Covert agent, slippery mercenary, or deadly assassin, shinobi are experts in espionage, sabotage, infiltration, assassination, and guerilla warfare. Eschewing armor in favor of mobility, these deadly warriors learn to strike hard and fast before disappearing into the shadows.
Armor and Weapon Proficiencies
Shinobi are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
This modifies weapon and armor proficiencies.
Combat Training (Ex)
A shinobi is considered an adept practitioner, gaining spheres and talents as appropriate. Shinobis use Charisma as their practitioner modifier.
This replaces the ninja tricks gained at 2nd, 6th, 10th, 14th, and 18th level.
Shadow of Body and Spirit
At 1st level the shinobi gains the Alchemy and Scout spheres as bonus spheres. If she already possesses one or both of these spheres, she may instead choose any talent she qualifies for from the corresponding sphere.
This replaces the poison use class feature.
Spheres of Might, © 2017, Drop Dead Studios LLC; Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly