an individual petition more than once.

To use a petition, a shikigami ascendant must have a Charisma score equal to at least 10 + 1/2 minimum level of that petition. For the purpose of its petitions, a shikigami ascendant has a petitioner level equal to its shikigami ascendant level.

The Difficulty Class (DC) for a saving throw against a shikigami ascendant’s petition is 10 + 1/2 the shikigami ascendant’s class level + the shikigami ascendant’s Charisma modifier.

Spirit Pool (Su)

A shikigami ascendant begins play with a pool of spirit points, a measure of its ability to petition the spirit realm for aid. The number of points in a shikigami ascendant’s spirit pool is equal to 2, plus an additional 2 for every three shikigami ascendant levels it possesses.

Refold (Ex)

Starting at 9th level, a shikigami ascendant learns how to refold its body rapidly, albeit infrequently. As a standard action, the shikigami ascendant may swap a single 1-point origami fold it is currently expressing for another 1point origami fold that it is eligible to take. The shikigami ascendant cannot swap a fold that is a prerequisite for another fold it is currently expressing.

This ability may be used once per day, plus an additional time per day at 13th and 17th levels.

Ultimate Petition (Su)

At 20th level, the shikigami may cast a single petition per day as a swift action, regardless of the action usually required to cast it. This petition’s spirit point cost is set to 0.

Origami Folds

Aosagibi

Cost: 1 Origami Point

The aosagibi, which translates to blue heron fire, is a phenomenon in which an old night heron transforms into a yokai, shedding pale blue flames as feathers become glowing blue scales.

Benefit: The shikigami ascendant sheds light as a torch. This light is intense enough that creatures with light sensitivity are subject to its penalties when within the area illuminated by the ascendant’s body.

Aosagibi’s Breath

Requires: Aosagibi fold
Prerequisite Folds: Aosagibi
Cost: 1 Origami Point

Once its transformation is complete, an aosagibi is no slavering beast, but a meek creature whose breath illuminates as surely as do its glowing scales.

Benefit: As a standard action, the shikigami ascendant belches forth a 30-foot cone of cloying golden dust, which functions as the glitterdust spell, save that the effect persists for 3 rounds. This ability may be used twice per day.

Ascendant Allies

Requires: Shikigami Ascendant 8
Cost: 1 Origami Point

When a shikigami ascendant grows in power, lesser spirits are wont to gather around it in the hopes of picking up scraps.

Benefit: Whenever the shikigami ascendant casts a petition, it gains one ascendance charge. The number of ascendance charges the shikigami ascendant possesses is set to 0 whenever it replenishes its spirit pool. As a swift action, it may expend all of its ascendance charges to give itself fast healing equal to the number of charges expended at the beginning of its next turn.

(Given the shikigami is given fast healing at the beginning of its next turn, this means that the healing will be applied two rounds after the shikigami ascendant uses this ability.)

Ascendant Durability

Cost: 1 Origami Point

Powerful spirits scurry and flee before possibly-weaker ascendants who, unlike those spirits bound by the rules, can bring everything they have to bear in the material realm. There’s just one problem with the plan. A single piece of paper is all that binds this spirit to the materium, and one false move can ruin everything. To that end, a little reinforcement tends to be high on any shikigami ascendant’s priority list.

Benefit: The shikigami ascendant’s maximum hit points increase by +5.

Ascendant Fortitude

Requires: Ascendant durability fold
Prerequisite Folds: Ascendant durability
Cost: 2 Origami Points

Some shikigami ascendant are more paranoid about their possible banishment than others.

Benefit: At the beginning of each of the shikigami ascendant’s turns, it gains 1d4+1 temporary hit points. These temporary hit points persist for 1 round.

Ascendant Reach

Cost: 1 Origami Point

As a being of the spirit world itself, a shikigami’s petitions have reach that their sometime-masters simply cannot match.

Benefit: The range of the shikigami ascendant’s petitions increases by +10 feet, excepting those with a range of personal.

Ascendant Rapidity

Requires: Ascendant speciality fold, Shikigami Ascendant 9
Prerequisite Folds: Ascendant specialty
Cost: 1 Origami Point

Benefit: The first time the shikigami ascendant casts the petition chosen with the ascendant specialty fold each day, if it is normally cast as a standard action or move action, then it may be cast as a swift action instead? however, if it is normally cast as a full-round action, then it may be cast as a standard action instead.

Ascendant Resistance

Cost: 1 Origami Point

Few shikigami ascendants can get through a week without at least once having a vague misgiving of going back to the spirit world as one among many.

Benefit: When taking this fold, choose Fortitude, Reflex, or Will. The shikigami ascendant gains a +1 luck bonus to the chosen saving throw.

Special: Ascendant resistance can be taken multiple times. Each time, choose a type of saving throw that has not yet been chosen.

Ascendant Specialty

Cost: 1 Origami Point

All kami are effectively gods, though few actually have the raw power to look the sort in the eyes of mortals.

Benefit: When first learning this fold, choose a petition that the shikigami ascendant knows with a spirit point cost of 1. The first time the shikigami ascendant casts the chosen petition each day, its spirit point cost is set to 0.

Ascendant Warding

Cost: 1 Origami Point

A shikigami ascendant remains in this world thanks to a piece of paper. Paper burns. Those shikigami who realize this (all of them) tend to be inconsolable about this obvious weakness.

Benefit: The shikigami ascendant has resistance 1 against acid, cold, electricity, fire, and sonic. This stacks with other forms of energy resistance.

Benzaiten’s Voice

Requires: Friend of Benzaiten feat
Cost: 2 Origami Points

Benzaiten’s song strengthens resolve that already exists, but, if sung in her voice, it also creates resolve that never was.

Benefit: Whenever the shikigami ascendant casts the song of benzaiten petition, select a physical ability score (Strength, Dexterity, or Constitution). Those affected by the petition gain a +2 morale bonus to the chosen ability score for the petition’s duration.

Bishamonten’s Watch

Requires: Friend of Bishamonten feat
Cost: 2 Origami Points

The right folds can help a shikigami inspire others to be as great a sentinel as bishamonten himself.

Benefit: The subject of the shikigami ascendant’s bishamonten’s fury petition gains a +2 morale bonus to weapon damage rolls, and may reroll its first weapon damage roll made each round. This is in addition to bishamonten’s fury’s other effects.

Dragon’s Hide

Cost: 1 Origami Point

Granted, it’s double-folded paper, but a shikigami can dream.

Benefit: The shikigami ascendant gains a +1 enhancement bonus to natural armor bonus to AC.

Special: This fold can be taken up to three times. Its effects stack.

Ebisu’s Rod

Requires: Friend of Ebisu feat
Cost: 2 Origami Points

While some mythologies go on and on about various armless failures, Ebisu’s crippled birth and subsequent triumph shows that grit and determination allows just about anyone to make a good life.

Benefit: Whenever the shikigami ascendant casts the ebisu’s catch petition, two koi appear in addition to the primary carp. Each of these koi land in a separate 5foot square that is within 20 feet of the square designated for the carp, dealing 2d6 points of bludgeoning damage with a Reflex save (DC as petition) to negate. After landing in a square, these additional koi vanish, though the primary carp remains.

Fledgling’s Wings

Requires: Shikigami Ascendant 9
Cost: 2 Origami Points

First flights should always be taken close to the safety of the ground.

Benefit: The shikigami ascendant gains a fly speed of 30 feet with good maneuverability? however, if the shikigami ascendant begins its turn more than 5 feet from the ground, it loses the ability to fly until it has been in contact with the ground for one full round.

Fukurokuju’s Beard

Requires: Friend of Fukurokuju feat
Cost: 2 Origami Points

Imitation is the most sincere form of flattery.

Benefit: The shikigami ascendant may pay for the material components cost of the fukurokuju’s call petition with any trade good, such as gems, ingots, bolts of cloth, or coin.

Hotei’s Smile

Requires: Friend of Hotei feat
Cost: 2 Origami Points

Hotei promotes good living. Those shikigami who throw in their lot with him are able to force the illusion of good living on those they meet.

Benefit: The shikigami ascendant gains the ability to cast calm emotions and remove fear once per day each as spell-like abilities with a caster level equal to its shikigami ascendant level and Wisdom as its key ability.

Jur?jin’s Wisdom

Requires: Friend of Jur?jin feat
Cost: 2 Origami Points

While he may be lacking his grandfather’s ability to return the dead to life, Jur?jin is an absolute master at maintaining life as long as possible.

Benefit: Subjects of the shikigami ascendant’s longevity of jur?jin petition are healed for an additional 2d6 hit points (to a maximum of 50% of the amount healed by the primary source) whenever they receive magical healing.

Kagutsuchi’s Breath

Cost: 1 Origami Point

Being the kami of flame, Kagutsuchi’s breath is, understandably, something a shikigami ascendant can’t truly mimic for fear of torching its origami form, but that doesn’t stop many from attempting something close.

Benefit: As a standard action, the shikigami ascendant breathes a 15-foot cone of flame, dealing 1d4 + its shikigami ascendant level points of fire damage with a DC 10 + 1/2 the shikigami ascendant’s class level + the shikigami ascendant’s Wisdom modifier Reflex save for half. Creatures that fail their Reflex saving throw light on fire as the rules for alchemist’s fire. This ability may be used three times per day.

Kagutsuchi’s Persistence

Requires: Kagutsuchi’s breath fold
Prerequisite Folds: Kagutsuchi’s breath
Cost: 1 Origami Point

Those shikigami who take the flame-producing capabilities of a bunch of paper to the limit can make their fires burn as hot as hellfire, as incongruous as that description may be.

Benefit: The kagutsuchi’s breath ability deals an additional +1d8 points of fire damage, lights creatures that fail their saving throw on fire for 1d3 rounds rather than 1 round, has a +1 bonus to the Difficulty Class of its saving throws, and may be used an additional time per day.

Kagutsuchi’s Presence

Cost: 2 Origami Points

Many shikigami ascendant look to the deific kami and desire to be one. Kagutsuchi, being the kami of fire, is one whose portfolio is fairly easy, if dangerous, to mimic.

Benefit: Whenever the shikigami ascendant expends a spirit point, it becomes wreathed in flames, dealing 1d8 points of fire damage to creatures that attack it in melee until the beginning of its next turn.

Kami Collection Crease

Requires: Aid of the minor kami class feature
Cost: 1 Origami Point

Consider that many lesser kami wish to be around a shikigami ascendant, for they are a doorway to the material realm that is normally dominated by humanoids. By modifying its body to be more aesthetically pleasing to its peers, a shikigami ascendant can be even better at drawing its ilk like moths to a flame.

Benefit: The aid of the minor kami class feature grants knowledge of and the ability to cast a druid orison in addition to the usual wizard cantrips and cleric orisons.

Kitsune’s Ears

Cost: 1 Origami Point

Kitsune are particularly good at detecting what goes on around them, for how can a prankster stay alive when she doesn’t know when to pull a trick and when to avoid a pack of angry peasants?

Benefit: The shikigami ascendant gains a +3 circumstance bonus to Perception and Sense Motive skill checks.

Kitsune’s Footfall

Cost: 1 Origami Point

Given their sneaky nature, kitsune aren’t popular with everyone, and a stealthy kitsune is a live kitsune in the wrong neighborhood.

Benefit: The shikigami ascendant gains a +3 circumstance bonus to Sleight of Hand and Stealth skill checks.

Kitsune’s Tail

Cost: 1 Origami Point

Kitsune are magic, and their magic is in the tail. When one is a nature spirit, mimicry actually works!

Benefit: The shikigami ascendant is treated as though it were a kitsune for the purpose of meeting the prerequisites of the Magical Tail feat. If the shikigami ascendant has the Magical Tail feat, but does not take this fold on a given day, then the benefits of the Magical Tail feat are suppressed until this is remedied.

Master’s Beacon

Requires: Shikigami Ascendant 9
Cost: 1 Origami Point

A shikigami ascendant only gets one minion. It’s best to make it easy for that soul to return home.

Benefit: If the shikigami ascendant’s onmyoji subservient dies while its master has this fold, then the material components cost of the spell used to raise the onmyoji subservient from the dead is reduced by 25%.

Miniscule Mimic Mallet

Requires: Friend of Daikokuten feat
Cost: 2 Origami Points

Honestly, which being of the spirit world wouldn’t love to be as popular as Daikokuten?

Benefit: Whenever the shikigami ascendant casts the bounty of the magic mallet petition, it produces an item as detailed in the petition, as normal, but also produces three copies of an additional item with a market value of 5 gp or less. These additional items follow the same rules as does the primary item produced by bounty of the magic mallet.

Nogitsune’s Grin

Requires: Aid of the minor kami class feature
Cost: 1 Origami Point

The nogitsune are like kitsune, but rather than being playful and capricious, they’re playful, capricious, and put the laughter in slaughter.

Benefit: Damaging orisons and cantrips the shikigami ascendant knows through the aid of the minor kami class feature deal an additional point of damage, increasing by +1 for every six shikigami ascendant levels the shikigami possesses.

Nogitsune’s Rapidity

Requires: Aid of the minor kami class feature, Shikigami Ascendant 9
Cost: 2 Origami Points

When one is a bloodthirsty kitsune, speed allows for mischief to be managed without consequences.

Benefit: Twice per day, plus an additional time per day for every 3 shikigami ascendant levels possessed beyond 9th, the shikigami ascendant may cast an orison or cantrip known through the aid of the minor kami class feature as a swift action.

Additionally, the shikigami ascendant may cast an orison or cantrip known through the aid of the minor kami class feature once per day as a free action, but cannot cast another cantrip or orison sourced from the same class feature that round.

Nogitsune’s Tail

Requires: Kitsune’s tail fold
Prerequisite Folds: Kitsune’s tail
Cost: 1 Origami Point

While their magic is sourced from the same potential, a nogitsune’s punchline is far more sinister than that of the kitsune.

Benefit: Rather than cast one of the spell-like abilities granted by the Magical Tail feat, the shikigami ascendant may consume the daily use of one of those spell-like abilities to cast the magic missile spell as a spell-like ability with a caster level equal to twice the spell level of the Magical Tail-sourced spell-like ability consumed and Wisdom as its key ability.

Reveler’s Countenance

Cost: 1 Origami Point

There’s really no competing with Rice: The God, also known as Inari, but if there are local river gods, why can’t there be a local party god?

Benefit: Three times per day, the shikigami ascendant may, as an immediate action, increase the caster level of a potion or oil it is currently consuming by +1.

Reveler’s Other Stash

Requires: Reveler’s countenance fold
Prerequisite Folds: Reveler’s countenance
Cost: 1 Origami Point

Sometimes, a party god’s personal stash gets… odd.

Benefit: When expressing this fold, the shikigami ascendant selects a 0th-level spell and a 1st-level spell on the wizard spell list that can be made into oils. Oils of these chosen spells with a caster level of 1st miraculously appear on the ascendant’s person. If unconsumed, these oils vanish after being removed from the shikigami ascendant’s person for 1 round, making them impossible to sell. Further, whenever the shikigami ascendant replenishes its spirit point pool, any remaining oils vanish immediately.

Special: When selecting spells to make into oils, the shikigami ascendant may expend 1 spirit point. If it does, it chooses an additional 1stlevel spell on the wizard spell list and produces two oils of the chosen spell with a caster level of 1st. This is in addition to those oils passively produced by the reveler’s other stash fold, though they are still subject to vanishing, as detailed above.

Reveler’s Stash

Requires: Reveler’s countenance fold
Prerequisite Folds: Reveler’s countenance
Cost: 1 Origami Point

As it turns out, local party gods are more popular when they have a few bottles of their own.

Benefit: When expressing this fold, the shikigami ascendant selects a 0th-level spell and a 1st-level spell on the cleric spell list that can be made into potions.

Potions of these chosen spells with a caster level of 1st miraculously appear on the ascendant’s person. If unconsumed, these potions vanish after being removed from the shikigami ascendant’s person for 1 round, making them impossible to sell. Further, whenever the shikigami ascendant replenishes its spirit point pool, any remaining potions vanish immediately.

Special: When selecting spells to make into potions, the shikigami ascendant may expend 1 spirit point. If it does, it chooses an additional 1stlevel spell on the cleric spell list and produces two potions of the chosen spell with a caster level of 1st. This is in addition to those potions passively produced by the reveler’s stash fold, though they are still subject to vanishing, as detailed above.

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